Showing posts with label match report. Show all posts
Showing posts with label match report. Show all posts

Friday, December 18, 2020

The BYO 2 Sets WINTER TOURNAMENT - Round 4

Round 4! Even though i was the only undefeated, it seemed we had 5 othes with 2-1 so a final round was in order to have a clearer top 4.

My next opponent is Proposition Joe.
Captain Cuba.
His sets were MXM and MTU
I'm not sure what he is running, but so far this event, it was players not knowing what i had coming either. So fairplay, I suppose.




GAME 1

Initiative: Joe takes evens

TURN 1


I hit my Trisk and recruit wasp burn for 3
Joe wiffs.

50 to 47

TURN 2

Joe wiffs again.
I recruit Clint and go direct before activating wasp again.

50 to 40

TURN 3

I recruit Blade Hidden and pass.
He underdrops Sage. OH! Hellfire club! At least now i know whats coming at me!

Blade swings into sage moving her visible and passes for a mutual stun.
Clint goes direct for 4.
wasp burns for 3

47 to 28

TURN 4

Joe  Underdrops Mastermind hidden. passes. Brital bad beats here so far.
I recruit hank and we pass to combat.
Hank wiffs his counter.

Joe plays deadly game trading his mastermind and sage

Hank swings over mastermind for a 1 sided stun.
Blade into sage pushing visible trader stuns.
Clint direct.
wasp burns for 3.

44 to 10

TURN 5

I recruit Iron Man protected by hank
He recruts Shinobi, and laments not using masterminds effect to go hidden.

Hank stuns mastermind. Shinobi reinforces.  Blade suicides into Shinobi, pushing him hidden.
Clint goes direct.
Iron Man goes direct.
Wasp Burns for 3.
Joe Scoops it up.

41 to -9

GAME 2

Initiative: he takes evens.

TURN 1

I recruit 1 cost Hank and declare the version Ultimates.
He misses 1.

Hank swings direct.

50 to 49

TURN 2

He joins the club to fetch Sage and recruits her hidden.

I wiff turn 2.

He sends sage over my Hank, but because I'm dumb and forgot he cant activate his +3 ATK  on himself you know, NOT being an ultimate. oops! Misplays for days.

47 to 49

TURN 3

He recruits Mastermind hidden protecting Sage.
I recruit Blade.

I send Blade and Hank direct.
Joe uses Power and Wealth to fetch join the club.

47 to 43

TURN 4

He plays Join the club to fetch Blackheart recruiting it hidden.
I play a rowed Liberation Day to Grab myself Hank, Ultimates and recruit him visible, KOIng the 1 drop to uniqueness.

Blackheart pops Blade faster than you can say "start of combat".
Hank lands his +1/+1 counter and swings direct for 8.

47 to 35

TURN 5

I play a rowed Liberation day to fetch Iron Man and recruit him protected by Hank.
Joe recruits Shinobi Shaw Visible and passes.

Hank wiffs his counter, Iron man rips an army of 1 to the rfp.

I send Hank into Shinobi, who gains a counter and I play trouble with dinos for +6 and a mutual stun.
I declare Ironman direct and he  plays absolute power to recover Shinobi.
I pass rather than continue.
So does he.

43 to 28

TURN 6

He recruits Madelyn Pryor hidden and passes.
I recruit Captain America and pass.

Shinobi swings onto Iron Man.
I boost now I'm fighting dirty.
Iron Man is 12/12/
I boost another from the row.
15/15.
He exhausts Sage and Mastermind for Power and Wealth to search out  Army of 1, immediately playing it.
I activate Triskelion removing my hand from the game to play a THIRD NIFD.
18/18
I brick. And man it feels good.

35 to 2

TURN 7

I play Liberation Day.
I chain Triskelion to Liberation Day for Lady Deathstrike
Lib Day resolves landing me Thor.
I recruit Thor.
I proceed to do the Deathstrike combo. subbing her into play 3 times (removing Hank, Iron Man, And Cap) as I reready Thor for more burn.
Even with my low end RFP numbers, Thor burns for 13, then 13, then 14, then 15 as i keep re-substituting Lady Deathstrike to ready Thor, inherently helping to contribute to his burn amounts.
I then pass build.

Joe goes into the tank
He does a series of plays and recruits Sebastian Shaw between Sage and Mastermind

He team swings Blackheart and Mastermind into Thor. Powering up to match his 14 defense. I stun back Blackheart.

Shinobi goes direct for 15.
Madelyn goes direct for 12.
Sage direct for 3.
then Sebastian for 16, twice.
We both pass to recovery. He hit hard, but not hard enough.

-34 to -57

I win 2-0!

Afterwards Joe and I shot the breeze for a good hour or so regarding our fanboy decks and past Jank decks that went to PC's. Printing proxy full-arts and legacy decks from back in the day! It was super nice to hear some of the old tales. The origins of Anti-Matter pre Chomin was super interesting! I can't wait to bend your ear again in the future! Can't ask for better than a classy opponent.


Current record:

W - Hulk variant 2-0
W - Skrulls 2-0
W - Toolbox Stall 2-0
W - Hellfire Club 2-0

Saturday, December 12, 2020

The BYO 2 Sets WINTER TOURNAMENT - Round 3

 The mysterious man known online as Greyfox9996 is my next opponent. It seems Cesar Rodil has seen a similar series of successes in his first two games, with only his first round going to game 3, leaving him 2-0. If I've played him before I can't recall. So by default I am expecting a high caliber deck for this meta, and I'm super curious what it is. Curve? Control? Rush? As of the time of this writing we only know 1 thing:

He calls it: Toolkit (MOR + DCL)

Mysterious indeed.




GAME 1

Initiative: I select evens

TURN 1

Cesar recruits Riddler hidden and activates on himself. hitting a 2.
I recruit Hank 1 drop and select the version Ultimates and ping him for 1.

50 to 49

TURN 2

He chains Riddler to draw on himself hitting a 3.

I recruit Clint hidden and pass.
Cesar plays a rowed STTG sending Puppet Master and an Avalon to the KO. then flips and activates Avalon to land recur and play Puppet Master.

I declare Clint into Puppet Master. He activates exhausting my Hank and we pass for a 1 sided stun.

50 to 45

TURN 3

He chains Riddler to the draw on himself hitting a 1.

Cesar then recruits a Poison Ivy protecting Puppet Master and activates Hidden HQ
I play Liberation Day to fetch Nick Fury and recruit him protected by the 1 drop hank, before passing to combat.

He swings Ivy into Hank. I exhaust Hank and Clint for a boosted Death of the Dream played from my row. He chains pupper master to exhaust SHAFT. Hank stuns. we both pass.

46 to 45

TURN 4

He chains Riddler to draw. He hits a 4.

I activate Hank 1 on Nick. then recruit Hank, ultimates, KOing the first to uniqueness.
He recruits Dr Doom flipping Down STTG then Reign of Terrors Nick. He thenflips a teamup crossing over Doom and Secret Society.

At the start of combat Hank actually grows, RFPing an ultimate for a +1/+1 counter.
Ivy fetches Boris. Boris activates and grabs a second reign and he plays it on Clint. He then activates Puppet Master to exhaust Hank. we both pass to recovery. with a big ole, nothing turn.

46 to 45... still

TURN 5

Cesar chains to the draw hitting a 2.

He recruits Robot Destroyer and immediately activates it to stun my Hank and passes his build.
I recruit Iron Man and pass to combat.

Start of combat He sees Iron Man's effect coming and chains, playing Straight to the Grave from his hand, sending Rogue power absorbtion to the KO.

He activates Puppet Master, exhausting Iron man, then we both pass to recovery.

42 to 40

TURN 6

Banking that he has no doom 6 I under-drop Nick Fury (SHAFT!) Wasp and Clint. I only have 2 cards in the warp and my HOPEFULLY surprise kill turn is coming quickly. If I can use both Wasp and Nick I'll be back on track for what I need to do to end, but any 1 rfp ability will do for now.

He activates Boris to fetch a reconstruction Program. As I expected hes either getting Lex or Rogue.
He gets Rogue and underdrops another Boris. He activates riddler and hits a 1. I secretly celebrate, but i still have a power dampners in hand so it might not matter what he opts to do.

Start of combat Hank's effect wiffs and Ironman sees his 1 card. (Black Manta)

Cesar activates Robot Destroyer to stun Hank.
Iron man declares into Puppet Master. Once legal he exhausts both puppet master and Rogue, I exhaust clint and wasp. He activates Boris and fetches Press the attack to untap puppet master and tap Shaft out too. I rfp 5 for Shaft to make Iron Man unstunnable and pass for the one sided stun.

He sends Dr. Doom into Shaft for a 1 sided stun of his own, and passes to recovery.

I KO Nick. He KO's Puppet Master.

32 to 26

TURN 7

He chains Riddler to the draw. I chain a rowed Lib day to fetch Thor.
Riddler hits a 1.

He plays a rowed STTG sending Professor X and a Reign or terror.
He follows up with a Reconstruction Program and recruits Professor X. Then activates a rowed Birthing Chamber discarding Boris before passing build.

I set a resource and activate wasp to burn for 3.
I then recruit power Dampners onto Poison Ivy to prevent the boris he wants to fetch. prob for a gamma bomb? maybe press? I'm still unsure of his win condition but i know he has Doom 8 in the drop. So it's likely any combination of Gamma Bomb and infinite swinging Dr. Doom Press the Attack loop. Not bad either way. probably both.

I then recruit Thor. He responds with a Mystical Paralysis from Dr. Doom  to exhaust Thor. I respond with a  Lib Day and chain again with a Triskelion sending my hand to the RFP, and chain one last time with thor to burn for 17.
I then declare substitute. He chains robot destroyer to stun Hank then activates Prof to exhaust Iron Man leaving me with no valid target for her. She fails to enter play. I pass to combat.

Not quite being sure of Substitute I look it up quickly and confirm its function.

<<RULES BREAK!>>
"Substitute" is a keyword on character cards that represents a payment power that functions in the hand. The keyword "substitute" means, "Reveal this card >>> You may remove from the game a ready character you control with cost greater than or equal to the cost of this card. If you do, put this card into play. Use only if this card is in your hand and only during your recruit step."

So we managed to play it correctly where he could respond to the declared substitute and remove all my possible targets! I love this game! It's always nice to have a refresher course on this stuff!

Rogue takes Prof X's ability and exhausts Clint. Smart move, I could have activated Trisk for a Trouble with Dinos and traded stuns with Rogue for game. Instead, I chain a Clint in hand, exhausting the Clint in play to rfp the stunned Robot Destroyer.

We both pass to recovery.

15 to 1

TURN 8

Cesare opts to not chain to the draw.

I activate Wasp for 3 and then Thor for 20 more burn
I then Declare Substitute with Lady Deathstrike. He chains Prof X to exhaust my Iron Man. I RFP Hank and put her into play, immediately activating her to return her to my hand and ready my Thor.
Thor activates again and burns for 20.
Then I recruit Ladt deathstrike and do it all again, activating her and activating Thor for 20 more.
since it is turn 8, I recruit the angry wnech of death one final time, returning her to hand and readying Thor for a total burn of 80. he goes into the tank and for a brief moment I wonder if he has Endgame + Latveria and Dark God for the alternate win. My heart jumps into my throat.

He scoops. 

WHEW!

6 to -82



GAME 2

Initiative:  He elects to take evens

TURN 1

I set a resource and recruit Wasp hidden he wiffs. I swing for 1. no Trisk yet. cant risk it.

50 to 49

TURN 2

I rip the Trisk on the draw. Life is good.

Cesar recruits Puppet Master.
I wiff and activate wasp for 3

50 to 46

TURN 3

I activate Wasp again and recruit Blade hidden. He promptly Puppet Masters it.
He then recruits Ivy

Ivy swings direct.

46 to 42

TURN 4

He sets and flips a Forced Conscription sending 3 and nabbing a 5 drop Black Manta. He then recruits Rogue.
I set and recruit Lady Deathstrike, and we pass to combat.

He sends Rogue into Deathstrike for a mutual then goes direct with Ivy. I breathe a sigh of relief since there's no KO tricks. He activates Puppet Master and I exhaust wasp. He passes combat.

Blade swings into puppet master electing not to move him hidden. He then powers up PUPPET MASTER 3 times THE HELL MAN let me kill you properly! we trade into mutual stuns.

I KO Blade, he KOs Puppet Master.

34 to 37

TURN 5

I draw the rest of my perfect curve. So not feeling  rushed to crutch on Trisk at the moment. I am also camping a Power Dampeners. This is saved for Lex, because an online Lex could suck.
He recruits Black Manta. Nice. Always nice to not see Lex. I am also super glad he wiffed doom 4.

Start of combat Iron man hits an Unnatural selection and I fist bump nothing in particular, but I do it hard.Ivy triggers and brings in Riddler, but he cant hurt me now. Riddler hits a 2.

I send Iron Man into Rogue for an uncontested stun.
I then follow up with Lady Deathstrike into Black Manta powering up once legal for a mutual. He pays 3 and nabs an Unnatural Selection from his KO. I chain, flipping up Trisk to send all the potential dying stuff to the RFP and keep Deathsrike relevant. (The one I powered up went to the KO not the warp as Trisk wasnt up yet.)
I flip up License to Kill for Wasp and chain its effect to KO stunned defender (Black Manta) and pass He chains Unnatural selection exhausting Ivy to KO my Deathstrike. I am ok with this trade. Both go away.

He activates Avalon to fetch Lex. God damn it I'm good and ready for this. My Power Dampeners are fully erect.
We both pass to recovery.
 
30 to 23

TURN 6

He chains Hidden HQ to the draw sending Dr. Doom 4 to the KO.
I rip a second Trisk and breathe a sigh of relief. It's nice to have options. In case one gets suddenly KO'd.

He activates Riddler hitting a 1, then STTGs sending a Riddler and Hidden HQ to his KO.
He recruits Lex and I pretend I'm offended. But he isn't going to do much today. He just doesnt know that yet. he follows up underdropping a riddler, activating it and hitting 4.

I waste ZERO time. I set a resource and immediately Power Dampener his Lex.
Bad words are said.
I then recruit Captain America forming him to protect Iron Man we then pass to combat.


At the start of combat, Ivy puts a Riddler into play. Rogue copies Riddlers effect. Iron Man triggers but his hand is empty. Cesar realizes he cant stop my swings anymore and with Lex locked down he also can't stop Thors burn next turn unless he takes drastic action.(aka suiciding and not recovering Lex on PURPOSE. The only issue is that turn 7 will be my initiative and i'll go off before he can re-recruit Lex.)
He ponders for a while, likely the same things i did, and offers teh handshake. I flash the Thor in hand and with Lady Deathstrike in the RFP and a face up trisk and wasp, I figure I would have burned for around 60 endurance.

Cesar Scoops

A classy list from a classy player. I really enjoyed that toolbox! but gotta say, where was the equip removal? it wasnt much but his sets had access to a backfire I kept waiting for and never seeing. it's possible he ran it and missing Doom all game just cramped his options.

I manage another 2-0 week! 

But holy hell game 1 could have been either way. I had the unknown working for me, otherwise I suspect he'd have ridden Lex on 5 onwards rather than robot. Who knows how that might have gone?

Current record:

W - Hulk variant 2-0
W - Skrulls 2-0
W - Toolbox Stall 2-0



Thursday, December 10, 2020

The BYO 2 Sets WINTER TOURNAMENT - Round 2

For round 2 as the sole paired down victor, I faced off against Nick's Skrull deck. Featuring MHG and MUN. I won the roll and figured it would be a good idea to play around hoping for blade on 3 and chose odd initiatives. Unlike last bat-rep, I managed to take some reasonably detailed notes this time through! Enjoy!




GAME 1

TURN 1

I recruit wasp. He wiffs and wasp swings direct, I wanted to telegraph not having Trisk yet. Fun fact: i had 2.

50 to 49

TURN 2

Nick sets a resource and recruits Franklin Richards hidden. then passes.

I wiff and activate Wasp for 3 burn. I just drew another Trisk I'm just going to go wide with her now.
he swings direct.

At the end of the turn Franklin gains a cosmic counter.

48 to 46

TURN 3

I recruit SHAFT (Nick Fury) in my visible support row and pass. The hell is happening? ALL my resources are Triskelions. the 4th is in my warp.

He plays Skrullverine visible, but that won't last long.

I declare Shaft into Skrullverine. He removes a counter from Franklin and moves Wolvie hidden making the declared swing not legal. Shaft goes direct instead.

He passes, I activate wasp for 3. 

Franklin cains a cosmic at the end of the turn.

48 to 38

TURN 4

Nick recruits Ethan Edwards visible.
I recruit Hank Pym protecting Shaft.

Hank triggers gaining a counter.
Nick flips up 2 team-ups and declares Skrulverine into Hank with 12
I death of the dream exhausting hank and wasp to replace both team ups. he hits another. I reinforce with shaft and pass to mutual stuns.
He continues with Ethan into Shaft at 10/7 Once legal, I play now im fighting dirty (NIFD) for the stun-back and flip up Trisk. he moves Ethan hidden with Frankie before passing into the trade then sends Franklin direct with a double power up for 4.

Franklin gains another cosmic.

during recovery, Nick KO's Skrullverine. I KO Shaft.

37 to 31

TURN 5

I play Liberation day from the row and chain Trisk for NIFD. I then recruit Iron Man.
He recruits Elektra hidden.

Hank gets another counter, Iron Man wiffs. I team my 4 and 5 direct for 18 and pass.
He realizes I can brick any single swing, since he saw me get NIFD, and i saw his hand is mostly useless and team swings Elektra and Ethan into Hank.
Hank stuns Elektra who fails to KO with only 3 affiliations. he passes.

Frankie gains a counter.

I recover Hank he recovers Elektra.

33 to 5

TURN 6

Nick recruits Super Skrull visible and passes.
I force him to use Franklin Richards by attempting to attach Power Dampeners onto Super Skrull. He does so and moves his 6 hidden and dampeners cant find a legal target and KOs.
I then activate Trisk to fetch and recruit Captain America.

He goes wide for stuns, but cant deal with stun-backs. 

28 to -12


GAME 2

Nick elects to take evens.

I play wasp, he recruits lockjaw to fetch Franklin
I burn him for 3, he swings direct for 2.

48 to 47

TURN 2

Nick recruits Franklin Richards hidden.
I recruit Clint Barton hidden.

he sends everything direct for 4.

I burn with wasp and swing direct with Clint for 7

Franklin gains a counter.

44 to 40

TURN 3

I recruit blade.
He recruits Skrulverine.

I send Blade into Franklin moving frank visible for some good, old fashioned child abuse.
Nick uses Frank and moves Skrulverine hidden and passes into a 1 sided stun
I then go direct with Clint and burn with wasp for 7.

Nick goes direct for 7

Nick recovers Franklin. No cosmic counters this time!

37 to 29

TURN 4

Nick wiffs 4. At this point I feel it may be over for him.
I recruit Lady Deathstrike visible.

Nick flips up underground Movement and swings Skrulvie into Lady Deathstrike. Dropping 2 interstellar offensives for a  massive 20 ATK swing. I change my pants, ending in a mutual stun.
He then he sends Franklin direct, moving him hidden again thanks to a flipped Underground Movement and follows up with lockjaw for 2 more.

I send blade into Franklin again (because he loves to abuse children just as much as vampires apparently.) moving him visible.
He powers up hoping for a stun-back I play a trouble with dinos and chain flipping and activating Trisk to fetch a NIFD to avoid the stun and send home some big damage. Wasp burns for 3 again and Clint goes direct.

He KOs Franklin.

15 to 9

TURN 5

I chain Trisk to the draw to fetch iron man recruiting him protecting Lady Deathstrike.
He recruits Elektra.

Iron Man removes a death of the dream (he revealed 2 death of the dreams and another elektra.)

I activate Wasp burning for 3.
Clint goes direct for an easy 4, Then I flip up SHIELD Helicarrier (returning wasp and clint to hand.)
before sending my Iron Man direct for 11.
Blade swings into Elektra with 7 thanks to flight since she was protected, I then flip up a second Trisk (KOing the first to uniqueness) and activating it for a Trouble with Dinos to ensure the stun.
To follow up, I activate Lady Deathstrike's effect to ready Iron Man and faceshot him once more with 11.

He scoops it up. and offers the handshake.

12 to -29

another 2-0 week!

So I was a bit worried that I'd see him go WIDE but game 1 was put to bed almost entirely on the back of that clutch Death of the Dream, Game two I really got to feel validated in my decision to run Blade. Ultimates aren't shy about showing me that a bunch of 2-of tech options will see consistent play, and man that Helicarrier was so good, I'm kicking myself for not running more.


Current record:

W - Hulk variant 2-0
W - Skrulls 2-0


Next up Cesar!




 





Wednesday, December 9, 2020

The BYO 2 Sets WINTER TOURNAMENT - Round 1

I had my deck. I had my training. And now IT. IS. ON. 



My final deck decision was my spirit-animal deck, S.H.I.E.L.D. Ultimates. It is a surprisingly resilient engine that feels like Curve Sentinels meets MKKO meets purist toolbox. I elected to tie the MUL set in with MUN to grant hidden hate access via Blade on turn 3, and allow the Thor master-burn win condition via Lady Deathstrike as a non-combat alternative win condition. 

MUN also, of course houses a potent pump in the guise of Trouble with Dinos, allowing some beefy pump utility if needed. Full discosure though, it's weak to agressive rushes. and with an RFP theme it can't consistently manage the Messiah Complex interactions necessary to sustain through early heavy damage. So clearly, it isn't without it's issues. 

To remedy this, I took on an MKKO philosophy and tuned it to take advantage of  a full set of Clint Bartons, adding in a few License to kill, and further splashed in Death. (in an ultimates list triskelion can recur it for multiple uses in a game) So I had consistent and ready access to getting characters off the table, hopefully this allows me to live the dream. 

With not much access to defensive options, I elected to run Now I'm Fighting Dirty, since Triskelion is already asking me to discard my hand, it made sense to make it a bit of a theme while hopefully bricking a swing or two.

Round 1 gets posted and I play Jonathan Brami. Now historically, I know this list is likely going to be a high tiered variant. perhaps TNB reservist or AntiGL.

He's got Hulk.

Eh can't say I didn't expect it.


GAME 1: He wins intiative and takes evens, (standard hulk move)

He opens the generic early game, wiffing 1 while i land my wasp.

On 2 he hits Miek, and i play Clint Barton hidden for more early solid damage.

On 3 he wiffs entirely, while I recruits Nick Fury Visible. again i send it all to his face for solid endurance loss.

on 4 though his solo gamma hulk swings over my front row Hank Pym into my Nick fury thanks to archangels giving flight with a Hulk Smash for 19 ATK. then i get righteous firy'd and hulk swings into my 4 for a mutual stun. the stunned hulk stuns my hidden 1 and 2 leaving my entire board stunned. not good. The score is suddenly close for  us. I keep hank.

On 5 i recruit iron man protected by hank.
he KOs his 4 for the 5 and stuns Hank. iron man's effect shows a hand full of hulks and i realize I am not sure i can get over it so i pass paranoid of hulks defensive bullying on team swings. Hulk swings uncontested over Ironman. I lose hank.

On 6 he swings for the fences with his 18/18 monstrosity over my Captain America 6. and either by accident or by design leaves me at 1. (I know he had several power ups and i also had several ultimates to toss. Fun fact. this entire game has wiffed my triskelions and only given me 2 plot twists.

turn 7. triskelion finally comes to play, but i only have 13 cards in my rfp. I recruit Thor. He passes recruit. I activate thor and he flips up a LEGACY MAV card for X-statix that prevents burn entirely.
oh snap!. I sub in lady deathstrike over iron man and we go into combat. I declare Thor into Hulk. Once legal, using triskelion to nab a trouble with dinos to get the stun. Then cap swings in direct twice thanks to lady for game.

GAME 2 he takes evens again.

turn 1, once again i land wasp, however i also open an early trisk, so i dont feel bad running wasp hot early on. he wiffs.

Turn 2, he wiffs MIEK! and drops his 1 drop Elloe. I play Clint. I swing over it, he RFP's her

Turn 3, he recruits archangel. Things are looking up! I toss out Blade hidden and let archangel go direct. Cling stuns teh angel and the rest go wide.

Turn 4, Gamma Hulk for him, hank pym for me, Hank actually hits his effect and goes to 8/8! This is huge as hulk now has to power up if he's going to see a righteous anger. He does so. I power up hank. His hand is a bit low now but with a solo visible defender he drops a hulk smash and an archangel and powers up again. I pop a rowed now i'm fighting dirty unboosted to keep it even. its a mutual stun.
WHEW! My hidden death squad goes wide.

Turn 5 He boosts his 5, stuns my 4, iron man with a trouble with dinos gets the job done and wasp gets a license to kill hulk. the rest go wide.

Turn 6, he drops his 6 no boost. I play cap behind Hank. Hulk hits iron man for an easy stun. Cap swing on hulk with trouble with dinos for the mutual, the rest end the game.

Round 1: I win 2-0!

Some bad beats but an illuminating take on hulk wiffing Exello 2 games in a row. it's an entirely different deck, really.


Next Game is vs Nick with his Publicly listed Skrull deck! Should be a good one! Stay tuned!



Monday, August 31, 2020

The Postgame Report: The Finals concluded

 All good things...


Its been 8 weeks, and what began as 32 randomly assigned teams became one.

The one.
It is an odd compulsion to bust out some ridiculous event every few years, and thoroughly exhaust myself writing match reports and organizing and maintaining betting pools, but I credit that to a fantastic game and an even better community. According to all reports, the game known as VS System is long dead.

I'm just so happy our community didn't get that memo. Something about this game soothes the soul.

Thanks for supporting the creative outlets of a dude that just wont let go!
I truly hope you enjoyed this. I know I did.

Long live VS!


*******

 

In case it isn't completely obvious, *SPOILERS AHEAD* 

So before I get into it:

SEE THE FINALS BO3 MATCH REPORT

SEE THE 3RD PLACE TIEBREAK MATCH REPORT

So go ahead and read up on those if you wish.


ok.


That was your shot.
Spoiler-time!


FINALS RESULTS:

WEE DEFEATS Dark Magic
2 games to 1

with game 3 concluding on turn 5, with a final score of: 
36  to  -5


3RD PLACE TIEBREAK RESULT:

BroStat-X  DEFEATS  Devourer of Speed 
on turn 5
with a final score of:
1  to  -18


Expect to see a follow-up post resolving our betting pool winners soon!

SEE THE COMPLETED FINALS BRACKET



Monday, August 17, 2020

Match 5: BroStat-X -VS- Dark Magic

BroStat-X
Pilot - JS

-VS-

Dark Magic
Pilot - Darius

 

 BroStat-X wins the roll and elects to take odd initiatives

 Both players Mulligan.


        TURN 1 (JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
JS sets a resource and recruits Barnacle before passing.

Darius sets a resource and recruits Nightmaster, then passes.

    COMBAT PHASE
JS sends barnacleinto nightmaster.
Both players pass for the mutual stun.

    RECOVERY PHASE
JS recovers Barnacle.
Darius recovers Nightmaster.
 
        BroStat-X -> 49   Dark Magic -> 49

 


        TURN 2 (Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Darius  plays Wake the devil from his hand, electing to rearrange all 3 cards back on top of his deck and drawing a card.
Darius then sets a resource, and recruits Blue devil, protected by Nightmaster. Blue's effect triggers and he loses 4 endurance, before passing.

JS sets a resource and recruits Doop in the hidden area, shrugging.
    "Some wierd draws so far."
    "Hope that means yours sucked."

Both players pass to combat.

    COMBAT PHASE
Darius sends blue devil into Barnacle, and goes into the decision making tank for a while, before flipping up Total Anarchy.
Js passes and barnacle stuns and KOs. Darius sends nightmaster direct for 2, then passes.

JS debates a swing with the almighty Doop, then thinks better of it and passes.

    RECOVERY PHASE
 
        BroStat-X -> 43   Dark Magic -> 45

 


        TURN 3
(JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
JS sets a resource and recruits Senyaka, passing his build.

Darius sets a resource, and recruits Ilsa Haupstein, forming her in the front row protecting Blue Devil, and moving nightmaster to the support row for potential reinforcement duty.

    COMBAT PHASE
JS declares Senyaka into Nightmaster, Blue Devil reinforces and Nightmaster stuns and KOs. JS then declares Doop into Ilsa, flipping a rowed Planet X and replacing it for +2 ATK, before flipping up a rowed The New Brotherhood and passing at 5 ATK.
Darius activates Ilsa (discarding Witchfire) to fetch New and Improved. then flips a rowed Abjuration, paying 5 endurance, for +3 DEF.
JS considers putting more into the attack but either thinks better of it and passes, or doesn't have the pump. Best Guess? camping 1 or 2 Nexts.
Doop stuns and KOs. 

Both players pass to recovery.

    RECOVERY PHASE
 
        BroStat-X -> 42   Dark Magic -> 39

 


        TURN 4
(Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Darius sets a resource, and recruits Grigori, forming him into his front row, protecting Blue devil With Ilsa adjacent to him in the front row.

JS sets a resource, and recruits Spoor from the row. replacing the resource with a card in his hand.
Senyaka triggers dealing 2 damage to Darius, and Spoor forms protecting Senyaka before JS passes to combat.

    COMBAT PHASE
Darius sends Ilsa and Blue devil team swinging into Spoor. JS elects to stunback Ilsa, KOing her to Anarchy and Spoor stuns.
Darius then pays 4 endurance, for Grigori's effect to KO Spoor, then declares the mad monk into Senyaka.
    "This sucks."
The characters trade stuns and Senyaka is KOd to Anarchy. leaving JS with an empty board.


    RECOVERY PHASE
Darius recovers Grigori.
 
        BroStat-X -> 32   Dark Magic -> 26

 


        TURN 5
(JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
JS sets a resource, and recruits Senyaka.
he then reveals Amelia (revealing a rowed Kleinstock Brothers and a rowed Barnacle for her alt cost) recruiting her from the row.
Senyaka triggers, dealing 2 damage.
He then reveals Barnacle in the row, recruiting it and dealing 2 damage, then follows suite with Kleinstick brothers for 2 damage once more. opting not to replace the resource to stay at 4.
he forms Barnacle front and center, protecting Senyaka and adjacent to both Kleinstick bros and Amelia for maximum power, then passes.

Darius sets a resource, playing a rowed Mobilize (discarding Captain Marvel) to fetch Blue Devil, big blue. He flips up new and Improved, and KO's Blue Devil (2), triggering its effect and gaining 6 endurance, before recruiting Big Blue at 12/12.
Darius then goes into the tank, for a while...
    "Oh %&#@ it, you either have it or you don't."
Darius plays another rowed Mobilize, (Discarding Zatanna) to fetch Nightmaster, demon slayer.
He alt recruits the 1 cost Nightmaster paying 3 endurance, KO,s it to New and Improved, and pays 20 endurance to alt recruit the 5 drop Nightmaster at 11/11.
...and leaving his endurance at 3.
Darius forms Blue devil behind Grigori and leaves Nightmaster in the front row adjacent to the mad monk.

Both players pass to combat.

    COMBAT PHASE
    "Holy shit man. I think that lost you the game."
    "It might have, but if you had another TNB it would be up by now. And I'm betting you didnt draw into it"
JS flips up The Next Brotherhood.
    "You're right. I didn't hit NEW brotherhood."

JS declares Barnacle into Grigori at 8 ATK and passes.
Darius powers up to prevent breakthrough and they both stun, KOing Barnacle to Anarchy.
JS continues with Amelia and Kleinstick Bros team swinging into Blue devil. Amelia is stunned back and KO's to Anarchy in the mutual stun. Forced to pass, JS passes, camping his 9/4 Senyaka, apparently unable to get over the 11 def Nightmaster.

Darius sends Nightmaster into Senyaka for an easy stun, KO-ing it to Anarchy.

    RECOVERY PHASE
 At the start of the Recovery phase, Abjuration triggers, Darius chains New and improved, to KO Blue Devil and Gain 8 Endurance. Abjuration resolves and Darius gains 5 endurance.

Darius recovers Grigori.

        BroStat-X -> 19   Dark Magic -> 7

 


        TURN 6
(Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Darius sets a resource and recruits Blue Devil (5), losing 4 endurance and forming it behind Grigori. He continues using Nightmaster's effect to spend 1 resource and gain 5 more endurance before passing with the same formation as last turn.

JS sets a resource, and recruits Chrome from the row, opting not to replace it. Following up with Gin Genie, and lastly, a barnacle, protecting Gin Genie. He then plays a rowed Glory hound, (targeting Grigori) and replaces it, flipping into a new Brotherhood.

Both players pass to combat

    COMBAT PHASE
Darius sends Nightmaster into barlacle.
JS reinforces with Gin Genie and banacle stuns and KOs to anarchy.
Next Grigori swings into Chrome. JS reinforces and both characters stun. Chrome KO's to anarchy.
Lastly, Blue devil swings into Kleinstock Brothers for a one-sided stun. Kleinstock KO's.

Both players pass to recovery.

    RECOVERY PHASE
 Abjuration triggers, and Darius gains 5 endurance.

Darius recovers Grigori.

        BroStat-X -> 6   Dark Magic -> 9

 


        TURN 7
(JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
JS sets a resource, and recruits a rowed Spoor into his front row. replacing the resource.
he then recruits a Kleinstick Bros leaving his resources again at 4.
he forms Spoor protecting Gin Genie and leaves the Bros in the front row adjacent.

Darius sets a resource, and recruits June Moon protected by Nightmaster and passes. Deciding not to use Nightmaster's effect.

    COMBAT PHASE
JS declares Spoor into Nightmaster with 11/7.
    "Not Legal."
Darius activates June, stunning Spoor. Currently with 9 endurance, he keeps control of her.
JS then declares a team attack, sending Gin Genie and Kleinstock into Nightmaster.
Once legal he plays Next Brotherhood from his hand.
Nightmaster stuns back Gin Genie and she KOs.
JS passes.

Darius sends Blue Devil into Kleinstock Bros for a 1-sided stun and ko, Then sends Grigori Direct.


    RECOVERY PHASE
 At the start of the recovery phase, Abjuration triggers, and Darius gains 5.


BroStat-X  ELIMINATED BY  Dark Magic
-17  to  9


Postgame thoughts:

JS:
Total anarchy really wrecked me in this one. I was expecting to see it but I was hoping it would be with an Ilsa search meaning no anarchy before turn 4. It looked like he nabbed it with his pre-build turn 2 Wake the Devil though. other than that, I felt like I played a pretty tight game, considering how badly turn 4 went.

Darius:
Ripping that Anarchy was glorious.
I'm not sure throwing Nightmaster into play on 5 was as efficient as I hoped it would be, but I needed bodies out fast and I knew in a pinch, I'd be gaining 13 endurance and it helped make me feel better about the cost. On 6 when I ripped another Blue devil off the top i really felt like I had made the right gamble to put it to bed as it allowed be to have a clutch +8 endurance option out again, as well as use Nightmaster 5's lifegain effect.. It was super odd that I never saw a single savage Beatdown that game though. Like, crazy odd.


Match 6: WEE -VS- Devourer of Speed

 

WEE
Pilot - Aaron

-VS-

Devourer of Speed
Pilot - Wes

 

 Devourer of Speed wins the roll and elects to take even initiatives

mulligan


        TURN 1 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
aaron sets a resource and passes.

Wes sets a resource, and recruits Galan, famished. immediately activating it to gain 2.

    COMBAT PHASE
both players pass.

    RECOVERY PHASE

 
        WEE -> 50   Devourer of Speed ->52

 


        TURN 2 (Wes Initiative)

    DRAW PHASE
Wes chains to the draw, playing Kindred Spirits from his hand (fetching Silver Surfer, and Barry Allen, crimson tornado) placing them on the top of his deck.
(Both Players draw 2 cards)


    BUILD PHASE
Wes sets a resource and recruits Silver Surfer forming it behind Galan.

Aaron sets a resource, and recruits Chen, in the visible support row. He then equips it with Capture Net, and passes.

    COMBAT PHASE
Wes activates Galen, gaining 2, then activates Surfer, (Fetching Alias Investigations) and placing it on top of his deck. He then passes.

Aaron flips up Prison Planet and sends Chen into Galen for a 1-sided stun.

Both pas to recovery.

    RECOVERY PHASE
 Wes recovers Galen.

        WEE -> 50   Devourer of Speed ->50

 


        TURN 3
(Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Aaron sets a resource, and recruits Man-eater, protecting Chen before passing.

Wes sets a resource, and recruits XS, forming her protecting Silver Surfer. leaving Galen adjacent in the front row. He activates Silver Surfer (fetching Elemental Converters) placing it on the top of his deck and passing.

    COMBAT PHASE
Aaron sends Man-eater over XS at 7/4. Using chens effect (discarding Fatality) to power-up Man-eater for a one-sided stun he then sends Chen into Silver Surver at 5 ATK for a mutual trade. Aaron passes combat.

Wes activates Galen to gain 2 and passes.

    RECOVERY PHASE
At the start of the recovery phase, Aaron flips up 2 Bounty Hunts.
Aaron recovers Chen.
Wes recovers XS, KOing Surfer. each Bounty hunt gains 1 counter.

        WEE -> 50   Devourer of Speed ->42

 


        TURN 4
(Wes Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Wes sets a resource and recruits Barry Allen in the front row along with the rest of his characters, He then flips up Alias Investigations and activates it, calling, plot twist, hitting a flame trap. he then passes.

Aaron sets a resource, and recruits Silver Sable and passes.

    COMBAT PHASE
Wes sends XS into Man-eater. Both players pass and both 3 drops stun. barry then swings into Chen. Aaron activates Chen's capture net spinning XS back to Wes' hand (both bounty hunts gain a counter) and placing an additional counter on a bounty hunt before passing into a mutual stun.
Wes activates Galen to gain 2 and passes.

Aaron sends Silver Sable into Galen. Once legal, he cashes in 2 counters from each bounty hunt to draw a net 4 cards, and passes for an easy stun. Wes flips up Keystone City (revealing Wally west) to reinforce. Silver Sable triggers returning Galen back to Wes' hand and placing a counter on each bounty hunt. Aaron once again removes 2 counters from a bounty hunt to draw 2. he then passes.
Wes flips up Elemental converters, (discarding XS and galen) and then activating the converters to draw a card

    RECOVERY PHASE
Wes recovers barry Allen.
Aaron recovers Man-eater, KOing Chen.
 
        WEE -> 39   Devourer of Speed -> 34

 


        TURN 5
(Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Aaron sets a resource, recruiting Goldface (discarding man-eater and Chen) and recruits the Shark, forming the shark protecting silver sable, and Man-eater protecting Goldface and passes build.

Wes activates Alias, and rallies for a plot twist (revealing Air-walker) wiffing. he then activates elemental converters to draw a card. Finally setting a resource, he recruits Wally west into his front row and passes.

    COMBAT PHASE
Aaron sends The shark into Barry Allen at 5. Barry allen activates his effect, moving to the support row and neither character is stunned.
Aaron continues with Silver Sable swinging into Wally west. Both characters stun and sable's effect triggers returning wally to Wes' hand while dealing 1 breakthrough. Both bounty hunts gain a counter and Aaron cashes in 2 on one of them to draw 2 cards.
next Aaron sends Goldface into barry.
Once legal, Wes activates keystone city revealing the wally to reinforce the attack and Barry stuns.
Lastly, Aaron sends Man-eater direct. Once legal flipping up Stryker's Island and activating it for +3 ATK. leaving Man-Eater at 10 direct.

Both players pass to recovery.

    RECOVERY PHASE
Aaron recovers Silver Sable.
Wes recovers Barry Allen.

        WEE -> 35   Devourer of Speed ->14

 


        TURN 6
(Wes Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Wes activates Elemental converters to draw a card, he sets a resource and flips up Carrying the Torch, targetting the 4 cost Barry, granting him the name, XS.
he then recruits Barry Allen, founding Member, forming both Barrys in the front row.
Wes activates Alias Investigations calling out Character (revealing Wally West) and placing it into his hand.
Wes passes his build.

Aaron sets a resource and plays a Mobilize from his hand (discarding Chen) to fetch Major Force. and equips a capture net onto the Shark.
he forms Man-eater, Sable, and the Shark in his support row, and forms Goldface protecting Sable, and Force protecting Shark, then passes.

    COMBAT PHASE
Wes flips and plays Terminal Velicity onto Barry Allen, founding member, then declares an attack direct for 12.
    "Here it comes!"
    "Yep!"
Once legal, wes activates Barry Allen, (discarding wally West) to ready the 6 drop, he then plays Team Tactics, exhausting the Barry/XS to take the direct attacker to 20 ATK. He then follows up with double savage Beatdowns, allowing them both to resolve before playing a second Team tactics, exhausting Barry for itself and a nice round 60 ATK direct. Wes looks at his one remaining card in hand.
   "that's all I can do."
Wes Passes.

Aaron declares the Shark into Barry/XS with 9 atk. Wes reinforces with Keystone City, revealing Wally.
Next, Goldface, declares onto Barry with 11/9, once legal, activating Stryker's Island, he allows it to resolve, then activates Goldface's effect, KOing it for gain +2/+2. he then flips up Empire of tears (KOing both Bounty Hunts) and activates it to grans another +2/+2 onto Goldface, leaving him at 18/13. for a one-sided stun over Barry.
Silver sable swings direct for 9.
Man-eater swings direct for 7
Major Force swings direct, once legal, Aaron flips up Empire of tears, (KOing The Shark and Man-eater., also KOing the other Empire to Uniqueness.
Aaron activates Empire onto Major force for a direct swing of 16.

    RECOVERY PHASE

 

WEE  DEFEATS  Devourer of Speed
-26  to  -33



Postgame Thoughts:

Aaron:
I was feeling good about this one. Between battlestar and fatality, i figured i'd lock down the kill turn just fine. but even with what, 8 bonus draws i just never found them. Luckily getting the cosmic off of Surfer on 3, ended up being all i needed to do to keep pressure and just push back for the win. 60 damage in the face? that's a helluva way to make it close.

Wes:
Goin all in meant i didn't have the ability to Flame trap that extra swinger, but i didn't really see any better optons. I was math-ing out the last turn and i figured if he doesn't have any unexpected surprises i'll win by 3. Then the resource garbage happened with empire and major Force's passive and it was a done deal.



Thursday, August 13, 2020

Top 8: Match 1 - BroStat-X -VS- IMMORTALS



BroStat-X
Pilot - JS

-VS-

IMMORTALS
Pilot - Mark



IMMORTALS win the roll and elect to take odds.

Mulligan



        TURN 1 (Mark Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Mark sets a resource and passes.

JS sets a resource and recruits Doop, forward observer in the hidden area, then passes.

    COMBAT PHASE
Mark passes combat.

JS sends Doop direct for 1, triggering his effect to deal an additional damage.

Both players pass.

    RECOVERY PHASE


    BroStat-X -> 50    IMMORTALS -> 48

 

       TURN 2 (JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
JS sets a resource and recruits Kleinstock Brothers and Barnacle adjacent in the front row and passes.

Mark sets a resource and recruits Havok. passing.

    COMBAT PHASE
at the start of combat, Havok exhausts from his effect.

JS sends Barnacle and Doop into Havok with a team attack.
Mark passes stunning back Doop.
JS continues with Kleinstock Bros direct for 1. he plays Planetx X from the row, replacing itself for +2 ATK, then, hits a second one, once more using it for +2 ATK, and flips up a New Brotherhood, for yet another +2. Not done yet, he plays Glory Hound from the row, replacing it before he FINALLY passes.
    "You must know, how bullshit that was."
    "I've actually seen worse."

    RECOVERY PHASE
JS recovers Doop.
Mark recovers Havok.

   
BroStat-X -> 49    IMMORTALS -> 39



        TURN 3 (Mark Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Mark sets a resource and recruits Dr. Sivana, forming it behind Havok before passing.

JS sets a resource, reveals and recruits Senyaka from the row, replacing the resource with a card in hand.
    "Burn for 2."
    "I don't think it works like that. Since recruiting happens before it enters play. Recruiting is paying         relevant costs to play, isn't it?"
After some rules digging, The Summer of Love 2, team is proud to present:

*******THE RULES INTERMISSION*******
After a fierce debate on rule 301.5 and the surrounding area define the process of recruiting a character,, the entire debate was put to bed with the definition of recruit in the CRD Glossary:
Recruit
To recruit a character or equipment means to announce it, put it on the chain, and pay its costs.
**************

Because of this, Senyaka actually does not deal damage from recruiting itself.

JS forms Senyaka behind Barnacle, leaving Kleinstock Bros, adjacent to barnacle as well and passes.

    COMBAT PHASE
Mark sends Havok into Barnacle. Havok can't be stunned, Senyaka reinforces, and both players pass into a barnacle stun. Then Dr. Sivana swings into Kleinstock bros for a one-sided stun and he passes.

JS passes.

    RECOVERY PHASE
JS recovers barnacle, KOing Kleinstock Bros.

    BroStat-X -> 44    IMMORTALS ->  39

        TURN 4 (JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
JS sets a nd flips glory hound, replacing it. he then reveals a rowed, senyaka, and a rowed Spoor, to alt recruit Amelia into the front row adjacent to Amelia.
He then Reservist recruits Spoor on Barnacle's other side in the front row, dealing 2 endurance loss to Mark as he does so, before passing

Mark sets a resource, and recruits Dark Beast, protecting Dr. Sivana, then passes.

    COMBAT PHASE
At the start of combat, Havok exhausts.

JS flips up a second new Brotherhood.
He then declares Barnacle with his whopping 8 ATK into Dark beast and tentatively passes.
Mark uses Dark Beast's effect (discarding Havok) to place a +1/+1 counter on it, and powers up to 9, aiming to brick.
JS plays The Next brotherhood from his hand, shooting barnacle to 10ATK.
Mark powers up again to 10, then flips and activates Remote Facility (discarding Black Manta) to power up again at for 11.
JS plays Air Strike from the row, replacing the rowed Senyaka, for 12 atk.
    "Touche."
    "Indeed."
Mark reinforces with Senyaka.
Both pass, JS then declares Amelia into Sivana, at a hefty 8/3 for a mutual, with the breakthrough triggering Doop.
He continues with Spoor into Havok, but after some thought Opts to skip on his effect leaving him at 13 for an easy stun. and another doop trigger.
Senyaka declares a direct swing but Mark plays Code White on Sivana, recovering it. So instead Senyaka swings into the Doc at 11 ATK for a mutual stun.
Doop triggers again.
Then doop declares a swing direct.|
Not legal, mark Plays another Code White, recovering Sivana. Leaving his hand completely empty.
Doop swings over Sivana with 7 ATK.

Doops effect procs one last time on the mutual trade.

    RECOVERY PHASE

The game is over, BroStat-X wins!

BroStat-X  DEFEAT  IMMORTALS
37  to  -3

Postgame Thoughts:

JS:
Planet X into PLanet X into New Brotherhood.
Dreams really DO come true!
And Doop did like 10 damage! go Doop!

Mark:
I suspected this one wold be difficult. and when i had a decent curve and two code whites on 3, i was even feeling a bit cocky. But wow was that a crazy turn 4!
Avenge me!




Wednesday, August 12, 2020

Top 8: Match 2 - Dark Magic -VS- Gods Matter


Dark Magic
Pilot - Aaron

-VS-

Gods Matter
Pilot - Darius



Dark Magic (Aaron) wins the roll and elects to take odds.

Both Players Mulligan.



        TURN 1 (Aaron Initiative)


    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Aaron starts things off setting a resource and passing.
Darius does the same.

    COMBAT PHASE
Both players pass.

    RECOVERY PHASE

    Dark Magic  -> 50     Gods Matter -> 50



        TURN 2
(Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Darius sets a resource, and recruits an AGL (Anti Green Lantern), he then flips The Exchange, (discarding another AGL) to fetch Chomin, recruiting it and forming it in the hidden area protected by the AGL before passing.

Aaron sets a resource and recruits Blue Devil, Dan Cassidy, its effect triggers and he loses 4 endurance. He then passes.

    COMBAT PHASE
Darius sends the AGL into Blue Devil, passing once the attack is legal.
Aaron flips Total Anarchy, with a smirk.
    "Dipshit."
    "Yep."
Aaron then plays Wake the Devil from his hand, looking at the top 3 cards of his deck, placing 2 cards on the bottom and drawing a card before passing.

Darius considers for a time and passes as well.
With mutual stuns, both characters are KO'd by Total Anarchy. Aaron takes 2 breakthrough.
Blue devil triggers, Aaron gains 6.

Darius then swings direct with Chomin for 2 and both players pass to recovery.

    RECOVERY PHASE
Darius readies Chomin.

    Dark Magic  -> 46     Gods Matter -> 49

 

        TURN 3
(Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Aaron sets and flips Wake the Devil, once more checking his top 3, he places 2 cards on the bottom of his deck and draws a card. He then recruits Zatanna. then passes build.
    "I hate to wiff Ilsa, but here we are."
    "I hate Total Anarchy, but here we are." Darius retorts.

Darius sets a resource and Flips Royal Decree, drawing a card. He then plays The Exchange from his row.
"1 second there."
Aaron chains The Conclave from his hand, negating The exchange and losing 4 Endurance.
"Ouch. At least I don't discard now, either."
Darius instead recruits Xallarap protecting Chomin in the hidden area (Revealing an AGL) and passes.

    COMBAT PHASE
Aaron swings direct with Zatanna for 4 and passes.

Darius sends Xallarap into Zatanna for a one-sided stun as she is KO'd to anarchy. then continues direct with Chomin for 2 before activating Chomin's effect to stun it, dealing 3 damage to Aaron and KOing it to anarchy. He then passes.

    RECOVERY PHASE
Darius Readies Chomin

    Dark Magic  -> 30     Gods Matter -> 42

 

        TURN 4
(Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Darius sets a resource and recruits another Xallarap protecting Chomin before following it up with an AGL. He then plays a rowed the ring has chosen, and waits expectantly.
    "Nope go right ahead, no negates this time."
Darius fishes out a Slipstream and discards a Blood Feud to The ring has chosen before passing.

Aaron sets a resource and recruits Grigori Rasputin into his front row, then passes.

    COMBAT PHASE
Darius sends Xallarap into Grigori, Both players pass and Grigori stuns. Darius continues with AGL and Chomin direct before using chomin to stun Xallarap to deal 3 more.

Aaron Passes.

    RECOVERY PHASE
AGL KOs, Chomin readies.
Aaron recovers and readies Grigori.

    Dark Magic  -> 15     Gods Matter -> 39



        TURN 5
(Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Aaron sets a resource and alt-recruits night master by paying 3 endurance, he then flips up New and Improved, KO-ing Nightmaster, before playing a rowed Mobilize (Discarding Witchfire) to fetch Nightmaster, demon slayer from his deck and recruits it into his front row, adjacent to Grigori. Thanks to New and Improved it gains 2 +1/+1 counters. Aaron then plays Wake the Devil from his hand, placing all 3 on the bottom and drawing a card.
"Welp, THAT just happened."
Aaron passes build.

Darius sets a resource and recruits slipstream protecting Chomin in the hidden area and then passes to combat.

    COMBAT PHASE
Aaron swings direct with everything and tosses in two savage beatdowns for 28 endurance loss, then passes.

Darius declares an attack with Slipstream into Grigori, once legal he plays Thunderous Onslaught.
Aaron laughs. "About that..."
    "You didn't!"
    "I did."
Aaron pays 4 endurance to negate Thunderous Onslaught with The Conclave.

Darius goes into the tank. counts up endurance totals and plays flying kick on Slipstream leaving it at 9 atk.
Aaron KO's Grogori to new and improved, and Slipstream readies.
Darius ponders for a bit and then declares slipstream and chomin into the 11/11 Nightmaster, once legal, he plays mega-blast on chomin. for 15 total ATK.

Aaron ponders for a bit then plays Abjuration from the row. paying 5 endurance for +3 DEF and passes.
"Uh, thats not enough though."
"Yeah i know."
Both players pass into mutual stuns for slipstream and Nightmaster. Slipstream is KO'd to Anarchy.

    RECOVERY PHASE
At the Start of recovery, Abjuration triggers, and Aaron gains 5 endurance
Aaron recovers and readies Night Master.

Darius readies Chomin.

    Dark Magic  -> 3     Gods Matter -> 8 

 

        TURN 6 (Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Darius sets a resource and recruits Slipstream protecting Chomin, and an AGL. then passes.

Aaron sets a resource, and recruits Blue Devil, protected by Nightmaster, losing 4 endurance.
he then uses Night Master's effect, paying 1 resource point to gain 5 endurance, before passing.

    COMBAT PHASE
Darius declares Slipstream and Chomin into the 11/11 Nightmaster. Once legal, playing thunderous onslaught on slipstream, and moving it to the visible support row. he then pays 3 endurance to ready it and plays a megablast onto slipstream for a total of 12 ATK.
Aaron passes and stuns back Chomin. It KO's from total Anarchy.
Darius continues with another team swing into Blue Devil for an easy stun. Blue Devil trades with Slipstream and Slipstream is KO'd, both players pass.

    RECOVERY PHASE
At the start of the recovery Phase, Abjuration triggers, and Aaron Chains New and Improved, to KO Blue Devil, triggering his effect to gain 8 endurance. the chain resolves and he then recovers and readies Nightmaster.

Darius' AGL KOs from its effect.
    Dark Magic  -> 7     Gods Matter -> 1



        TURN 7
(Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Aaron sets a resource and recruits Blue Devil (2 cost) losing 4 endurance, and then recruits Zatanna (3) both in his support row. he then uses Nightmaster's effect to Gain 5 endurance. and passes build.

Darius laughs as he wiffed any playable characters and passes, flashing a blood feud and a crackshot as theonly cards in his hand.

    COMBAT PHASE
Aaron swings direct with everything, for 19 damage, then KOs Blue Devil to gain 6 endurance, before passing combat.

Darius passes. Offering the virtual handshake.

    RECOVERY PHASE
Abjuration triggers but fails to gain endurance, as Aaron is above 10 endurance.

    Dark Magic  DEFEATS   Gods Matter
                           14  to  -18

Postgame Thoughts:


Aaron: When I failed to interrupt his turn 3 recruit with the Conclave, I was thinking, crap it's over i just took 4 endurance that should have been a thunderous onslaught negate instead. But the usual bonkers lifegain tricks this deck brings did the work for me. the early abjuration really paid off as it ended up being a +5 endurance net gain when i realized we were going to go into 6.

Darius: Missing slipstream on 3 really blew open the game, Not sure Aaron noticed it at the time, but i actually said "It's over" when he did that. the second one into the thunderous onslaught was backbreaking. all mid game I was just hoping to rip a Moonrider but i guess he was too busy to take my call.



Top 8: Match 3 - WEE -VS- The MorMans are Coming!


WEE
Pilot - Aaron

-VS-

The MorMans are Coming!
Pilot - Wes




WEE wins the roll and takes odds.

Both players Keep.


        TURN 1 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Aaron sets a resource and recruits Crippler in his support row before passing.

Wes sets a resource and recruits Electric Eve, evading her adn then recruiting Tommy protecting her and passes.

    COMBAT PHASE
Aaron declares Crippler into Tommy, Once legal, he flips up Prison Planet and passes.
Wes considers for a while and passes for the mutual stun.

    RECOVERY PHASE
Electric Eve recovers, dealing 1 endurance damage to Aaron.

Aaron recovers Crippler.
Wes recovers Tommy.

    WEE -> 49    The MorMans are Coming! ->  45

 

       TURN 2 (Wes Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Wes sets a resource and recruits Leech forming him adjacent to tommy in the front row and protecting electric eve.

Aaron sets a resource and recruits Fatality, equipping her with capture net and forming her behind Crippler, he then passes to combat.

    COMBAT PHASE
Wes flips up and activates the Alley, then declares Tommy into Crippler crippler pays 2 ATK tom prevent tommy from readying and both players pass to a mutual stun. continuing he declares an Electric Eve swing into Fatality.
Once legal, Aaron flips up a rowed Bounty Hunt, and activates capture net, returning Tommy to Wes' hand, this places 2 bounty tokens on the hunt and he immediately cashes them in to draw 2.
both players pass into mutual stuns.
Leech swings direct.
Both players pass to recovery.

    RECOVERY PHASE
Wes recovers Electric Eve, dealing 1.
the alley deals 1.
Aaron KOs Crippler and recovers Fatality.



    WEE -> 43    The MorMans are Coming! -> 43



        TURN 3 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Aaron sets a resource and  recruits Battlestar, protecting Fatality. then passes.

Wes sets and flips Plans Within Plans, and recruits Manhunter Clone. immediately evading it to mill a card from Aaron (hitting The Shark) before recruiting tommy again for free. he activates the Alley and passes.

    "Ouch."
    "Yeah. Underdrop."

    COMBAT PHASE
Aaron sends the 7/5 Battlestar into Tommy. Wes evades.
Aaron then opts Fatality into Electric Eve, Wes considers for a while before saying, Legal. Aaron flips up Stryker's Island and activates it for +3 (prison planet =1, Bounty hunt = 2, strykers = 3)
Wes evades Electric Eve.
Aaron thinks for a while and activates fatality's Capture Net on electric Eve. netting 2 bounty counters again, immediately spent to draw 2 cards.
    "It's so nice the Alley only prevents KOs. I'm paranoid about that last stand this deck runs."
Aaron then sends Battlestar into Leech, Both pass and leech stuns.

Both Players pass to recovery.

    RECOVERY PHASE
Wes auto-recovers Tommy and Manhunter Clone, burning 2 endurance.
Plans within Plans sends Bloodhound to wes' KO pile.
Wes recovers Leech.

    WEE -> 41    The MorMans are Coming! ->  33


        TURN 4 (Wes Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Wes sets a resource, and exhausts Manhunter Clone for Plans Within Plans, replacing it and snagging Bloodhound from his KO pile, he then plays it (discarding Electric Eve) to fetch Storm, recruiting her in the front row surrounded by Tommy, Leech and Manhunter Clone.
Wes passes turn.

Aaron sets a resource and then plays a Mobilize from his hand (discarding Chen) to fetch GoldFace, (discarding a Battlestar and a Fatality for his additional recruit cost)
The massive 4 drop forms protecting fatality, while a second Capture net is equipped on Battlestar.
Aaron Passes.

    COMBAT PHASE
Wes ponders the point of the Alley in this match-up before activating it anyway.
    "Just in case I guess."
Wes then goes into the tank for a while before declaring Storm and Tommy into Goldface, and both pass to mutual stuns.
Once resolved, Aaron activates Fatalities Capture Net on Storm.
Wes chains Manhunter Clone to evade (Milling Aaron's Blind-Sided)  and then chains a Rebellion on Oa, exhausting Leech.
Aaron Chains Battlestar's Capture Net targetting Manhunter Clone.
realizing rebellion on Oa requires more stunned characters than the opponent to work, Wes evades Tommy and Leech.
    "Problem with Leech is he doesn't negate anything at all. Just prevents."
    "And I can't justify using fatality to save him yet."
Both players pass.
Manhunter clone goes back to Wes' hand.
Add 2 bount tokens.
Goldface KOs.
Storm goes back to Wes' hand.
add 2 Bounty tokens.

Aaron cashes in all 4 tokens to draw 2 cards, twice. and both players pass to recovery.


    RECOVERY PHASE
Tommy and Leech auto-recover.
The Alley burns for 2.

    WEE -> 35   The MorMans are Coming! -> 25

 

        TURN 5 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Aaron sets a resource and plays Mobilize from the hand (discarding bounty hunt) fetching Major Force and recruiting it into the front row protecting Fatality before passing.

Wes sets a resource and activates The Alley.
"Time for drastic Measures."
Wes recruits healer a Manhunter Clone and an electric Eve. forming the clone protected behind Healer, and Eve protected behind leech with Tommy adjacent to Healer and passes.

    COMBAT PHASE
Aaron Declares Major Force into healer. Passing once legal.
Wes evades Tommy. Aaron doesnt respond.
Wes evades electric Eve. Aaron responds with Fatalitie's Capture Net
Wes responds with Manhunter Clone reinforcing Healer and evading (Milling Aaron's Chen) and then plays Last Stand on healer from the row. granting +10 Def for the turn.
Aaron activates Stryker's Island for+3 bringing the 5 drop to 14/9 and flips up a rowed Empire of Tears, KOing the spent Stryker's Island and Bounty Hunt as an additional cost to flip.
The loss of resources grants Major force a +2/+2 pump for 16/11.
Wes laments Battlestar preventing bonus last stand duplicates, and instead opts for Shrapnel Blast.
Aaron promptly Chains Empire of Tears on Major Force and pops the spent Empire of Tears for Fatality's effect. Negating the Shrapnel Blast Leaving Major Force at 19/14.
Chain resolves, capture net resolves,
Healer stuns.

battlestar declares an attackinto Leech.
Wes evades it.
Battlestar swings direct for 7.

    RECOVERY PHASE
Tommy, Leech, and Manhunter Clone Auto-recover
Wes recovers Healer,
The alley burns Aaron for 4.

    WEE -> 31    The MorMans are Coming! -> 12


        TURN 6 (Wes Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Wes sets a resource, activates the Alley, and recruits Electric Ever behind Tommy, and Marrow behind Leech before passing.

Aaron sets a resource (now at 3) and recruits Sinestro, corrupted by the ring for 3 since his opponent has 6 recources. He then equips major force with a Capture net and passes.

    COMBAT PHASE
Wes Team swings everything but Marrow into Sinestro with 10 Atk. Both players pass and Sinestro trades stuns with Healer. Leach evades and wes uses his triggered effect (discarding Tar baby) to target Fatality who immediately chains capture net on Leech.
Leech returns to hand and Fatality's payment effects get locked.

Wes declares Marrow into Battlestar, once legal, evading Tommy, Eve, and Clone (milling Aaron's Empire of tears) and activates Bum rush from the row.
Aaron chains Battlestar's Capture net on Electric eve spinning her back to hand and bum's rush resolves at +4/+4 on the 12/11 marrow for  16 Atk.
Aaron is forced to pass and take a massive hit.
With nothing else to play, Wes Passes.

Aaron Surveys the scene, a 12/11 Marrow and 3 stunned characters. VS his 13/11 Major force.
    "I may regret this but i think you have the last stand."
Aaron activates Major Force's Capture Net, returning healer to Wes' hand.
Pass to recovery.

    RECOVERY PHASE
Tommy and Clone auto-recover
The alley burns Aaron for 2

Aaron KO's Battlestar, and recovers Sinestro.

    WEE -> 10    The MorMans are Coming! -> 4

 

        TURN 7 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Aaron sets a resource, and recruits Silver Sable, protected by Sinestro, then passes.

Wes sets a resource, and recruits Healer, Manhunter Clone, Leech, and Electric Eve forming Eve, Clone, Clone and Marrow in the support row, and Tommy healer, Leech in the front row with Marrow unprotected.
he activates the alley and passes.

    COMBAT PHASE
Aaron declares Silver Sable into Healer.
Wes evades Leech, (discarding Caliban) to target Fatality, and reinforces with manhunter clone.
Aaron doesnt respond. Fatality's payment effects are negated.
healer stuns and is returned to hand by Silver Sable's effect

Aaron sends Sinestro into electric eve, Baiting the evade, as unreinforced sinestro will hit at 14.
Electric Eve evades of course, tehn sinestro does teh same with tommy. who also follows suite and evades.Same with manhunter clone, 1 at a time. (milling Golface and Man-Eater)
    "How big is she?"
    "15/14."
Aaron does some path and flips up Empire of tears from the row, (as an additional cost to flip electing to KO Prison Planet and a strykers island)

Aaron declares a team swing into Marrow with Sinestro, Major Force and Fatality.
    "Oh yah that'll do it." Wes plays Last stand but it wont be enough compared to the team swing.
Aaron activates Empire of tears to give Major force +2/+2 and then flips up a second empire of tears, KOing the prior Empire and itself as an additional cost leaving the resource row empty and Major Force at 16/16, Sinestro at 13/9 and fatality at 3/2.

Marrow stuns back Sinestro and both players pass to recovery.


    RECOVERY PHASE
Eve, Tommy, both Manhunter Clones and Leech auto-recover, proccing the Alley for 5 burn.

WEE  DEFEATS  The MorMans are Coming!
0 to -8


Postgame Thoughts:

Aaron:
A few misplays when I should have stayed on board control cost me a solid win. But to say Capture net was MVP is still a gross understatement.

Wes:
The Alley shows up on 2.
Go figure it was mostly just for show.
Oh yeah except it dealt 16 damage. haha.



Top 8: Match 4 - Foul Mouthed Dark God -VS- Devourer of Speed


Foul-Mouthed Dark God
Pilot - Mark

-VS-

Devourer of Speed
Pilot - Darius




Devourer of Speed wins the roll, electing to take evens.

Mark keeps.
Darius Mulligans.

        TURN 1 (Mark Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Mark sets a resource and passes.

Darius sets a resource and also passes.

    COMBAT PHASE
Both pass.

    RECOVERY PHASE


    Foul-Mouthed Dark God -> 50    Devourer of Speed -> 50

 

       TURN 2 (Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Darius sets a resource and recruits Silver Surfer (2) into his visible support row. immediately activating it (fetching Alias Investigations) placing the card on the top of his deck. He then passes his build.

Mark sets a resource, nd passes.

    COMBAT PHASE
Both players pass.

    RECOVERY PHASE


    Foul-Mouthed Dark God -> 50    Devourer of Speed -> 50



        TURN 3 (Mark Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Mark sets a resource and recruits Elsa Bloodstone in his support row before passing.

Darius sets a resource, and recruits Air-Walker protecting Silver Surfer and passes.

    COMBAT PHASE
Elsa triggers, Mark Calls Darius a generally bad person and Darius loses 2 endurance.
Darius responds with Air-Walker's effect, forcing mark to exhaust his only possible attacker.
Mark Passes.

Darius activates silver surfer (fetching Full Throttle) and places it on top of his deck. then passes.

    RECOVERY PHASE
all characters ready.

    Foul-Mouthed Dark God ->  50   Devourer of Speed -> 48


        TURN 4 (Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Darius sets a resource and recruits Morg, corrupt destroyer adjacent to the protected Silver Surfer. he activates the Surfer (fetching a Beatdown) and sets his top card. He then flips and activates Alias Inverstigations, calling Plot Twist, and rallies the Beatdown to his hand.
Continuing, he flips up Elemental Converters (discarding a Wally West 5-drop) and activates it to draw a card.
Apparently satisfied, he passes.

Mark sets a resource and recruits The Captain protecting Elsa.
Mark passes.

    COMBAT PHASE
The Captain Triggers,
Elsa triggers,
The effects resolve.
Mark says Darius has bad breath.
A clearly offended snowflake, Darius loses 2 endurance.
Then The Captain gains the name Darkseid, and Mark draws a card.

Darius then declares Morg into The Captain, Mark reinforces with Elsa before both players pass into a mutual stun. Darius activates Air-Walker exhausting Mark's Elsa, and passes combat.
Mark flips up two rowed Anti-Life, and passes combat.

    RECOVERY PHASE
Darius elects to take 6 endurance loss.
Darius recovers & readies Morg.
Mark recovers & readies Captain Darkseid.


    Foul-Mouthed Dark God -> 46    Devourer of Speed -> 36

 

        TURN 5 (Mark Initiative)

    DRAW PHASE
(Both Players draw 2 cards)
Darius chains Kindred Spirits to the draw, (fetching Barry Allen, crimson tornado, and Galactus, the maker) He then activates Alias to rally for a character, netting Galactus.

    BUILD PHASE
Mark sets a resource, and plays a rowed Mobilize (discarding Darkseid, apokoliptian oppressor) to search out The Captain, recruiting it into play and forming it protected by captain darkseid adjacent to Elsa. He then passes.

Darius sets a resource, then activates Silver Surfer (fetching Wally West<>the flash) then activates Elemental converters to draw it, and then recruits it into play, forming with wally protecting the Surfer, and Air-Walker protecting Morg, he passes to combat.

    COMBAT PHASE
Captain Darkseid triggers.
The Captain Triggers.
Elsa Triggers.
Mark calls Darius a buggerer of the infirm for 2 endurance loss, and possibly thousands of dollars of therapy.
The Captain gains the name, Dr. Doom, drawing a card.
Captain Darkseid gains the name Dr. Doom, drawing a card.
Mark declares Captain Doom into Wally West. Once legal, Darius activates Air-Walker, exhausting Elsa. Mark continues with No Man Escapes the Manhunters targetting Wally then passes his attack.

Darius goes into the tank for a while eventually passing into the mutual stun.

Mark continues with The Captain into Silver Surfer.
Darius reinforces and Mark flips up a third Anti-Life! Then both players pass.

    RECOVERY PHASE
Darius pays 6 endurance for the first 2 anti-life's and kos Silver Surfer for the third.
Morg Gains a cosmic counter.

Mark recovers and readies Captain Doom.
Darius recovers and readies Wally West.

    Foul-Mouthed Dark God -> 42    Devourer of Speed ->  19


        TURN 6 (Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Darius sets a resource and activates Elemental Converters drawing a card. he then activates Alias Investigations, calling out plot twist hitting a Terminal Velocity, and recruits Barry Allen, founding Member, forming them so the 6 is protecting Morg, while the 5 is protecting Air-Walker. he passes.

Mark sets a resource, and removes Else from play, substituting her for Dark Firestorm, drawing him a card. He then flips up Survival of the Fittest from his row, and recruits Darkseid, The Omega, forming up with darkeid up front and the two Caps in the support row.
Darkseid's effect triggers swapping Darius' face-up Kindred Spirits for Survival.

    COMBAT PHASE
Captain Darkseid Doom triggers.
Captain Doom triggers.
Captain Doom gains the name Darkseid and draws a card.
Captain Darkseid Doom gains the name Mad Harriet, and draws a card.

Darius plays Terminal Velocity, and declares a direct swing with Barry Allen.
Mark responds with a rowed Mystical Paralysis, exhausting captain Doom Darkseid to exhaust Barry making the declared attack not legal.

Darius uses Barry's effect (discarding another Barry 6) to ready it. Once more declaring the direct swing.
    "Yeah but will it do more than 40?"
    "Probably."
    "...oh."
Darius plays 2 beatdowns on Barry, flips up carrying the torch, (removing Silver Surfer from play,) granting the name to Barry, he then powers Barry up with 2 silver surfers, for a total of 24 ATK, then plays a Full Throttle, from the row (Discarding Barry Allen 4 drop) to make him a readied attacker, and plays a team Tactics from the hand, passing his attack at 48.
Continuing, Darius uses wally's free ability and declares an attack into Dark Firestorm, both players pass and Firestorm goes down. Morg then declares into the still protected Captain Darkseid Doom Harriet passing once legal.
Mark bricks with Lord of Apokolips and a double power-up of mad harriet and darkseid. for the easy stunback, then Darius closes with an Air-Walker Activation. Exhausting Captain Darkseid Doom Harriet. and passes combat to Mark.

Mark sends Darkseid, the omega into Wally West. Once legal, playing No Man escapes the Manhunters to drop Wally to 5 DEF and passing.
Darius also passes. for the one-sided stun.

Both players pass to recovery.


    RECOVERY PHASE
3x anti-Life trigger.
Survival of the fittest triggers.

Darius' board gains +1/+1 counters but he KO's Wally and Morg.
Darius KO's Survival of the Fittest to Anti-life.
Darius KO's carrying the torch to Anti-life.
Darius KO's Full Throttle to Anti-life.

 Foul-Mouthed Dark God DEFEATED BY  Devourer of Speed
-16  to  3

Postgame Thoughts:


Mark:

I had no choice but to draw as much as humanly possible and hope for the second Mystical to show itself. it wiffed and i lost because of it. simple as that. Anti-Life in multiples is back-breaking to see first-hand.

Darius:
When I saw the first Mystical I was pretty sure he had the shutout. it feels odd to not need the second terminal Velocity when he subbed in Dark Firestorm, and I realized I'd be dealing faceshot damage with wally anyway.