Gods Bleed!
A turn 4 Win!
A rush pushed back, to turn ... SEVEN?!
All this and more on this weeks...
(For the nitty gritty, check out the bat-reps by clicking on the match titles! You will also see them on the right with the blog history. But for fast information on winnders and losers... read on!)
With 2 new Brotherhoods out by turn 3, There really wasn't much IMMORTALS could do, but at least we all learned something with our event's first ruling interruption! While it is true that IMMORTALS manage to win the roll, they decisively lose this one, with BroStat-X doubling the spread and ending it on turn 4.
BroStat-X ELIMINATE IMMORTALS
37 to -3
37 to -3
Dark Magic? More like Dark Cockroaches. The went to -3 then 2 turns later they are ending the game at 14. A very taxing use of Conclaves in this one keep Slipstream off the table and far less relevant that he is accustomed to being in a solid display of control. Dark magic wins the roll, wins the game, beats the spread, and takes their candy.
Dark Magic ELIMINATE Gods Matter
14 to -18
In what turned out to be a slugfest gone late game, two teams uniquely unable to fare well, in a late game matchup found themselves going to turn 7, with WEE finally squeaking out a win to advance.
WEE wins the roll and beats the spread.
WEE wins the roll and beats the spread.
WEE ELIMINATE The MorMans are Coming!
0 to -8
Considering Devourer misses the surfboard entirely, it's actually a surprise they managed to fish what they needed to push it through. While Devourer wins the Roll, and the game, Foul-Mouthed Dark God beats the spread.
Foul-Mouthed Dark God ELIMINATED BY Devourer of Speed
-16 to 3
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