Legends: Juggernaut + Magneto
CHARACTERS
4x Scarlet Witch, Twin Sister
4x Quicksilver, Mercurial Speedster
4x Pyro, St. John Allerdyce
4x Juggernaut, Unstoppable
1x Rogue, Anna Raven
4x Magneto, Mutant Supreme
1x Sabretooth, Savage Killer
4x Juggernaut, walking disaster
2x Sentinel MK VII, Repurposed
2x Juggernaut, Weapon of Mass Destruction
PLOT TWISTS
4x Mobilize
4x Total Anarchy
4x Eviscerate
4x Flying Kick
4x Savage Beatdown
2x Betrayal
2x Iron Extraction
LOCATIONS
4x The Lost City
EQUIPMENT
2x Juggernaut's Helmet, Unique
The Good: This deck has been a proven over-performing titan in every measurable metric. So tuning for a Dual-Legend format wasn't a big stretch at all. Only truly twisted people taking pleasure in auto-erotic asphyxiation would ever consider a list like this. A solid ability for stun-backs on both sides of initiative, a full suite of Total Anarchies belies a wanton fuck-your-couch aptitude for destruction the decked betrayals bring into the mix. Especially after a Juggernaut breakthrough team-up cleanse.
I need a shower looking at this list, because I know exactly where the bad man is going to touch me.
The Bad: As with all things, when a core component is a 3 drop with loyalty, the occasional wiffing of 1 and 2 will innately guarantee that mobilize wont help and an unplayable juggernaut 3. While not an often situation, it does exist. and it always sucks. A distinct lack of New and Improved here also seems a bit odd.
The Ugly: Zero hidden hate, forces Magneto's activated effect to be its only source of hidden area answers. Against certain lists this is easily mitigated, Total Anarchy, or not. Opting for eviscerate over Skreeeeeee! is a risky move. Time will show if it was a good call or not.
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