THE SPRINGTIME SMACKDOWN FINAL!
Ultimate Fear
- Aaron
VS
...and the Horse you rode in on
- JS
****GAME 1****
JS wins the flip and elects to take Odds.
Aaron Mulligans. JS keeps.
TURN 1 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
JS sets a resource, and recruits Hope.
Aaron sets a resource and recruits Wasp in the hidden area activating her to burn JS for 3 (removing Blade, Press the attack, Shimmer, Thor and Wasp)
COMBAT PHASE
JS attacks directly with Hope for 2.
RECOVERY PHASE
Ultimate Fear -> 48 ...and the Horse you rode in on -> 47
TURN 2 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and recruits Shimmer in the front row.
JS sets a resource and recruits Terra-Man. He then recruits Mr. Mxy (now costing 0) forming them all in the front row.
COMBAT PHASE
Aaron flips up Forbidden Loyalties, teaming up S.H.I.E.L.D. and Fearsome Five, discarding Quicksilver to place a +1/+1 counter on Shimmer. he then activates her effect forcing JS to exhaust Mxy and Hope. he follows up with Wasp, (removing Bullseye, Triskelion, Entangle, Lady Deathstrike and Wasp) to burn JS for 3.
JS Flips up Battle for Metropilis and atttacks Shimmer with Terra-Man for a mutual stun.
RECOVERY PHASE
Aaron recovers Shimmer.
JS recovers Terra-Man.
Ultimate Fear -> 42 ...and the Horse you rode in on -> 45
TURN 3 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
JS sets a resource and recruits Black Bolt in the hidden front row, flipping up Act of Defiance to team-up Skrull and Revenge Squad befiore flipping up a second Act to team-up Skrull and S.H.I.E.L.D.
Aaron sets a resource and recruits Dr. Sivana protected by Shimmer and passes.
COMBAT PHASE
Js declares Terra-Man into Dr. Sivana. Aaron responds, flipping up Triskelion and playing Entangled from his hand exhausting Dr Sivana (Discarding Shimmer) to exhaust Terra-Man. Aaron then activates Wasp, burning JS for 3 (removing Sleeper Cell, iron Man, Liberation Day, Clint Barton, and Forbidden Loyalties)
JS sends Hope into Shimmer, Aaron responds, playing Cover fire from the row, allowing shimmer to avoid the stun and stunback Hope. Not wanting to sacrifice any characters, JS passes.
Aaron sends Shimmer into Mxy triggering his effect to return him to JS' hand then passes combat.
RECOVERY PHASE
JS recovers Hope.
Ultimate Fear -> 45 ...and the Horse you rode in on -> 41
TURN 4 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and recruits Iron man, forming Dr. Sivana adjacent in the support row and protected by Shimmer.
JS sets and flips executive privelege, activating its effect (Discarding Warskrull) to reveal Professor Emil Hamilton and Captain America, and placing captain america into his hand and Emil on the bottom of his deck. He recruits Maxima in the front row and free-recruits Mxy protected by Maxima.
COMBAT PHASE
Iron man declares an attack on Mxy forcing it back into JS' hand causing a reset, readying Iron Man. Aaron then activates Shimmer to exhaust all 4 of JS' characters. He then swings Dr. Sivana into Hope for an easy stun before sending Iron Man into Maxima for a mutual stun before activating triskelion (removing Dr. Sivana from play) to retrieve Clint Barton and place it into his hand and immediately using it's effect (exhausting Wasp) to remove Maxima from the game.
JS passes Combat
RECOVERY PHASE
Aaron recovers Iron Man.
JS recovers Hope.
Ultimate Fear -> 41 ...and the Horse you rode in on -> 33
TURN 5 (JS Initiative)
DRAW PHASE
Aaron chains Triskelion to the draw, (removing 0 cards) to place Bullseye, lester into his hand.
(Both Players draw 2 cards)
BUILD PHASE
JS sets a resource and recruits Lex Luthor, metropolis Mogul. Aaron chains to the recruit activating Wasp to burn JS for three (Removing Triskelion, Press the attack, The Underworld, Quicksilver, and Shimmer) then JS recruits Mxy in the front row and activates Executive Provelege (discarding Emil to reveal Mob Mentality and Super Skrull, placing them both into his hand before passing his build.
Aaron sets a resource and recruits Nick Fury (see: SHAFT) Protecting Dr. Sivana and recruits Bullseye in the hidden area protecting Wasp.
COMBAT PHASE
JS sends Terra-Man into Iron Man for a mutual stun. Aaron reinforces with Dr. Sivana. Lex attacks Nick Fury for an uncontested stun. Mxy swings into Shimmer for a stunn then Black Bolt swings for a mutual stun into Dr Sivana. JS then plays Death of Superman from the row to KO Iron Man.
RECOVERY PHASE
JS recovers Terra-Man, KOing Black Bolt.
Aaron recovers Nick Fury, Koing Shimmer and Dr. Sivana.
Ultimate Fear -> 21 ...and the Horse you rode in on -> 27
TURN 6 (Aaron Initiative)
DRAW PHASE
Aaron Chains Triskelion (removing 0) to place The Underworld Star into his hand.
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and flips Underworld Star (discarding Bullseye) To search for Dr. Light, recruiting him protected by Nick Fury.
Js sets a resource and recruits Super Skrull forming Skrull protecting Lex and Terra-Man protecting Mr/ Mxy with hope in the unprotected front row. he then activates Executive Privelege (discarding Terra-Man) revealing Mob mentality and Brainiac placing them both into JS' hand.
COMBAT PHASE
Aaron thinks for some time before sending Dr. Light into Terra-Man. Mt Mxy reinforces. Then Nick Fury attacks Hope for an easy stun. JS uses Hope's effect, KOing her to flip down Death of Superman. Unable to deal with the Super Skrull, Aaron Passes combat.
Without hesitation, JS sends Super Skrull into Dr. Light. Once legal, Aaron plays Cover Fire from his hand for +6 DEF. JS responds with Mob Mentality played from his hand. Knowing the KO is on it's way, Aaron flips up a second Triskelion (KOing the first to uniqueness, and activates it (removing 0 cards) to grab cover fire and play it again. JS concedes the stun and passes combat, (taking 0 stun from Skrull's cosmic effect)
RECOVERY PHASE
JS recovers Super Skrull, KOing Terra-Man.
Ultimate Fear -> 21 ...and the Horse you rode in on -> 20
TURN 7 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Before setting his resource, JS activates Executive Privelege, (discarding Maxima) revealing Paibok and Lex Luthor, placing Lex into his hand and Paibok on the bottom of his deck. He then sets and flips Blinding Light and recruits Captain America and maxima, forming everyone into the front row.
Aaron sets a resource and flips up The Underworld Star, (discarding Psimon) to search for Iron Man, recruiting him in the support row protected by Dr. Light.
COMBAT PHASE
JS sends Captain America into Nick Fury. Aaron reinforces with Iron Man. Then Maxima swings into Iron Man for an uncontested stun thanks to Captain America. Super skrull declares into doc light but Aaron activates The Triskelion (removing 0 cards) to place Sleeper Cells into his hand. he plays it immediately, exhausting wasp, bullseye and Dr. Light to exhaust Super Skrull before his attack is legal. Undaunted, JS sends Lex into Dr. Light bolstered with Mob mentality for another uncontested stun before exhausting Mxy to Death of Superman to KO Dr. Light.
Game 1 ends with an upset!
HORSE WINS!
RECOVERY PHASE
Ultimate Fear -> -2 ...and the Horse you rode in on -> 20
POSTGAME THOUGHTS
Aaron Thoughts:
That Lex!
JS Thoughts:
I wasn't sure i could keep lex in play but his draws seemed lackluster so it worked out well.
GAME 2
As the loser of match 1, Aaron selects Odds for his initiative
Both players keep.
TURN 1 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and passes.
JS sets a resource and also passes.
COMBAT PHASE
Aaron stares blankly into the abyss. JS stares back. Entertained, Chthulhu slow claps.
RECOVERY PHASE
Ultimate Fear -> 50 ...and the Horse you rode in on -> 50
TURN 2 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
JS thinks for a moment and reluctantly recruits Atomic Skull after setting his resource.
Aaron sets a resource and recruits Wasp. Activating her to burn for 3 (Removing The Underworld Star, Iron Man, Triskelion, Dr. Sivana and Sleeper Cells)
COMBAT PHASE
Atomic Skull swings direct for 2.
RECOVERY PHASE
Ultimate Fear -> 48 ...and the Horse you rode in on -> 47
TURN 3 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource, flips up Triskelion, and recruits Dr. Sivana in the support row before flipping up Forbidden Loyalties to team-up S.H.I.E.L.D. and Fearsome Five. Opting to discard an Entangled to place a +1/+1 counter on Dr. Sivana.
JS Sets a resource and flips to reveal warskrull. KOing it to place an Act of Defiance into his row before recruiting Wolverine, skruknucklehead protecting Atomic Skull. He flips up an act of Defiance to team-up Skrull and Revenge Squad.
COMBAT PHASE
Dr. Sivana swings into wolverine for the stun. JS reinforces with A-Skull. Wasp follows up and trades stuns with Atomic Skull.
RECOVERY PHASE
Aaron recovers Wasp.
JS recovers Atomic Skull, KOing Wolverine.
Ultimate Fear -> 47 ...and the Horse you rode in on -> 42
TURN 4 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
JS sets and flips executive privelege, using its effect (Discarding Emil Hamilton) revealing Captain America and a Mob Mentality placing them both into his hand. He sighs and recruits Ruin from his hand, forming him in front of Atomic Skull.
Happy to not see Maxima, Aaron sets a resource and recruits Iron Man, forming him behind Sivana.
COMBAT PHASE
JS flips up his remaining 2 face down cards Both Acts of Defiance! he teams up skrull with S.H.I.E.L.D. and then teams up Skrull with Fearsome Five. And sends Ruin into Iron Man. Before the attack is legal, Aaron responds playing Liberation Day from his row, (Removing Quicksilver from play) he then chains The Underworld Star playing it from the row (Discarding Lady Deathstrike) he then Chains Wasp, (removing The underworld Star, Sleeper Cells, Clint Barton, Shimmer and Press the attack)and Then chains The Triskelion, activating it (Removing Cover Fire and Bullseye from play)
Triskelion resolves first, placing Entangle into Aaron's hand, Wasp then burns JS for 3, Underworld Star resolves, placing Dr. Light into Aaron's Hand and finaly, Liberation Day, grabs Thor and places it into his hand.
Aaron finally plays Entangle, exhausting Ruin (discarding Thor) preventing the attack from becoming legal.
js then reveals lex in his hand to Atomic Skull's effect to Stun Wasp and passes combat.
Aaron Sends Dr. Sivana into Ruin for an easy stun. Ruin's effect KO's Executive Privelege to place and flip a battle for Metropolis.
RECOVERY PHASE
JS Recovers Ruin.
Aaron recovers Wasp.
Ultimate Fear -> 46 ...and the Horse you rode in on -> 35
TURN 5 (Aaron Initiative)
DRAW PHASE
Aaron chains Triskelion to the draw (removing Dr. Light) to place Bullseye into his hand.
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and recruits Blade protecting Wasp and Bullseye in his support row next to Wasp.
JS sets reveals and KO's Warskrull to place his 4th and Final Act of Defiance in his resource row, flipping it to team up skrull with the Avengers. And recruits The ever-so-dominating Lex Luthor. Aaron chains to the recruit Bullseye's effect. Stunning Atomic Skull. JS forms Lex behind Ruin.
COMBAT PHASE
Not wanting to mess around, Aaron sends Iron Man into Emil. Lex Reinforces and Ruin Stuns, triggering his effect, KOing the avengers team-up for a second Battle for Metropolis. Continuing to play it safe, he swings Dr. Sivana, Blade, and Wasp into Lex. Lex stuns back Blade in the mutual stun.
RECOVERY PHASE
Aaron recovers Blade.
JS recovers Lex, KOing Ruin and Atomic Skull.
Ultimate Fear -> 43 ...and the Horse you rode in on -> 25
TURN 6 (JS Initiative)
DRAW PHASE
Aaron chains triskelion to the draw (removing 0 cards) to place Dr. Light into his hand.
(Both Players draw 2 cards)
BUILD PHASE
JS sets and flips Executive Privelege, using its effect (Discarding Captain America) to reveal Metallo and Executive Privilege placing them both into JS' hand. he then recruits Captain America, Warskrull and Hope, forming everyone into the front row.
Aaron sets a resource and recruits Dr. Light protecting Iron man. Hope then attacks Dr. Sivana for a stun.
COMBAT PHASE
JS sends lex Luthor into Dr. Light, stunning Dr. Light (triggering iron man's effect) then sending cap into Iron Man (at 10 ATK) Aaron reinforces with Sivana and Iron Man stuns. War Skrull then attacks direct with three Mob mentality's for 14 before JS passes.
Aaron passes combat.
RECOVERY PHASE
Dr. Light auto-recovers
Aaron recovers Iron Man, KOing Dr. Sivana.
Ultimate Fear -> 15 ...and the Horse you rode in on -> 25
TURN 7 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and recruits Psimon adjacent to Iron Man.
JS sets a resource and uses Executive Privilege's effect (discarding Warskrull) revealing Mobilize and Brainiac 13, placing Brainiac into his hand and sending mobilize tot he bottom of his deck. he forms Cap and Lex in the support row, protected by warskrull and Hope respectively. He then passes, unable to recruit or play anything due to Psimon's effect.
COMBAT PHASE
Aaron sends Iron Man into Hope for an easy stun. JS reinforces with Lex. Psimon then swings into Lex. Cap reinforces. Then Aaron activates Bullseye to stun warskrull before Dr. Light swings over Cap.
To follow up Blade swings direct for 5 and Wasp activates to burn for 3, ending the game.
RECOVERY PHASE
Ultimate Fear -> 15 ...and the Horse you rode in on -> -2
POSTGAME THOUGHTS
JS Thoughts:
Psymon destroyed me so hard, i almost scooped right there. Well played.
Aaron Thoughts:
Seems we both want odds in these games. next game will be rough.
GAME 3
Since JS lost last round he selects Odd initiatives.
JS keeps. Aaron Mulligans.
TURN 1 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
JS sets a resource and passes.
Aaron sets a resource and passes.
COMBAT PHASE
Both players wonder just how much wood a woodchuck CAN chuck.
RECOVERY PHASE
Ultimate Fear -> 50 ...and the Horse you rode in on -> 50
TURN 2 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and recruits Quicksilver.
JS sets a resource and recruits Brainiac 13 in the hidden area front row and flips up Battle for Metropolis.
COMBAT PHASE
Aaron attacks direct with Quicksilver for 2.
JS attacks and stuns Quicksilver with Brainiac triggering quicksilver going rfp until next turn.
RECOVERY PHASE
Ultimate Fear -> 47 ...and the Horse you rode in on -> 48
TURN 3 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
JS recruits Wolverine and free-recruits Mxy (since wolverine has all affiliations) forming them all in the front row.
Aaron sets a resource and Quicksilver returns to play in the front row. Aaron then flips up Triskelion and recruits Dr. Sivana, flipping up Forbidden Loyalties (discarding Dr. Sivana) to team-up S.H.I.E.L.D. and Fearsome Five, placing a +1/+1 counter on Dr. Sivana.
COMBAT PHASE
JS sends Mxy into Quicksilver stunning and removing it from play before sending Wolverine into Dr. Sivana for a mutual stun before sending Brainiac direct for 3.
RECOVERY PHASE
JS recovers Wolverine.
Aaron recovers Dr. Sivana.
Ultimate Fear -> 39 ...and the Horse you rode in on -> 45
TURN 4 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and recruits Iron man protected by Sivana while Quicksilver returns into play in the front row.
Js sets a resource and recruits Terra-Man before flipping up Blinding Light
COMBAT PHASE
Aaron sends Dr. Sivana into Wolverine for a mutual stun, triggering iron man's recovery effect. Iron Man attacks Terra-Man for an easy stun. Quicksilver swings into Mxy to return it to JS' hand before exhausting for Clint Barton's cost, removing Terra-Man from play.
JS swings brainiac into Quicksilver for an easy stun removing him from play until Aaron's next build.
RECOVERY PHASE
Dr. Sivana auto-recovers and gains a +1/+1 counter.
JS recovers Wolverine.
Ultimate Fear -> 33 ...and the Horse you rode in on -> 37
TURN 5 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
JS sets a resource and flips Battle for Metropolis, then recruits Lex Luthor in the front row beside Wolverine. before playing Mxy up front for free.
Aaron sets a resource and plays Blade in the hidden front row before recruiting Wasp behind him.
COMBAT PHASE
JS sends brainiac and Mxy into Dr. Sivana. sivana stuns back Brainiac in a mutual stun triggering Iron Man's effect. Wolverine then swings into Quicksilver stunning it while iron Man reinforces. (removing quicksilver from play again) Lex then swings over Iron Man with a Mob mentality played from the row for decent breakthrough on the one-sided stun
Aaron sends Blade into Wolverine for a mutual stun and passes.
RECOVERY PHASE
Dr. Sivana auto-recovers and gains a +1/+1 counter.
JS recovers Brainiac, KOing Wolverine.
Aaron recovers Iron Man, KOing Blade
Ultimate Fear -> 14 ...and the Horse you rode in on -> 31
TURN 6 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and recruits Dr. Light and recruits Life Model Decoy boosting for 0. Quicksilver returns to play. Aaron forms life model protecting Iron Man and Quicksilver protecting Dr. Light while Sivana sits unprotected adjacent to iron Man.
JS sets a resource, revealing Warskrull, KOing it for an Act of Defiance finally teaming-up Skrull and Revenge Squad before recruiting Paibok and Black Bolt. forming his hidden characters in the front row and protecting lex with Paibok while Mxy sits adjacent in the support row.
COMBAT PHASE
Aaron sends Sivana and Quicksilver into Paibok for a mutual stun with Paiboc stunning Sivana, triggering Iron Man's effect. Dr Light then swings into Mxy returning Mxy to JS' hand before sending him into Lex. Once legal, JS plays Death of Superman from his hand exhausting Lex to KO Dr. Sivana before settling for a one-sided stun. Wasp then activates to burn JS for 3 (Removing Nick Fury, Cover Fire, Press the attack, Shimmer and Wasp) Aaron then plays Clint Barton's effect from his hand, exhausting Life Model Decoy to remove Lex from the game. Afterwards, he activates Triskelion (removing 0 cards) to grab Clint Barton, playing it from his hand exhausting Iron man, to remove Paibok from the game before finally passing his combat phase.
JS sends Black Bolt into Life Model Decoy for 4 endurance loss (trigering Iron Man's effect) before sending brainiac into Quicksilver for 4 more damage.
RECOVERY PHASE
Life Model Decoy auto-recovers, gaining a +1/+1 counter
Ultimate Fear -> 3 ...and the Horse you rode in on -> 20
TURN 7 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
JS sets a resource and flips up executive privilege (discarding captain america) to reveal Blinding Light and Ruin placing them both into JS' hand. He then recruits Mxy for free, followed up with Captain America and Maxima forming everyone in the front row.
Aaron sets a resource, Quicksilver re-enters play in the frobnt row protecting Dr. Light. he activates Wasp, burning JS for 3 (removing Entangle, Bullseye, Clint Barton, The Underworld Star and Shimmer) Dr Light activates, stunning Maxima, then activating Sleeper Cells exhausting Iron Man, Life Model Decoy and Quicksilver to ready Dr. Light. Before activating Triskelion (removing 0 cards) to grab Shimmer. Aaron then plays The Underworld Star from his row (Discarding Shimmer) to fetch Thor, recruiting him and activating his effect. With 16 cards removed from play and 31 still in the deck JS selects to lose 16 Endurance. Aaron then flips up a second triskelion, KOing the first to uniqueness, activating it (removing 0 cards) to fetch Press the attack. and immediately playing it to ready Thor for another activation for 17 endurance loss to JS. Finally, Dr. Light activates, stunning Captain America.
At the end of the build, JS activates Brainiac's effect to drop Dr. Light's DEF by 7.
COMBAT PHASE
JS sends Mxy into Dr. Light for a stun and Black Bolt swings into Quicksilver for a mutual stun.
RECOVERY PHASE
Ultimate Fear -> -8 ...and the Horse you rode in on -> -24
ULTIMATE FEAR WINS THE SPRINGTIME SMACKDOWN!
POSTGAME THOUGHTS
JS Thoughts:
Both of us seemed to miss everything this last game, No team-up until turn 6 really cramped any early effectiveness Cap might have given me. Even with only a few Wasp activations Thor still hurts. A really fun game overall!
Aaron Thoughts:
Bad hands with timely KO options was enough to push the game in my favor and after barely squeaking by turn 6 on 3 endurance was able to secure some Thor activations. it was extremely interesting to see just how badly Lex shuts down this build.
No comments:
Post a Comment