Wednesday, April 24, 2024

Punisher Tank? More like Punisher SPANK: A Remix WORLDS 2024 Recap

 


With a massive Christmas patch adding a veritable SLEW of new legend options, support and card fixes, the table was set for a high-octane trial of champions, as they all would fight in nail-biting matches culminating the conclusion of VS Remix's third season of beatdown and general badassery. Many showed interest, but when one adds "Worlds" to an event tag, it can more often than not, lower attendance metrics for any feeling a bit sheepish regarding their skill.

After all, nobody wants to embarrass themselves, right? Hoping to offset this tendancy for the more casual players enjoying remix to balk at the free sign-up was a cornucopia of prizing, as several sponsors were quick to donate content from signed art, to signed cards, to playmats.

Regardless of these measures, our final total of participants was 7. not record setting- but not bad either, considering the quality of the player-base. I was elated and excited to get some high calibur games in.

Personally, I elected to go a bit standard with my list selection. choosing to bring Doomsday as my legend in a monoteam Revenge Squad list looking to steal turn 5 and the game on 6. I didn't run any focused tech, as, it doesn't quite sit well for me and likely for others, when the lead designer of the project wins that project's biggest event, but god damn it, there's no way I'm not going to join in on THAT sweet, sweet action! Better to play at a disadvantage than not play at all.

As the reigning overall points champ, Wes won a free round 1 bye, but it occurred to me that it wasn't exactly a big advantage with an odd number of players, so I instead elected to make the point value of the round 1 bye have a value above 1 for the purposes of edging tiebreaks in the seasonal overall leader's small favor. 

Alarm bells probably should have sounded when I noted almost half of the lists were all punisher legends running his new special sauce:

The Punisher Tank

Drugs and card design don't mix folks.

As a general rule I do my best not to pay attention to submitted lists until there is a realistic need to check them, as it presents a unique and potentially unfair advantage knowing everyone's secrets. It is also for this reason that both myself and Nick Fletcher have made it a standard practice to post our lists publicly before lists are due if we are taking part. This allows the more paranoid players to hard counter us, should they so desire. Oh and how they do.

But I digress, In Remix, vehicles are a unique character subtype can be played at a much lower cost if you overlay them on their required crew, so while the tank costs 6, and stuns for 6, it can be crewed for 2. Beyond that, the vehicle gains the name as well as uniqueness to other cards with that overlaid name, in this case, Punisher, so it's a functioning character named Punisher in its own right. Additionally, visible vehicles must be crewed by visible characters, hidden vehicles by hidden, and so on. By design, the tank only has 2 possible visible targets, the 4 drop punisher, Remix's version of Guns Blazing, and the 7 a stat refit of the legends 7 drop.. And had that been the end of the story, Things would have been fine. A free-re-readying tank. A fair interaction. And the resting silent knowledge that peace among mankind could be possible.

But no. Worlds would instead become everything besides.


Cesar Rodil  (Second place) is an interesting, amazing, talented deckbuilder and the community is better for having him in it. He lends his off the wall ideas and balancing suggestions as a casual voice in the Remix design team. Lending his credence to vetting card ideas, and an occasional revelation of broken interactions during testing.

That smug jerk.
Him and that stupid brain doing stupid things. 

He'll tell you he warned me about the interactions and i'll tell you i have no recollection of that at all, but none of it matters, suffice to say that, a simple gotham knight interaction of using batplane to move the 2 cost punisher visible allowed for a turn 3 punisher tank. And what's more, if you took a quickfate philosophy beyond that, you could suddenly produce 2 swings to the tune of 20+ ATK  by turn 3, on the body of a 10/12 tank.

And it was so, that Remix Worlds became a Punisher Tank Spank fiesta.

As the progenitor of the list, he had to test it, and that's where our champion, Alexander Hancock entered the fray. His submission another turbo Tank, except teched to win the mirror. The tech? nothing big. Just a god damn Infinity Gauntlet. Exploited into play due to the tank's overly inclusive wording on "sent" equipment.

Offering fist enemas since 1991

Alexander's list looked became:

REMIX WORLDS: 1st Place - ALEXANDER HANCOCK
Legend: Punisher (61)

CHARACTERS (18)
1x Dagger, Child of Light
4x Scarlet Witch, Twin Sister
2x Mantis, Teep Specialist

4x Punisher, Suicide Run
1x Yondu, Hunter

4x Punisher Tank

1x Star Lord, Peter Quill
1x Groot, I am Groot

PLOT TWISTS (28)
4x Combined Arms
2x Guardians, team-up
3x Crackshot
4x Flying Kick
4x Midnight Sons, Team-Up
4x Tech Upgrade
4x Wild Ride
3x Geared Up!

EQUIPMENT (15)
4x Weapon of War
3x Flamethrower
1x Cluster Flark Gun
4x Batplane, Unique - The Batwing
1x B.P.R.D. Signal Device
1x Infinity Gauntlet, Unique
1x The Necroblade, Unique
This list aims to do 1 single thing.
Team up Marvel Knights and Gotham Knights. Use Batplane to move Punisher, suicide run visible. Then tank on 3 over the visible Punisher with the biggest equipment and largest playable pumps possible. And clap that ass. Violently.

Barely into round 1, the sirens went off. Power cut, red lights spinning as lockdown protocols failed and fizzled. I became immediately acutely aware of the release of Cesar's and Alexanders monstrosity.

Word of mouth travelled fast as Darius was the first reported loss to these disproportionate margins of abuse. There was seemingly no outplay, no metric of safety against the tank.
It's unforgiving statline trumping all comers as it stole initiatives and bashed peoples brains in.
Fathers languished.
Children cried.
Mothers lamented.
Gods fell.

...and Jeremiah Johnson nodded in silent approval


But there was no sympathy that could be seen behind the tank's cold uncompromising frame.
All fell before the power of the turn 3 tank. All were made equal before it's singular might.

I myself fell across Alexander in round 2, truly, an apt summary, losing summarily in two consecutive games. My best consolation being that I had managed to live to see turn 5 in game 1. (Apparently a rarity!) Having finally seen the beast first hand, I can attest to the fact that tanks should not be liberally applied to unaware anuses. After the match, I still felt a need to stare into the abyss of my own thoughts, the invasion was forcible and I noted a sudden compulsion to find some local authorities to point at the section of the doll where the bad man touched me.

There were of course, the whirlwind of emotions playin at many competitors, at best, with these two absurd monstrosities were clearly on a collision course for the final table, perhaps we could all take solace in a fight for third place.

Ah but hunting silently across the arctic tundra, there was yet another presence. The unmistakable presence of a third Punisher Tank list. But different. Unique.
HUNGRY.

Norman Halimsetiawan. (Third place)
Known entity. Fierce card-fighter. Doting father. Absurdly gifted deck-builder. Loyal friend.
What a cock.

While not running the turbo tank engine on 3, he elected to play a more balanced concoction focusing instead on Sniper shot abuse and methodical board control through KO control. Thanks to the tank's innate re-readying, this too proved to be too much, as his list could consistently add a sniper counter during every phase with regularity. This meant it could actually land a counter during draw, build, combat AND recovery. netting scenarios where you could KO each turn and still build up to a turn where you still manage to KO a second character while doing so. All snuggled safely into a ko control list featuring other KO options. Just a brilliant build really.

And so it came to pass, that the entire top three podium of VS Remix Worlds finishers, all played Punisher legend decks focused on Punisher Tank. 

And it is here in the afterglow of our concluded event, we reflect on design errors, gameplay lessons, and the therapy sessions I will surely require before my dreams stop being haunted by indestructible skull-adorned tanks. And the adult diaper prescription such dreams forcibly mandate. 


Who does number 2 work for?

Once more, I digress, so before dropping an overcorrecting errata to the Punisher Tank, one last bow for our top finishers!

1st - Alexander Hancock
2nd - Cesar Rodil
3rd - Norman Halimsetiawan

Congratulations to all that participated, expect to hear from me as I reach out to each participant to mail out our participation and top cut prizes!

As an aside, in the future expect some closer care given to set balance from the design team. While it is fun and entertaining to celebrate those that break formats, it can be frustrating to opponents and the community when a winning deck is no longer a legal one. And that's on me. Remix remains young, and it will continue to grow as we continue to find new ways to play this wild game we all love.
Until then, See you next time around!


Monday, April 1, 2024

Pulling back the Veil - Remix Project: Z

 

Last year we managed some pretty great landmarks for Remix and 2024 has shown to be no different.
While we can expect to see the vaunted JSA and the Villains United factions hit the mainstream of play potential in the next month, we as usual like to push the envelope both with IP content, and card effects.

We here at the Remix Project proudly present:

PROJECT Z



With the recent passing of Akira Toriyama, we felt it was a time for reflection, a time for nostalgia, and possibly a time for leaving our firstborn child alone in the wilderness with an asexual space alien.

First up Master Roshi demonstrates our new interactive approach to gameplay mechanics. We love our law enforcement officers and this allows us to see much more of them!


Pornhub membership #0000001

Goku explores some interactions unseen in VS System! Aiding opponents for no reason whatsoever is a long standing theme in the series, and we feel it is finally properly represented in card form.

Dad of the year.

Once an Antagonist but now a staple member of team good guys, is Vegeta, If he had a theme song, it would be "I did it my way" He is most typically noted for perpetually failing thanks to some deus-ex-machinations since only Goku can win, but he does have his moments!

I'm still annoyed he didn't do an armed robbery joke with 19.



We even took the effort to capture entertaining tropes hidden in powerful effects! Ever wonder why anyone, ever does that rapid fire of weak blasts thing? the one that never works? ever?

Ever wonder how that would feel in card form? How about a card that's perpetually ALMOST good enough?

The Ford Focus of trading cards

And of course, we can't overlook one of the most iconic moves to exist without some sort of representation! It needs no introduction, it is the Spirit Bomb! Let's hope that stand-in player is up to the task! Or even, if they know the game at all!

60% of the time, it works EVERY time.


Yes, from sex offenders to 20 minute long epic power-ups DBZ certainly had it all. And while we mourn the loss of Toriyama Sempai, it is nice to reflect on our youthful vices and indulge ourselves a bit. Unless those vices involve an old priest a young priest and a marmoset. In that case, return my goddam call. You know who you are.

The Remix design team aims to deliver nothing but the best content possible for the players.



Wednesday, February 7, 2024

Left field DBS Format: Double Trouble!

The Freddy Crew hosting of the Double Trouble event format!
WHEN: It will take place on Saturday, February 24th, 2024 with an aim to be settled in by noon!
WHERE: Battlegrounds Game Store - 605 Prospect Street Unit 407
ENTRY: Entry will be $20 per person.
LOOT: There will be prizes and promo kits available, as well as those sweet sweet bragging rights!

That said:

BEHOLD!

THE DBS DOUBLE TROUBLE FORMAT!


DECK CONSTRUCTION:

-Each participant selects any TWO leaders that DO NOT share any core character name on any side. (This means Son Goku cant pair up with Son Goku:GT even if that Son Goku: GT only appears on an awakened side along with Trunks and Pan.) IF a player selects a Multicolor Leader, the partner leader MUST cover one of those 2 colors as the multicolor will represent the other color for deckbuilding.

-Minimum Deck size is 60. Maximum deck size is 70.

-For each leader, your deck MUST contain at least 30 cards specified to that leader's color. This means if you select Pilaf and Raditz, you will need 30 red cards and 30 green cards. If you elect to go beyond 60 cards, the excess cards must still match one of your leaders.

-Any multicolor cards must match both printed leader colors. *Ex: if you have Pilaf (Red) and Raditz (Green) the only multicolor cards allowed to you are red/green.

-Multicolor cards may be counted towards one leader, but not both.

-No cards with a color not matching a leader are permitted. No black overrealms without a black leader, sorry! No off-color Z-Deck cards either!

-For this format, Decking out is NOT a win condition since, double the leaders, double the draw. Additionally, alternate win conditions such as Victory Strike or Beerus Reboot's pay 16, while legal for play, simply, will not resolve.

-All leader restrictions must be followed for your deck. for example: If you elect to use Prison Frieza, and King Vegeta starter, your deck may only include saiyans and cannot include battle cards with a cost less than 4. So choose Wisely!


    *LEGAL CARDPOOL*
-For the moment, we will honor the current banlist and erratas.

-ALL Limited cards are banned. (Including cards with the "Ultimate" Keyword) Only cards you may play a COMPLETE set of 4 are legal.
In addition to this the following cards are banned:

-Yellow U7 Goku is banned
-Yellow Life Frieza is banned
-Blue Absolute God Zamasu is banned
-Yellow Counter Counter cooler is banned

GAME SET-UP
    ZONES
-While there are TWO leader zones, there will NOT be a duplicate of any other zone. This means if you select two leaders that would normally instruct you to start with a field card in play, you may only select one. So plan accordingly. Additionaly there is only one Unison zone, and only one z-deck (although you may gear it to benefit from both leaders)

    LIFE
-Players will begin with 12 life, sorted into two piles of 6. Each Pile represents a leader. This is to accommodate traditional awakenings. When a life pile is reduced to its awakening prerequisite, the relevant leader for that pile may awaken. (This means leaders such as Chilled and Babidi will be able to awaken without taking any damage at all! while leaders such as Starter Baby will still need to get its specific life pile to 2 before awakening!)

-If any effect instructs a leader to begin the game with a diminished life total leader would start with a lower life total below 6, adjust your starting life for that leader.

GAMEPLAY

   DRAWING CARDS
-At the start of each turn players may elect to either draw until they have three cards in their hand, OR they may draw 1 card normally.

    TAKING DAMAGE
-Regardless of circumstance, a player may remove life from any life column they wish while resolving damage or effects.

-If any leaders life pile is ever completely expended, that leader is removed from the game. (This makes all players final 2 life the most important to protect!)

    MILLING OUT
-While you no longer lose from deck-out, if an effect would instruct you to draw or send card(s) from your deck to another zone, shuffle your Discard pile into your deck and continue. If you have no cards in your discard pile, carry on play until a winner is determined.