Devourer of Speed wins the roll and takes even initiatives
JS mulligans, Wes keeps
TURN 1 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
JS sets a resource, and recruits Doop, forward observer and passes.
Wes sets a resource, and passes.
COMBAT PHASE
Js flips up The New Brotherhood and swings direct for 3, proccing Doops for another 1 endurance loss.
Both players pass to recovery.
RECOVERY PHASE
TURN 2 (Wes Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Wes sets a resource and recruits Silver Surfer. he activates its effect (Placing a Savage Beatdown to the top of his deck) and passes.
JS sets a resource, and recruits Gin Genie in his visible front row and passes.
COMBAT PHASE
Wes passes combat.
JS declares Gin Genie into Silver Surfer. Once legal, flipping up a second TNB.
"Jesus Christ man."
"It isn't going to get any better either."
Both players pass into a mutual stun. Doop procs an extra damage. JS elects not to use Gin genie's effect.
Doop swings direct for 5, and procs again for 1 more. Both pass to recovery.
RECOVERY PHASE
Wes recovers Silver Surfer.
JS recovers Gin Genie
TURN 3 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
JS sets a resource and recruits Senyaka forming it protected by Gin Genie.
Wes sets a resource and places Silver Surfers' Board onto Silver Surfer, and recruiting XS, forming her in the front row. He activates the surfboard to place a counter on the surfer and moves him to the hidden area. He then activates silver surfer, to grab Alias Investigations and place it on top of his deck before passing to combat.
COMBAT PHASE
JS sends Gin genie into XS for a mutual stun. Doop procs for 1 additional damage.
Senyaka continues direct for 9. Doop again triggers for 1 more damage
Then Doop goes direct for 5 once more proccing his bonus damage.
Js passes.
Wes passes.
RECOVERY PHASE
JS recovers Gin Genie.
Wes recovers XS
TURN 4 (Wes Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Wes sets a resource and flips up Alias Investigations. He activates Silver Surfer to place Morg on the top of his deck and then activates Alias to rally for a character, clearly succeeding. he then Recruits Morg Protected by XS, then he activates the surfboard toplace a cosmic counter onto XS. Then passes his turn.
JS sets a resource, reveals a spoor in his row and recruits the reservist, triggering senyaka's burn for 2.
Spoor enters play and JS replaces the resource with a card from hand and forms him protecting Senyaka. Moving Gin Genie to his support row.
COMBAT PHASE
Wes sends Morg into Senyaka for a mutual stun. JS doesn't reinforce.
With a score of 40 to 8 Wes doesn't have the luxury of making it to turn 6. Wes plays Flametrap from his hand (discarding barry Allen 4, and wally West 5) to stun his own Surfer, Doop, and Gin Genie.
He then declares XS into Senyaka. Once legal, playing two rowed Beatdowns, and using XS' ability to remove her cosmic counter to ready her. he then plays Team tactics from his hand exhausting XS to her own swing sending 28 atk over Senyaka for a mutual stun.
Both players pass to recovery.
RECOVERY PHASE
Wes Recovers Morg, KOing Silver Surfer and XS.
JS recovers Spoor, KOing Doop, Senyaka, and Gin Genie.
TURN 5 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
JS sets a resource and plays a rowed Glory Hound, targetting Morg and replacing the resource before recruiting Sabretooth from his resource row, opting not to replace the resource. He passes forming them both in his front row.
Wes sets and plays Kindred Spirits, fetching wally west, then activating Alias investigations to rally him successfully. He recruits Wally and forms him in his support row protected by Morg and passes.
COMBAT PHASE
Spoor swings into Morg. Once legal replacing a rowed Rem-Ram to give him +3/-3.
Wes reinforces with Wally for the mutual stun.
JS follows up with Sabretooth into Wally. Once legal playing the Next brotherhood from his hand, and a Mind over matter leaving Sabretooth swinging at 20 ATK. Both characters stun. and both players pass to recovery.
RECOVERY PHASE
God damned double TNB by 2?
Thats "Good Game" 9 times out of ten right there.
No comments:
Post a Comment