Tuesday, May 26, 2015

VS 2: Everything is different now

And with a mighty wallop Danny Mandel has exploded the entirety of the VS related internet-universe with the long-awaited breakdown of the gameplay changes we'll be seeing with the July release of VS 2PCG. (I still think it should be VS2:PCG! but alas.)

I'll try to address my general thoughts as I go through his UPPER DECK POST.

He first tells us what we are keeping, and of course it all makes sense to me (Since I want to keep it all! haha!) The disclaimer tries to be cute but whatever, changes. get to the changes. Hit me already.
There is no going back now kids... Here we go:

NO MORE ENDURANCE: MAIN CHARACTERS
When it was first mentioned that we'd be seeing a new "hero character" approach I was quite happy about that. It certainly provides a fresh means to inject some changes into similar decks and how they play out.
Enter, the "Main Character". You start the game with a Main Character in play, each character card (Not just the Main Character) will have a new stat aside from ATK and DEF called WOUNDS. When a character is stunned it gains a wound. if the number of wounds is equal to the WOUND stat it is KOd. If your Main Character is ever KOd, you lose the game. Of course, Main Characters have a high amount of Wound levels. (most have 5-6 wounds)
Unlike Alter-Egos, Main Characters have ATK and DEF stats as well. they function as any other character would, but when certain conditions are met, they can level up, increasing their ATK/DEF and obtaining new hero powers.
WHAT IT MEANS
TOKENS! Tokens frikkin everywhere! I played WoW TCG,and I survived the ludicrous amounts of dice needed to track hero and ally health increases and decreases and I don't miss it. But back into the breech we go gentlemen. Was 3-5 dice enough before? HA! get 5 more. MINIMUM. That in addition to any specific ability tokens you may need. While you're at it maybe get some of those dice in a different color in case +1/+1 counters are a thing as well. We don't want to confuse our Main Character's wound counters with +1/+1 counters would we?

What about meta changes to a non life-point game? Burn decks are gone forever. Beyond that, entire playstyles are removed never to return. Endurance totals placed you into the game in a way that left you feeling like a participant. When Galactus came into play he didn't hurt your board... he hurt YOU personally. when you were pushed into the red zone, that's the moment when Shadowpact really turned up the heat to give you an advantage. By the same token, many a draft was turned on its head with an unexpected life-gain play. The VS revamp, for better or worse, has opted to remove this aspect for a more-combat-centric game. With so much riding on the back of your Main Character, you can bet our staple methods of dealing with characters has gone the way of the Dodo as well. All early-costed KO, RFP, and Spin effects are probably gone. Nobody will want to lose on turn 2 with a finishing move on a Main Character, after all. 


FULL RECOVERY: FIELD PRESENCE 101
Since wounds now completely dictate the ebb and flow of field presence, the recovery phase now recovers everything that stunned. A sensible adjustment. But costly in regards to cards becoming unable to compete with power creep as newer expansions add better quality characters.
WHAT IT MEANS
Expect to see whatever team with the best wound-cost ratios at the lowest costs to dominate early events. #thenewswarmdeck

PROTECTION, FLIGHT AND RANGE
Front row characters now protect ALL support row characters, Flight will still be able to attack the back row from the front row and range will still be able to attack from the back row but now, range is unstunnable against all defenders except those that also have range.
WHAT IT MEANS
Range in VS:2 is very similar to Long-range in the WoW TCG, I also expect to see s keyword applied to defend against this similar to MTG's interaction of Reach and Flight.


REMOVAL OF THE INITIATIVE
Initiative is gone.
The turn sequence is now:
  • Draw Phase: Draw two cards.
  • Recovery Phase: Recover and Ready all of your Characters.
  • Build Phase: Play a Resource, Recruit Characters, Rearrange your Formation.
  • Main Phase: Start any number of Combats, one at a time. 
WHAT IT MEANS
The game of cat and mouse is over. And honestly with it, a page ripped out of the identity of Versus System. The nuances of mastermind VS mastermind now make way for a combat-centric beatdown. Now, don't get me wrong, the latter is fine, but a combat-centric battle engine often doesn't leave much room for interesting out-of-the-box builds. The phase order changes seem odd but i'd guess Upper Deck got sick of the infamous "start of" phase triggers. Especially around recovery.

PLOT TWIST AND LOCATION CHANGES: ...WHY?
Plot twists can no longer be played from the row, while Locations are now fuel for Hero Powers with no other lasting effects. Locations are flipped face-down (WoW quest style) upon use.
WHAT IT MEANS
 Conventional Team-ups are gone forever. Seriously. Team-ing up is now only viable as either:
-A hero effect
-A character effect.
-An equipment effect. (although equipment hasn't been confirmed to return)
Yeaaaah... can't lie. I hate this.We may see new rules allow for universal mixing, however, but as it currently stands, it is safe to assume crossovers are gone. Back are the days of WoW TCG, where players sit for an eternity trying to decide which ability to toss to the row, never to be seen again. The value and motility of any discard cost plot twist, will fall from grace quickly making way for the more atypical rush builds focusing solely on "who draws the most +1's?"

FLATTER STAT CURVES: LESS PRESSURE TO HIT YOUR TURN DROP
Since the turn player is always ahead in resources, it forces a nerf-bat approach regarding ATK and DEF values, minimalizing the spike in later drops vs early drops.
WHAT IT MEANS
No chance for any of us to play "New VS" against "Old VS". Casual VS players everywhere, are shrugging and sighing.

OVERALL GAME CHANGES: MUSTANGS VS MUSTANGS
So we have a design team overhauling the VS Game Engine as if they were installing a Rocket into a Moped. Everything changed for the sake of Speed and Combat. Now as much as I sound like an old man sitting on his porch wailing about the fall of mankind, I can really, (I'm serious!) REALLY get kind-of exited about this game!

So what's the problem Then? Well, for the most part, none. and for another part, EVERYTHING.
With this radical new speedy approach we very well may see things done that no VS player has ever had to do before. For starters?
A best of 3 format.
How about something else integral to a best-of format?
Sideboards.
It only makes sense, really.
Vs System, with these changes, goes from a high utility game engine where players build a 60-card all-encompassing deck that can attack, defend and answer tough matchups with skill and planning. To another game decided by the quality of your side-deck.

Now I should digress.

Upper Deck hasn't actually revealed a best of 3 format or side-deck utility. But it certainly isn't a reach to assume it is coming either.

Those that have a problem with the changes unfortunately face a problem of the heart.
Versus System 2PCG is NOT Versus System TCG any more than a Ford Mustang is a P51 Mustang.
The problem is: no matter which group you find yourself falling in line with, the community divide is entirely on personal preference. If I love the new game, I'm right! If I hate it, I'm still right!

Superior technology in every way, and still doesn't fly.

Perhaps it is something as simple as the familiarity of a name to cause many of us to defend the game we enjoy so much, and rue the day VS changed. Adversely, the name really shouldn't matter at all, should it? Should I be grumpy that a company promised me a Mustang and gave me a car instead of the plane I expected? No matter what your answer, you are correct.

BUT FIRST I MUST RANT

I just have to say it.
I mean, come-one guys, COME ON. Teasing VS 2PCG as the return of VS was an outright lie. Glad you sold those 10,000 worthless LCG packs last year at $50 a pop? You're welcome. The old VS community literally paid a smooth half mill in startup capital for this new Marvel Comics Card Game venture. And don't think I forgot that time UDE posted on april fools day 4-5 years ago "gauging" interest about VS returning either. Not Funny. The pessimist in me was right. God help me. CaptainSpud was right. /endrant

WRAPPING THINGS UP

While I helped carry the VS TCG community in many ways, I can honestly say I love that game. While I was a part of it it was a humbling roller-coasting earth-shattering uplifting challenging and rewarding experience that has rewarded me with stories, experiences and friendships that in many ways I still have not seen the depth of it's effects in my life. I met my lovely wife and mother of my child playing away at this game. (Love you Stephie and lil Schala!) So certainly it holds a lot of meaning for me. I am not ashamed to say I am disappointed our game... MY game didn't remain intact.

But lets be real here, I will quietly (and sometimes not-so-quietly) pine for the days of old where your skill won your games, and your VS deck was a metaphor for yourself as you took on all-comers in a quest for perfection. It is a game I will continue play it for as long as I am fortunate enough to have a skilled opponent at my disposal.

That doesn't mean I'm not going all-in on this rebooted game either! I'm still going to take Danny Mandel at his word and let the new game speak for itself. I hope you all do too. Legendary seems well run. VS2: the questionable sequel is a go for 10k support as well. And yes, I'll give it a shot. in the meantime.... I'll still throwdown some old school VS with any old pilot that wants a game.


I don't see no Goddamn sunset!



Friday, May 22, 2015

The return of VS, thoughts musings and whatever.


The triumphant return of VS has been announced and I just have to say this out loud...
the new name sucks. No really. It blows.

I can only imagine a scenario like this:

UD rep #1 - So we're bringing VS back?

UD rep #2 - Yep, but the original designer is going to change a few things first.

UD rep #1 - Ahh I see, that could be cool, but if we're changing it, what's the new name going to be? We can't use LCG. Oh god i don't want to remember that. Maybe something like PCG?

UD rep #2 - PCG?

UD rep #1 - Yeah! Stands for Player Card Game. It could have a nice ring to it!
*dramatic voice* Versus System 2: the Player Card Game.  Simple, to the point. It has a ring to it though. VS 2: PCG... yeah I like it! write that down will ya?

UD rep #2 - Yeah got it. (quickly writes down VS 2PCG) Ill send this one up.

So look, if somewhere out there, UDE rep #1 sees this, I feel you man. and i just want you to know...
I know what you meant, man.

So anyways the first FAQ was released today, not much was revealed, but lets clarify what we know:
- the 400 card set is complete playsets, this leaves around 25 cards per team. Not the largest margin of diversity, but i'm hoping generic team-ups will add options. I'm also hoping if army cards are reintroduced we see more than 4. or else army lists ared gonna get HELLA expensive.

- The game is reworked to use hero characters. This actually could be good. in the past we've had some quirky fun with alter-egos. you remember them, right?


See? I knew you would! This could be a very successful page right out of the WOW tcg and i am actually diggin it. Not sure how similar they will be, but hey, not a bad idea.

-The release will include 4 teams, given UD's preference to work closely with scheduled releases, I'm guessing the recent Marvel franchise movies will all be covered to some extent. Guardians, Avengers, Fan 4, and Spider-man maybe? It seems as logical a guess as any, after-all, nobody specified it would only be the Disney marvel universe included, after-all.

Did our nagging questions of the nature of the change to VS get addressed?
Not really. I'm certainly waiting with held breath as we have been promised a more detailed run-down from the game's original design lead when hopefully, we learn the answers to questions like:
-We were told initiatives were done away with. Is this in name only? How can you balance such a striking removal of what made VS System so unique to begin with?
-Can a tabletop player play old content vs new content?


Until those questions are answered for a start, most of us old VS dogs will probably just keep baying at the moon.

In the meantime, check out the original FAQ for yourself  HERE!!

Tuesday, March 24, 2015

SPRINGTIME SMACKDOWN: Crowning the victors!


Now with a diverse betting pool AND a nice group of deckbuilders, it's time to break down how everyone did! First off, here are the overall placings of each  deck as well as the people who were rooting them to victory!
*Keep in mind, only the TOP placed result for any fans is tracked for rewards.*
(Deck Numbers are based on decklist submissions, not the tournament bracket)

1ST PLACE!

Deck 19- Ultimate Fear - Fearsome 5 + S.H.I.E.L.D.
Designer: Aaron mead
Fans:
-JSeb De L'aigle
-Robert Snyder

2ND PLACE!

Deck 18- ...and the horse you rode in on. - Revenge Squad + Skrull
Designer: JSeb De L'aigle
Fans:
-Vern Lee
-Robert Snyder (already placed)

3RD - 4TH PLACE!

Deck 17- Six Secret Burial Grounds - Secret Society + Secret Six
Designer: Luke Johnson
Fans:
-Glen D Preston

Deck 29- Thunderworld - Thunderbolts + Underworld
Designer: Josh MacDonald
Fans:
-Joe Stankard

5TH - 8TH PLACE!
Deck 23- Admiral Wolverine Lightning-bolt - Negative Zone + Anti-matter
Designer: David Clement
 Fans:
-none!?!?

 Deck 24- HULK LOVE MAGIC - Warbound + Shadowpact
Designer: Alixis Ullua Nunez
Fans:
-John Viola
-JSeb De L'aigle (already placed)

Deck 1- League of Doom - Doom + JLA
Designer: Brian Foley
 Fans:
-Scott Hamilton
-D.j. Foley

-11- Prey on the Weak - Brotherhood + Birds of Prey
Designer: D.j. Foley
Fans:
-Joseph Clarke

9TH - 16TH PLACE!

Deck 27- Doom Riders - Horsemen + Doom Patrol
Designer: Etienne Boudreau
Fans:
-Luca Invernizzi

Deck 15- GangGreen - Injustice Gang + Emerald Enemies
Designer: Peter Hoettels
Fans:
-John Hornung

Deck 25- Gods gone Wild - Wild Pack + New Gods
Designer: Steph Mead
Fans:
-Luca Invernizzi (already placed)

Deck 3- Hodge Podge - Heralds + Injustice gang
Designer: Jerry Donahue
Fans:
-Vern Lee (already placed)

Deck 21- Justice Supreme - Squadron Supreme + JLI
Designer: John Hornung
Fans:
-Scott DeJarnette

Deck 4- Juvenile Crime - Teen Titans + Sinister Syndicate
Designer: Luca Invernizzi
Fans:
-Scott Hamilton (already placed)
-D.j. Foley (already placed)

Deck 9- Master Man of Steel - Crime Lords + Team Superman
Designer: Joseph (captain cuba) Sanchez
Fans:
-none!?!?

Deck 7- Talia and the Masters of Vengeance - Masters of Evil + Villians United
Designer: Robert Snyder
Fans:
-Joseph Clarke (already placed)
-Scott DeJarnette (already placed)

HONORABLE MENTIONS TO ALL OTHERS INVOLVED!


4 Car Pileup
     -Glen d Preston

Assassins Creed
     -John Hornung

Attilan-d a punch
      -Joseph Clarke

Coat Checked
      -Vern Lee

Eh? Pocolips
      -Scott Hamilton

GLMK Stall
      -Daniel Lanier

Hellfoes
      -Lee Dunn

Just Say No
      -Brian Foley

Legion of Earth's Mightiest Heroes
     -Hesed Ramos






Morlocks of Infinite Earths
     -Matt Craswell

No Man Escapes Bastion
     -John Viola

Right Hand of Infinity
     -Charlie Bell

Society of Inmates
     -Joe Stankard

Sunburst Special
     -Joe Clarke

The Lonely Conqueror
     -Joe Mead


Weapon K
     -Mark Smith


All deckbuilders who snagged themselves a win will get prizes, (thats the top 16 finishers) However several Honorable mentions won "door prizes" If you are a winner, please PM me your addy and i'll make sure you get some sweet swag to remember me by! I may need your preferences regarding prize specifics as i have quite a bit to hand out!

***All prizes are going snail mail. Overseas prizes will ship at standard package rates. I am not responsible for delayed reception or any other shipping issues that arise.***

Monday, March 23, 2015

FINALS Best of Three: Ultimate Fear VS ...and the Horse you rode in on

THE SPRINGTIME SMACKDOWN FINAL!

Ultimate Fear
- Aaron
VS
...and the Horse you rode in on
- JS


****GAME 1****


JS wins the flip and elects to take Odds.

Aaron Mulligans. JS keeps.

        TURN 1 (JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

JS sets a resource, and recruits Hope.

Aaron sets a resource and recruits Wasp in the hidden area activating her to burn JS for 3 (removing Blade, Press the attack, Shimmer, Thor and Wasp)

    COMBAT PHASE

JS attacks directly with Hope for 2.

    RECOVERY PHASE

    Ultimate Fear -> 48    ...and the Horse you rode in on -> 47



        TURN 2 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and recruits Shimmer in the front row.

JS sets a resource and recruits Terra-Man. He then recruits Mr. Mxy (now costing 0) forming them all in the front row.

    COMBAT PHASE

Aaron flips up Forbidden Loyalties, teaming up S.H.I.E.L.D. and Fearsome Five, discarding Quicksilver to place a +1/+1 counter on Shimmer. he then activates her effect forcing JS to exhaust Mxy and Hope. he follows up with Wasp, (removing Bullseye, Triskelion, Entangle, Lady Deathstrike and Wasp) to burn JS for 3.

JS Flips up Battle for Metropilis and atttacks Shimmer with Terra-Man for a mutual stun.

    RECOVERY PHASE

Aaron recovers Shimmer.
JS recovers Terra-Man.

    Ultimate Fear -> 42    ...and the Horse you rode in on -> 45



        TURN 3 (JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

JS sets a resource and recruits Black Bolt in the hidden front row, flipping up Act of Defiance to team-up Skrull and Revenge Squad befiore flipping up a second Act to team-up Skrull and S.H.I.E.L.D.

Aaron sets a resource and recruits Dr. Sivana protected by Shimmer and passes.

    COMBAT PHASE

Js declares Terra-Man into Dr. Sivana. Aaron responds, flipping up Triskelion and playing Entangled from his hand exhausting Dr Sivana (Discarding Shimmer) to exhaust Terra-Man. Aaron then activates Wasp, burning JS for 3 (removing Sleeper Cell, iron Man, Liberation Day, Clint Barton, and Forbidden Loyalties)
JS sends Hope into Shimmer, Aaron responds, playing Cover fire from the row, allowing shimmer to avoid the stun and stunback Hope. Not wanting to sacrifice any characters, JS passes.

Aaron sends Shimmer into Mxy triggering his effect to return him to JS' hand then passes combat.

    RECOVERY PHASE

JS recovers Hope.

    Ultimate Fear -> 45    ...and the Horse you rode in on -> 41



        TURN 4 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and recruits Iron man, forming Dr. Sivana adjacent in the support row and protected by Shimmer.

JS sets and flips executive privelege, activating its effect (Discarding Warskrull) to reveal Professor Emil Hamilton and Captain America, and placing captain america into his hand and Emil on the bottom of his deck. He recruits Maxima in the front row and free-recruits Mxy protected by Maxima.

    COMBAT PHASE

Iron man declares an attack on Mxy forcing it back into JS' hand causing a reset, readying Iron Man. Aaron then activates Shimmer to exhaust all 4 of JS' characters. He then swings Dr. Sivana into Hope for an easy stun before sending Iron Man into Maxima for a mutual stun before activating triskelion (removing Dr. Sivana from play) to retrieve Clint Barton and place it into his hand and immediately using it's effect (exhausting Wasp) to remove Maxima from the game.

JS passes Combat

    RECOVERY PHASE

Aaron recovers Iron Man.
JS recovers Hope.

    Ultimate Fear -> 41    ...and the Horse you rode in on -> 33



        TURN 5 (JS Initiative)

    DRAW PHASE

Aaron chains Triskelion to the draw, (removing 0 cards) to place Bullseye, lester into his hand.
(Both Players draw 2 cards)

    BUILD PHASE

JS sets a resource and recruits Lex Luthor, metropolis Mogul. Aaron chains to the recruit activating Wasp to burn JS for three (Removing Triskelion, Press the attack, The Underworld, Quicksilver, and Shimmer) then JS recruits Mxy in the front row and activates Executive Provelege (discarding Emil to reveal Mob Mentality and Super Skrull, placing them both into his hand before passing his build.

Aaron sets a resource and recruits Nick Fury (see: SHAFT) Protecting Dr. Sivana and recruits Bullseye in the hidden area protecting Wasp.

    COMBAT PHASE

JS sends Terra-Man into Iron Man for a mutual stun. Aaron reinforces with Dr. Sivana. Lex attacks Nick Fury for an uncontested stun. Mxy swings into Shimmer for a stunn then Black Bolt swings for a mutual stun into Dr Sivana. JS then plays Death of Superman from the row to KO Iron Man.

    RECOVERY PHASE

JS recovers Terra-Man, KOing Black Bolt.
Aaron recovers Nick Fury, Koing Shimmer and Dr. Sivana.

    Ultimate Fear -> 21    ...and the Horse you rode in on -> 27



        TURN 6 (Aaron Initiative)

    DRAW PHASE

Aaron Chains Triskelion (removing 0) to place The Underworld Star into his hand.
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and flips Underworld Star (discarding Bullseye) To search for Dr. Light, recruiting him protected by Nick Fury.

Js sets a resource and recruits Super Skrull forming Skrull protecting Lex and Terra-Man protecting Mr/ Mxy with hope in the unprotected front row. he then activates Executive Privelege (discarding Terra-Man) revealing Mob mentality and Brainiac placing them both into JS' hand.

    COMBAT PHASE

Aaron thinks for some time before sending Dr. Light into Terra-Man. Mt Mxy reinforces. Then Nick Fury attacks Hope for an easy stun. JS uses Hope's effect, KOing her to flip down Death of Superman. Unable to deal with the Super Skrull, Aaron Passes combat.

Without hesitation, JS sends Super Skrull into Dr. Light. Once legal, Aaron plays Cover Fire from his hand for +6 DEF. JS responds with Mob Mentality played from his hand. Knowing the KO is on it's way, Aaron flips up a second Triskelion (KOing the first to uniqueness, and activates it (removing 0 cards) to grab cover fire and play it again. JS concedes the stun and passes combat, (taking 0 stun from Skrull's cosmic effect)

    RECOVERY PHASE

JS recovers Super Skrull, KOing Terra-Man.

    Ultimate Fear -> 21    ...and the Horse you rode in on -> 20



        TURN 7 (JS Initiative)

    DRAW PHASE

(Both Players draw 2 cards)

    BUILD PHASE

Before setting his resource, JS activates Executive Privelege, (discarding Maxima) revealing Paibok and Lex Luthor, placing Lex into his hand and Paibok on the bottom of his deck. He then sets and flips Blinding Light and recruits Captain America and maxima, forming everyone into the front row.

Aaron sets a resource and flips up The Underworld Star, (discarding Psimon) to search for Iron Man, recruiting him in the support row protected by Dr. Light.

    COMBAT PHASE

JS sends Captain America into Nick Fury. Aaron reinforces with Iron Man. Then Maxima swings into Iron Man for an uncontested stun thanks to Captain America. Super skrull declares into doc light but Aaron activates The Triskelion (removing 0 cards) to place Sleeper Cells into his hand. he plays it immediately, exhausting wasp, bullseye and Dr. Light to exhaust Super Skrull before his attack is legal. Undaunted, JS sends Lex into Dr. Light bolstered with Mob mentality for another uncontested stun before  exhausting Mxy to Death of Superman to KO Dr. Light.

Game 1 ends with an upset!
HORSE WINS!

    RECOVERY PHASE

    Ultimate Fear -> -2    ...and the Horse you rode in on -> 20


        POSTGAME THOUGHTS


Aaron Thoughts:
That Lex!

JS Thoughts:
I wasn't sure i could keep lex in play but his draws seemed lackluster so it worked out well.




GAME 2

As the loser of match 1, Aaron selects Odds for his initiative

Both players keep.


        TURN 1 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and passes.

JS sets a resource and also passes.

    COMBAT PHASE

Aaron stares blankly into the abyss. JS stares back. Entertained, Chthulhu slow claps.

    RECOVERY PHASE

    Ultimate Fear -> 50    ...and the Horse you rode in on -> 50



        TURN 2 (JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

JS thinks for a moment and reluctantly recruits Atomic Skull after setting his resource.

Aaron sets a resource and recruits Wasp. Activating her to burn for 3 (Removing The Underworld Star, Iron Man, Triskelion, Dr. Sivana and Sleeper Cells)

    COMBAT PHASE

Atomic Skull swings direct for 2.

    RECOVERY PHASE

    Ultimate Fear -> 48    ...and the Horse you rode in on -> 47



        TURN 3 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource, flips up Triskelion, and recruits Dr. Sivana in the support row before flipping up Forbidden Loyalties to team-up S.H.I.E.L.D. and Fearsome Five. Opting to discard an Entangled to place a +1/+1 counter on Dr. Sivana.

JS Sets a resource and flips to reveal warskrull. KOing it to place an Act of Defiance into his row before recruiting Wolverine, skruknucklehead protecting Atomic Skull. He flips up an act of Defiance to team-up Skrull and Revenge Squad.

    COMBAT PHASE

Dr. Sivana swings into wolverine for the stun. JS reinforces with A-Skull. Wasp follows up and trades stuns with Atomic Skull.

    RECOVERY PHASE

Aaron recovers Wasp.
JS recovers Atomic Skull, KOing Wolverine.

    Ultimate Fear -> 47    ...and the Horse you rode in on -> 42



        TURN 4 (JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

JS sets and flips executive privelege, using its effect (Discarding Emil Hamilton) revealing Captain America and a Mob Mentality placing them both into his hand. He sighs and recruits Ruin from his hand, forming him in front of Atomic Skull.

Happy to not see Maxima, Aaron sets a resource and recruits Iron Man, forming him behind Sivana.


    COMBAT PHASE

JS flips up his remaining 2 face down cards Both Acts of Defiance! he teams up skrull with S.H.I.E.L.D. and then teams up Skrull with Fearsome Five. And sends Ruin into Iron Man. Before the attack is legal, Aaron responds playing Liberation Day from his row, (Removing Quicksilver from play) he then chains The Underworld Star playing it from the row (Discarding Lady Deathstrike) he then Chains Wasp, (removing The underworld Star, Sleeper Cells, Clint Barton, Shimmer and Press the attack)and Then chains The Triskelion, activating it (Removing Cover Fire and Bullseye from play)

Triskelion resolves first, placing Entangle into Aaron's hand, Wasp then burns JS for 3, Underworld Star resolves, placing Dr. Light into Aaron's Hand and finaly, Liberation Day, grabs Thor and places it into his hand.

Aaron finally plays Entangle, exhausting Ruin (discarding Thor) preventing the attack from becoming legal.

js then reveals lex in his hand to Atomic Skull's effect to Stun Wasp and passes combat.

Aaron Sends Dr. Sivana into Ruin for an easy stun. Ruin's effect KO's Executive Privelege to place and flip a battle for Metropolis.

    RECOVERY PHASE

JS Recovers Ruin.
Aaron recovers Wasp.

    Ultimate Fear -> 46    ...and the Horse you rode in on -> 35



        TURN 5 (Aaron Initiative)

    DRAW PHASE

Aaron chains Triskelion to the draw (removing Dr. Light) to place Bullseye into his hand.
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and recruits Blade protecting Wasp and Bullseye in his support row next to Wasp.

JS sets reveals and KO's Warskrull to place his 4th and Final Act of Defiance in his resource row, flipping it to team up skrull with the Avengers. And recruits The ever-so-dominating Lex Luthor. Aaron chains to the recruit Bullseye's effect. Stunning Atomic Skull. JS forms Lex behind Ruin.

    COMBAT PHASE

Not wanting to mess around, Aaron sends Iron Man into Emil. Lex Reinforces and Ruin Stuns, triggering his effect, KOing the avengers team-up for a second Battle for Metropolis. Continuing to play it safe, he swings Dr. Sivana, Blade, and Wasp into Lex. Lex stuns back Blade in the mutual stun.

    RECOVERY PHASE

Aaron recovers Blade.
JS recovers Lex, KOing Ruin and Atomic Skull.

    Ultimate Fear -> 43    ...and the Horse you rode in on -> 25



        TURN 6 (JS Initiative)

    DRAW PHASE

Aaron chains triskelion to the draw (removing 0 cards) to place Dr. Light into his hand.
(Both Players draw 2 cards)

    BUILD PHASE

JS sets and flips Executive Privelege, using its effect (Discarding Captain America) to reveal Metallo and Executive Privilege placing them both into JS' hand. he then recruits Captain America, Warskrull and Hope, forming everyone into the front row.

Aaron sets a resource and recruits Dr. Light protecting Iron man. Hope then attacks Dr. Sivana for a stun.

    COMBAT PHASE

JS sends lex Luthor into Dr. Light, stunning Dr. Light (triggering iron man's effect) then sending cap into Iron Man (at 10 ATK) Aaron reinforces with Sivana and Iron Man stuns. War Skrull then attacks direct with three Mob mentality's for 14 before JS passes.

Aaron passes combat.

    RECOVERY PHASE

Dr. Light auto-recovers
Aaron recovers Iron Man, KOing Dr. Sivana.

    Ultimate Fear -> 15    ...and the Horse you rode in on -> 25



        TURN 7 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and recruits Psimon adjacent to Iron Man.

JS sets a resource and  uses Executive Privilege's effect (discarding Warskrull) revealing Mobilize and Brainiac 13, placing Brainiac into his hand and sending mobilize tot he bottom of his deck. he forms Cap and Lex in the support row, protected by warskrull and Hope respectively. He then passes, unable to recruit or play anything due to Psimon's effect.

    COMBAT PHASE

Aaron sends Iron Man into Hope for an easy stun. JS reinforces with Lex. Psimon then swings into Lex. Cap reinforces. Then Aaron activates Bullseye to stun warskrull before Dr. Light swings over Cap.
To follow up Blade swings direct for 5 and Wasp activates to burn for 3, ending the game.

    RECOVERY PHASE

    Ultimate Fear -> 15    ...and the Horse you rode in on -> -2



        POSTGAME THOUGHTS


JS Thoughts:
Psymon destroyed me so hard, i almost scooped right there. Well played.

Aaron Thoughts:
Seems we both want odds in these games. next game will be rough.






GAME 3

Since JS lost last round he selects Odd initiatives.

JS keeps. Aaron Mulligans.



        TURN 1 (JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

JS sets a resource and passes.

Aaron sets a resource and passes.

    COMBAT PHASE

Both players wonder just how much wood a woodchuck CAN chuck.

    RECOVERY PHASE

    Ultimate Fear -> 50    ...and the Horse you rode in on -> 50



        TURN 2 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and recruits Quicksilver.

JS sets a resource and recruits Brainiac 13 in the hidden area front row and flips up Battle for Metropolis.

    COMBAT PHASE

Aaron attacks direct with Quicksilver for 2.

JS attacks and stuns Quicksilver with Brainiac triggering quicksilver going rfp until next turn.

    RECOVERY PHASE

    Ultimate Fear -> 47    ...and the Horse you rode in on -> 48



        TURN 3 (JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

JS recruits Wolverine and free-recruits Mxy (since wolverine has all affiliations) forming them all in the front row.

Aaron sets a resource and Quicksilver returns to play in the front row. Aaron then flips up Triskelion and recruits Dr. Sivana, flipping up Forbidden Loyalties (discarding Dr. Sivana) to team-up S.H.I.E.L.D. and Fearsome Five, placing a +1/+1 counter on Dr. Sivana.

    COMBAT PHASE

JS sends Mxy into Quicksilver stunning and removing it from play before sending Wolverine into Dr. Sivana for a mutual stun before sending Brainiac direct for 3.

    RECOVERY PHASE

JS recovers Wolverine.
Aaron recovers Dr. Sivana.

    Ultimate Fear -> 39    ...and the Horse you rode in on -> 45



        TURN 4 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and recruits Iron man protected by Sivana while Quicksilver returns into play in the front row.

Js sets a resource and recruits Terra-Man before flipping up Blinding Light

    COMBAT PHASE

Aaron sends Dr. Sivana into Wolverine for a mutual stun, triggering iron man's recovery effect. Iron Man attacks Terra-Man for an easy stun. Quicksilver swings into Mxy to return it to JS' hand before exhausting for Clint Barton's cost, removing Terra-Man from play.

JS swings brainiac into Quicksilver for an easy stun removing him from play until Aaron's next build.

    RECOVERY PHASE

Dr. Sivana auto-recovers and gains a +1/+1 counter.
JS recovers Wolverine.

    Ultimate Fear -> 33    ...and the Horse you rode in on -> 37



        TURN 5 (JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

JS sets a resource and flips Battle for Metropolis, then recruits Lex Luthor in the front row beside Wolverine. before playing Mxy up front for free.

Aaron sets a resource and plays Blade in the hidden front row before recruiting Wasp behind him.

    COMBAT PHASE

JS sends brainiac and Mxy into Dr. Sivana. sivana stuns back Brainiac in a mutual stun triggering Iron Man's effect. Wolverine then swings into Quicksilver stunning it while iron Man reinforces. (removing quicksilver from play again) Lex then swings over Iron Man with a Mob mentality played from the row for decent breakthrough on the one-sided stun

Aaron sends Blade into Wolverine for a mutual stun and passes.

    RECOVERY PHASE

Dr. Sivana auto-recovers and gains a +1/+1 counter.

JS recovers Brainiac, KOing Wolverine.
Aaron recovers Iron Man, KOing Blade

    Ultimate Fear -> 14    ...and the Horse you rode in on -> 31



        TURN 6 (Aaron Initiative)


    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and recruits Dr. Light and recruits Life Model Decoy boosting for 0. Quicksilver returns to play. Aaron forms life model protecting Iron Man and Quicksilver protecting Dr. Light while Sivana sits unprotected adjacent to iron Man.

JS sets a resource, revealing Warskrull, KOing it for an Act of Defiance finally teaming-up Skrull and Revenge Squad before recruiting Paibok and Black Bolt. forming his hidden characters in the front row and protecting lex with Paibok while Mxy sits adjacent in the support row.

    COMBAT PHASE

Aaron sends Sivana and Quicksilver into Paibok for a mutual stun with Paiboc stunning Sivana, triggering Iron Man's effect. Dr Light then swings into Mxy returning Mxy to JS' hand before sending him into  Lex. Once legal, JS plays Death of Superman from his hand exhausting Lex to KO Dr. Sivana before settling for a one-sided stun. Wasp then activates to burn JS for 3 (Removing Nick Fury, Cover Fire, Press the attack, Shimmer and Wasp) Aaron then plays Clint Barton's effect from his hand, exhausting Life Model Decoy to remove Lex from the game. Afterwards, he activates Triskelion (removing 0 cards) to grab Clint Barton, playing it from his hand exhausting Iron man, to remove Paibok from the game before finally passing his combat phase.

JS sends Black Bolt into Life Model Decoy for 4 endurance loss (trigering Iron Man's effect) before sending brainiac into Quicksilver for 4 more damage.

    RECOVERY PHASE

Life Model Decoy auto-recovers, gaining a +1/+1 counter

    Ultimate Fear -> 3    ...and the Horse you rode in on -> 20



        TURN 7 (JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

JS sets a resource and flips up executive privilege (discarding captain america) to reveal Blinding Light and Ruin placing them both into JS' hand. He then recruits Mxy for free, followed up with Captain America and Maxima forming everyone in the front row.

Aaron sets a resource, Quicksilver re-enters play in the frobnt row protecting Dr. Light. he activates Wasp, burning JS for 3 (removing Entangle, Bullseye, Clint Barton, The Underworld Star and Shimmer) Dr Light activates, stunning Maxima, then activating Sleeper Cells exhausting Iron Man, Life Model Decoy and Quicksilver to ready Dr. Light. Before activating Triskelion (removing 0 cards) to grab Shimmer. Aaron then plays The Underworld Star from his row (Discarding Shimmer) to fetch Thor, recruiting him and activating his effect. With 16 cards removed from play and 31 still in the deck JS selects to lose 16 Endurance. Aaron then flips up a second triskelion, KOing the first to uniqueness, activating it (removing 0 cards) to fetch Press the attack. and immediately playing it to ready Thor for another activation for 17 endurance loss to JS. Finally, Dr. Light activates, stunning Captain America.

At the end of the build, JS activates Brainiac's effect to drop Dr. Light's DEF by 7.

    COMBAT PHASE

JS sends Mxy into Dr. Light for a stun and Black Bolt swings into Quicksilver for a mutual stun.


    RECOVERY PHASE

    Ultimate Fear -> -8    ...and the Horse you rode in on -> -24


        ULTIMATE FEAR WINS THE SPRINGTIME SMACKDOWN!



        POSTGAME THOUGHTS


JS Thoughts:
Both of us seemed to miss everything this last game, No team-up until turn 6 really cramped any early effectiveness Cap might have given me. Even with only a few Wasp activations Thor still hurts. A really fun game overall!

Aaron Thoughts:
Bad hands with timely KO options was enough to push the game in my favor and after barely squeaking by turn 6 on 3 endurance was able to secure some Thor activations. it was extremely interesting to see just how badly Lex shuts down this build.

Sunday, March 22, 2015

The Springtime Smackdown Finals: The matchup

With a best of three final, at first glance, it would seem that Ultimate Fear holds a decisive advantage, however, lets take a closer look at what both decks need to accomplish in order to succeed.

-Ultimate Fear- has a little bit of everything. A fantastic stall option, solid searchability, access to out of combat stuns, and a potent lategame win condition. With access to Clint Barton the build can remove any major threats to it's varying engines, and with several hidden options, Ultimate Fear can nerf Horse's early game giving it no characters to benefit from its team-up or an early Captain America. However, missed early drops will hurt Fear badly. If fear can make it to turn 7, it stands a solid chance to win.

-...and the Horse you rode in on-  has some insane early game ramping bolstered by two gamebreaking Lex Luthors. Lex literally shuts down every character effect Fear brings to bear. If Horse can get Lex into play, and keep him alive, the game will then be decided on who can out-bully the other, and bullying is what Horse does best.

The game results will be up tonight. followed shortly afterwards with the written batreps and (Hopefully) i'll have a prepped video for you all soon.

To the betters out there, Good Luck!

Wednesday, February 25, 2015

Semifinals Match report and betting pool update!



The semifinals proved to feature some really fun and exiting plays, but in the end, there could only be 2 winners:

Match 4AC
Burial Grounds entered this round, far and away the underdog favorite. It even seemed to have an early advantage until Steph chained a double Liberation Day to a Triskelion activation to ensure she'd be using those Trisks for the next few turns. On a defensive turn 6, Dr. light stopped a potentially fatal amount of attack pumps before Thor coupled with some favorable trades, sealed the game.
Secret Six Burial Grounds -> -18    Ultimate Fear -> 22


Match 4AD
 With its remarkable access to KO effects Thunderworld was easily favored to take the win, however with a fortunate coin toss, Horse managed to secure odd initiatives and proceeded to... curve out. Dealing some heavy damage with its direct attacks throught the early game, Thunderworld was forced to rely on some... unique interactions to stay above 0 endurance but in the end, Horse managed to pull out the win.
...and the Horse you Rode in on -> 10    Thunderworld -> -8 


With that, here are our updated betting pool leaders:


JSeb De L'aigle
-26pts

Luca Invernizz
-23pts

Joseph Clark
-22pts

Robert Snyder
-20pts

Vern Le
-18pts

Hesed Ramos
-16pts

John Viola
-15pts
Brian Foley
-15pts

Peter Hoettels
-13pts
Daniel Lanier
-13pts

Luke Johnson
-12pts

David Clement
- 9pts

Joseph Sanchez
- 6pts

DJ Foley
- 5pts

Glen D Preston
- 3pts

Jerry Donahue
- 1pts
John Hornung
- 1pts


So the finals will be:
 Ultimate Fear   VS  ...and the Horse you rode in on
The finals will be a best of 3 event. Naturally this opens some new variables for the betting options which will be explained later as we get closer to  playing the games out. (we intend to record them with subtitled play-by-plays)

SEMFINALS - Match 4AC - Secret Six Burial Grounds VS Ultimate Fear


Secret Six Burial Grounds
- Mark
VS
Ultimate Fear
- Steph



Steph wins the flip and elects to take odd initiatives.

mark Keeps. Steph mulligans.

        TURN 1 (Steph Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Steph sets a resource and passes her build.

Mark sets a resource and recruits Dr. Polaris in the hidden area.

    COMBAT PHASE

Steph has no characters and passes combat.

Mark swings direct for 1.

    RECOVERY PHASE

    Secret Six Burial Grounds -> 50    Ultimate Fear -> 49



        TURN 2 (Mark Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Mark sets a resource and recruits Chemo in the hidden area.

Steph sets a resource and recruits Wasp. activating her effect to burn Mark for 3 (Removing 2x Clint Barton, quicksilver, Dr. Sivana and Liberation Day)

    COMBAT PHASE

Mark swings direct with chemo and polaris for 2.

Steph passes.

    RECOVERY PHASE

    Secret Six Burial Grounds -> 47    Ultimate Fear -> 47



        TURN 3 (Steph Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Steph sets a resource and recruits Dr. Sivana in the visible area.

Mark sets a resource and flips up Master Plan from his row, discarding Deadshot for Master Plan's effect before electing to recruit poison Ivy from his hand rather than recruit from his KO pile. he then exhausts Ivy to place Deadshot into his hidden area.

    COMBAT PHASE

Steph swings Dr Sivana into Poison ivy, passing Once legal. Mark responds powering up Ivy. Steph responds flipping up triskelion, and chaining the Underworld star (Discarding Shimmer) mark immediately activates Chemo's effect, KOing it to replace Triskelion. Steph responds playing Liberation day from her Row (Removing from play Clint Barton) and then chains another another Liberation day from her hand (Removing Thor) before finally chaining Triskelion's effect (Removing Cover Fire). The substantial chain resolves:
Triskelion grabs Clint Barton, Lib day grabs a Triskelion (It has the version Ultimates!) the other Lib day, grabs another Triskelion, placing it into her hand. Chemo's effect resolves, replacing Triskelion, and finally Underworld Star resolves, placing Dr. Sivana into her hand. where she powers up her attacker.
Mark has no follow-up and Ivy stuns.

Steph plays Clint from her hand, removing it from play and exhausting Wasp to remove Ivy from play. Mark passes.

    RECOVERY PHASE

    Secret Six Burial Grounds -> 44    Ultimate Fear -> 49



        TURN 4 (Mark Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Mark sets a resource and flips Hidden HQ, activating it (Sending Ragdoll to the KO pile) before playing his recently set Forced Conscription from his row (Sending Slaughter Swamp, Dr. Sivana and straight to the grave, returning Poison Ivy to his hand and recruiting her in teh visible front row.

Steph sets a resource, reservist recruiting Blade from her row into the hidden area protecting Wasp replacing the resource with one from her hand.

    COMBAT PHASE

Ivy puts Chemo into the hidden front row.

Mark attacks with Deadshot into Dr. Sivana, playing path of destruction from his hand. Steph passes and the both stun. Then he sends Polaris and Chemo direct for 2, before attacking direct with Ivy for 4.

Steph responds sending Blade into Chemo for an easy stun. playing Clint barton's effect from the hand, to remove Chemo from the game.

    RECOVERY PHASE

Mark recovers Deadshot.
Steph recovers Dr. Sivana

    Secret Six Burial Grounds -> 38    Ultimate Fear -> 40



        TURN 5 (Steph Initiative)

    DRAW PHASE
Steph chains Wasp's burn effect to the draw,(removing iron Man, Lady Deathstrike, The Underworld Star, Forbidden Loyalties and Quicksliver) then chaining Triskelion (Removing Blade from play) placing Forbidden Loyalties into her hand.

Mark responds with HIdden HQ before the draw. (Sending Hidden HQ to the Ko pile)
(Both Players draw 2 cards)

    BUILD PHASE

Steph sets and flips Forbidden Loyalties (Opting not to discard) teaming up S.H.I.E.L.D. and Fearsome Five. recruiting Shimmer protecting Dr. Sivana, and Nick Fury adjacent to Sivana inteh support row.

Mark sets a resource, flipping up Straight to the Grave (sending Black Manta and Path of Destruction to his KO pile.) And then plays a second one from his hand (Sending Chemo and Path of Destruction to the KO pile.) before discarding Chemo to Master Plan's effect, recruiting Black Manta from the KO pile. Forming it behind Poison Ivy.

    COMBAT PHASE

Ivy places Chemo into play in the hidden area.

Steph activates Shimmer, exhausting all five of mark's characters, he KO's Chemo spitefully replacing Triskelion. and declares Nick Fury into Poison Ivy. Once legal, using his effect (removing Forbidden Loyalties, 2x wasp, sleeper cells, and iron Man) to be unstunnable this attack. Stunning Ivy easily. Then Blade and Sivana Team attack Black Manta. Mark uses Black Manta's effect to place a Path of Destruction into his hand before stunning back Blade.

    RECOVERY PHASE

Steph recovers Blade.
Mark recovers Black Manta, KOing Poison Ivy.

    Secret Six Burial Grounds -> 23    Ultimate Fear -> 37



        TURN 6 (Mark Initiative)

    DRAW PHASE
Mark chains Hidden HQ to the draw (sending Dr. Polaris to the KO pile)
(Both Players draw 2 cards)

    BUILD PHASE

Mark sets a resource and recruits Poison Ivy protecting Black Manta, he discards Deadshot to Master Plan's effect, recruiting Chemo into his hidden front row protecting Deadshot.

Steph sets a resource, playing The Underworld Star from her row. (Discarding Bullseye) She then flips and chains Triskelion's effect (removing 0 cards) to place Sleeper Cells into her hand before resolving her search placing Dr. Light into her hand and recruiting him protecting Nick Fury.

    COMBAT PHASE

Poison Ivy places Chemo into Mark's hidden front row protecting Dr. Polaris.

Mark declares Dr. Polaris into Dr. Sivana. once legal, playing path of destruction from his resource row, chaining Chemo's effect KOing chemo to replace it for a +8ATK pump. Steph reinforces with Nick Fury and allows the mutual stun. Next Deadshot declares into Dr. Light. Once Legal, mark plays his final Path of destruction from his row, chaining Chemo #2 to replace it for a +10ATK pump. Steph thinks for a while before finally activating Dr. Light, targetting Black Manta. Black Manta responds, to fetch a path of destruction, and Steph plays Sleeper Cells exhausting Blade, Wasp and Shimmer to ready Dr. Light, activating him a second time to stun Deadshot out of the attack. Mark then sends Poison Ivy into Shimmer playing Path for +8.

    RECOVERY PHASE

Mark recovers Black Manta, KOing Deadshot and Dr. Polaris.
Steph recovers Shimmer, KOing Dr. Sivana.

    Secret Six Burial Grounds -> 14    Ultimate Fear -> 22



        TURN 7 (Steph Initiative)


    DRAW PHASE
Steph chains Triskelion to the draw (Removing 0 cards) to place Thor into her hand.
Mark chains Hidden HQ to the draw. (sending Deadshot to the KO pile)
(Both Players draw 2 cards)

    BUILD PHASE

Steph sets a resource and recruits Thor Behind Shimmer and passes.

Mark sets a resource and recruits Ragdoll and Catman. Exhausting Ivy to place deadshot into play from his effect.

    COMBAT PHASE

Ivy places Chemo into play in the hidden front row.

Steph activates Shimmer, exhausting Mark's Board and activates Thor, with 22 cards left in her deck and 20 cards removed from the game, Mark selects the RFP pile and burns for 20. Dr. Light activates to stun Black Manta. Nick Fury attacks Poison Ivy, Once legal, using his effect to be unstunnable. (Removing Iron Man, Wasp, Forbidden Loyalties, Lady Deathstrike and Dr. Light) stunning Ivy. Wasp then activates for 3 burn. (Removing The Underworld Star, Life Model decoy, Psimon, Bullseye, and Shimmer)

It's all over!

    RECOVERY PHASE

    Secret Six Burial Grounds -> -18    Ultimate Fear -> 22


        Ultimate Fear advances to the finals!


        POSTGAME THOUGHTS


Mark Thoughts:
"Being stuck playing evens, all I could hope for was Starving her from Triskelions, and hoping to see her missing Dr. Light on 6. It didn't happen though, and what could have been 28 ATK worth of Path of Destructions became 8. Funny story though, missing my teamups really didn't affect anything I wanted to do this game! Haha! Using the Liberation days to load up on Triskelion's was a pretty shnazzy way to play around Chemo."

Steph Thoughts:
"Normally I have fun playing this deck, but this game made my head hurt. I felt like the entire game was a chain and keeping that straight can be rough."