Monday, August 31, 2020

Betting Pool Final results!

 Ah yes. There can only be one.


With a fantastic points score to secure his lead, it was Seb De L'Aigle that held off the surging advances to land himself some sweet loot! Expect a banner update dedicated to the whims of our new Champ!


Except it wont. It's definately going to be Seb.


Also a pile of Super Skrulls will be sent to those that participated! Thanks so much! I'll be PMing you for good mailing addy's but expect snail mail unless you wish to cover international tracked shipping prices.

 


 
                                                    *****FINAL STANDINGS*****

1ST - Seb De L'Aigle - to win = Unjust Fear (Eliminated)
126 pts (this week 45)

2ND - Boris Karetny - to win = BKKO (Eliminated)
113 pts (this week 45)

3RD - Jonathan Brami - to win = Brostat-X (Eliminated)
110 pts (this week 40)

4TH - Eric Isabedra - to win = Brostat-X (Eliminated)
107 pts (this week 40)

Mark Smith - to win- IMMORTALS (Eliminated)
79 pts (this week 15)

Walter Alvarado - to win = HellKnights (Eliminated)
64 pts (this week 0)

Charles Burke - to win = BKKO (Eliminated)
43 pts (this week 0)

Adam Miller - to win = Gods Matter (Eliminated)
36 pts (this week 0)

Joseph Clarke - to win = Secretly Wolverine (Eliminated)
12 pts (this week 0)

Haam Iam - to Win = BKKO (Eliminated)
11 pts (this week 0)

Benjamin Brozene - to win = HellKnights (Eliminated)
11 pts (this week 0)

Scott Hamilton
0pts  (this week 0)                             


                        *******FINALS WEEK SCORING METRICS REVIEW*******

Call the Finals Champion! = 5 pts
Call the 3rd place tiebreak winner! = 5 pts
Call how many games the best of three final ends with: = 5 pts
Call the spread of the finals last game within 5 endurance = 5 pts
Call the spread of the tiebreak match within 5 endurance = 5pts
Call the turn the last Finals game ends on = 5 pts
Call the turn the tiebreak game ends on = 5 pts
Call who wins the Finals diceroll = 5 pts
Call who wins the Tiebreak diceroll = 5 pts

BONUSES!

Call the FINAL SCORE PERFECTLY on any game played = 30pts
Call who deals first blood damage in the Finals = 5 pts
Call who deals first blood damage in the Tiebreak = 5 pts
Perfect pick both match winners = 10 pts
Perfect pick both dice rolls = 10 pts

****MATCH RESULTS****

- FINALS: WEE -VS Dark Magic
Wee wins diceroll
game 1 -  37 to  0 (WEE deals first blood)
game 2 - -10 to 22
game 3 -  36 to -5 (final spread: 41 pts)
concluded on turn 5

- TIEBREAK - 3rd place BO1: BroStat-X -VS- Devourer of Speed
Devourer wins diceroll
BroStat-X deals first blood
Final score of 1 - -18 (final spread: 19 points)
game concluded on turn 5

The Postgame Report: The Finals concluded

 All good things...


Its been 8 weeks, and what began as 32 randomly assigned teams became one.

The one.
It is an odd compulsion to bust out some ridiculous event every few years, and thoroughly exhaust myself writing match reports and organizing and maintaining betting pools, but I credit that to a fantastic game and an even better community. According to all reports, the game known as VS System is long dead.

I'm just so happy our community didn't get that memo. Something about this game soothes the soul.

Thanks for supporting the creative outlets of a dude that just wont let go!
I truly hope you enjoyed this. I know I did.

Long live VS!


*******

 

In case it isn't completely obvious, *SPOILERS AHEAD* 

So before I get into it:

SEE THE FINALS BO3 MATCH REPORT

SEE THE 3RD PLACE TIEBREAK MATCH REPORT

So go ahead and read up on those if you wish.


ok.


That was your shot.
Spoiler-time!


FINALS RESULTS:

WEE DEFEATS Dark Magic
2 games to 1

with game 3 concluding on turn 5, with a final score of: 
36  to  -5


3RD PLACE TIEBREAK RESULT:

BroStat-X  DEFEATS  Devourer of Speed 
on turn 5
with a final score of:
1  to  -18


Expect to see a follow-up post resolving our betting pool winners soon!

SEE THE COMPLETED FINALS BRACKET



THE FINALS: WEE -VS- Dark Magic

 
WEE
Pilot: Aaron Mead

-VS-

Dark Magic
Pilot: Darius Thatcher


-GAME ONE-




WEE Wins the Roll and elects to take odds.

Neither player mulligans.


        TURN 1 (Aaron Initiative)

    DRAW PHASE

(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and recruits Crippler in his support row and passes.

Darius sets a resource and recruits Nightmaster into his front row and passes.

    COMBAT PHASE

Aaron declares Crippler into Nightmaster, once legal Darius flips up Total Anarchy.
Both players pass into a mutual stun.
Both characters KO.

    RECOVERY PHASE


WEE -> 49  Dark Magic -> 48



        TURN 2 (Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Darius sets a resource and recruits Jared Stevens <> Fate.

Aaron sets a resource and recruits Chen in the hidden area.

    COMBAT PHASE

Jared swings direct for 3 and Darius passes.

Aaron exhausts Chen for Powell's effect (getting a bounty hunt) and passes.

    RECOVERY PHASE
all characters ready.

WEE -> 46  Dark Magic -> 48


        TURN 3 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets ans flips up bounty hunt and recruits Man-eater into his front row before passing.

Darius sets a resource and recruits Ilsa in his support row protected by Jared and passes.

    COMBAT PHASE

Aaron activates Man-Hunter's efect to target Ilsa, and then declares Man-eater into her. Once legal, discarding a chen to Chen's effect to power-up Man-Eater to a 6/5 and passes.
Darius thinks for a while, and elects to activate Ilsa's ability, exhausting her (discarding a Conclave) to fetch new and Improved. He then passes.
Ilsa Stuns and KOS to anarchy.
Bounty hunt gains a counter.
Aaron then sends Chen into Jared. Both players pass for a mutual stun, and both KO to Total Anarchy.
Bounty hunt gains another counter.
Aaron removes 2 bounty hunt counters to draw 2 cards before passing.

Darius passes.


    RECOVERY PHASE

Man-eater readies.

WEE -> 44  Dark Magic -> 41



        TURN 4 (Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Darius sets and flips New and Improved and recruits Grigori Rasputin into his front row, he then passes.

Aaron sets a resource, and flips up a rowed Mobilize (Discarding a Blind-Sided) to fetch Goldface, recruiting it in his front row (discarding 2x Fatality as an additional cost) he then recruits Capture net onto Man-eater and forms it -protected, behind Goldface before passing to combat.

    COMBAT PHASE

Darius laments his lack of flight, and sends Grigori into Goldface, once legal, playing a rowed Beatdown on him for +5 ATK. Aaron opts to not reinforce and both characters stun.
Aaron then activates man-eater's capture net to spin Grigori back to Darius' hand proccing two bounty counters to once more draw 2 cards.

Both players pass.

    RECOVERY PHASE

Aaron recovers Goldface.

WEE -> 37  Dark Magic -> 37




        TURN 5 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and flips up a mobilize, (Discarding Powell) to fetch Major Force, then recruits Major force into his front row, protecting Man-eater and moving goldface into his support row adjacent to the 3 drop. He passes.

Darius sets a resource, recruiting Blue Devil, big blue. It's effect triggers and he loses 4 endurance. he shrugs and passes.
    "Hard lock to get out of."
    "That's the idea."

    COMBAT PHASE

Aaron declares Goldface into Blue Devil, once legal using Goldface's effect to KO a rowed Mobilize for +2/+2 and passing as an 11/11 attacker.
Darius powers up (Discarding a 2 cost blue devil)
Aaron responds, flipping up a rowed Empire of Tears, electing to KO two resources (A face down Powell and the face up Mobilize) leaving him with 2 resources, and activates Empire of Tears to grand Goldface another +2/+2. Both players pass and Blue Devil stuns with 2 breakthrough.
Aaron activates Man-Eater's net returning Blue Devil to Darius' hand for another 2 bounty counters and immediately spends them to draw 2 cards.
Blue Devil triggers and Darius gains 8 endurance.
Major force swings direct for 12.
Aaron passes.

Darius passes.

    RECOVERY PHASE
All characters ready.

WEE -> 37  Dark Magic -> 22



        TURN 6 (Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Darius sets a resource and recruits his Nightmaster 1 drop. Then KO's it to New and Improved, then recruiting the Demon slayer, entering with 2 +1/+1 counters for 11/11 and passes.
 
Aaron sets a resource and recruits Fatality. Forming her protected by Goldface, and keeping Man-Eater protected by Major Force. before passing to combat.

    COMBAT PHASE

Darius passes combat.
 
Aaron sends Goldface into Nightmaster. Once legal, he activates Empire of tears for +2/+2, and then flips up and activates a rowed Stryker's Island. activating it for another +2 ATK. Finally he uses Goldface's effect to KO Stryker's island for another +2/+2 passing at 15/13.
Darius plays a rowed Abjuration, paying 5 endurance for +3 DEF, (since it is ongoing fatality cant negate this) and powers up for 12/15 and goes into the tank. He then plays a rowed Mobilize (discarding Jared Stevens) which is promptly degated by Fatality (KO-ing Bounty hunt leaving 1 resource) And Nightmaster stuns.

Aaron activates his catcher's mitt to spin nightmaster since his man-Eater has no range anyway, and sends fatality direct for 3, powering her up, before sending the 13/13 major force direct.

"That damn power-up."
Both players pass.

    RECOVERY PHASE
Abjuration triggers gaining 5 endurance. But it isn't enough... barely.

WEE  DEFEATS  Dark Magic
in Game One

37  -to-  0



-GAME TWO-


Darius opts to take odds for game two.

Mulligan


        TURN 1 (Darius Initiative)

    DRAW PHASE

(Both Players draw 2 cards)

    BUILD PHASE

Darius sets a resource and recruits Nightmaster, jim rook, then passes.

Aaron sets a resource and passes.

    COMBAT PHASE

Nightmaster swings direct for 2. both players pass.

    RECOVERY PHASE


WEE -> 48  Dark Magic -> 50



        TURN 2 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and recruits Chen in his visible support row, then passes.

Darius sets a resource, recruiting Blue Devil, dan cassidy. His effect triggers and Darius loses 4 endurance.

    COMBAT PHASE

Aaron flips up a rowed Prison Planet and sends Chen into Nightmaster at 5/2. both players pass and both characters stun.

Darius sends Ble Devil direct for 4.

    RECOVERY PHASE
Aaron recovers Chen.
Darius recovers Nightmaster.

WEE -> 42  Dark Magic -> 41


        TURN 3 (Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Darius sets a resource and recruits Zatanna, magical manipulator, protecting Blue Devil with Nightmaster adjacent to her.

Darius sets a resource and recruits Battlestar into his front row protecting Chen. then passing.

    COMBAT PHASE

Darius sends Zatanna and Nightmaster into Battlestar, forcing a trade with the two three drops. He then continues with Blue Devil into Chen for another mutual and passes.

Aaron Passes.

    RECOVERY PHASE

Darius recovers Zatanna, KOing Blue Devil, triggering his effect to gain 6 endurance.
Aaron recovers Battlestar, KOing Chen.

WEE -> 35  Dark Magic -> 42



        TURN 4 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and recruits Goldface (discarding a Crippler and a Man-eater) forming it into his front row, protecting Battlestar.

Darius sets a resource and recruits Grigori rasputin into his front row, forming Nightmaster protecting Zatanna and passes to combat.

    COMBAT PHASE

Aaron sends Battlestar into Nightmaster.
Darius reinforces with Zatanna, and Nightmaster stuns.
Aaron continues with Goldface into Grigori and flips and activates Strykers Island for +2 ATK leaving Goldface at 13/9. for a one sided stun.

Both pass to recovery.

    RECOVERY PHASE

Darius recovers Grigori, KOing Nightmaster.

WEE -> 35  Dark Magic -> 31




        TURN 5 (Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Darius plays Wake the Devil, opting to rearrange the 3 cards then drawing one. He then sets a resource and recruitd Blue Devil, big blue, losing 4 endurance from its effect and forms it behind Grigori before passing.

Aaron sets and flips Bounty Hunt, then plays a rowed Mobilize (discarding Chen) to fetch Major Force, he then recruits Major Force into his support row, moving Goldface to protect Battlestar and passes.

    COMBAT PHASE

Darius declares Blue Devil into Major Force. passing once legal.
Aaron flips up Empire of Tears, (KOing a Mobilize and the Bounty hunt as an additional cost) leaving Major Force at 11/11.
Darius plays a rowed Savage Beatdown.
Aaron exhausts Major Force for Powell's effect, removing it from play to fetch a Bounty Hunt, then passes for the mutual stun.
Darius pays 5 endurance for Grigori, KOing Major Force, before declaring a team attack into Goldface with Grigori and Zatanna.
Aaron activates Empire of Tears for+2/+2 then KO's Empire to Goldface's effect for another +2/+2, bricking the attack and passes. Darius responds with 2 zatanna power-ups to ensure the stun. Both players pass. Grigori stuns. as does Goldface.

Aaron sends battlestar into Zatanna. Once legal he activates Stryker's Island for +2 ATK.
Darius flips up a rowed Abjuration, paying 5 for +3 DEF, but zatanna's 8 DEF still falls to battlestar's 9 ATK.

    RECOVERY PHASE
Abjuration triggers, Gaining Darius 5 Endurance.
Darius recovers Blue Devil. KOing Grigori and Zatanna.
Aaron recovers Goldface.

WEE -> 50  Dark Magic -> 50



        TURN 6 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource, recruiting Man-Eater into his front row, and passing.
Darius sets a resource, and plays Wake the Devil, opting to place all three cards on the bottom of his deck and drawing a card. he then recruits June Moon, bad witch, protected by Blue Devil and they both pass to combat.

    COMBAT PHASE

Aaron activates Man-Eater's free effect to target June Moon. And then declares Goldface into her. Once legal he flips up Bounty Hunt and activates Stryker's Island for +3 ATK before passing.
Darius, stuck at 13 endurance is clearly reluctant to activate June Moon and goes into the tank.
    "This could be interesting."
Darius plays a Savage beatdown from his hand, targeting Aaron's attacking Goldface, then plays a rowed Conclave, paying 4 endurance to negate the beatdown.
    "haha Wow man. sneaky."
Darius then activates June Moon to stun Goldface with no penalty, now at 9 endurance. Aaron passes, Goldface stuns. With prison planet up and no ability to team swing, he passes combat.

Darius Declares Blue Devil into Man-Eater. Once legal, he flips up Total Anarchy and passes. Man-eater stuns and is KO'd.

    RECOVERY PHASE
Abjuration triggers, gaining 5 endurance.
Aaron recovers Goldface.

WEE -> 14  Dark Magic -> 14



        TURN 7 (Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Darius sets a resource and plays Wake the Devil from his hand placing 1 card on the bottom of his deck and rearranging the rest on top before drawing a card. He then plays a mobilize from his hand (discarding an Accept your destiny) to fetch Shazaam, recruiting it into his support row and passing.

Aaron sets a resource, and recruits Powell and Fatality, forming Fatality behind Goldface and Battlestar behind Powell.

    COMBAT PHASE

Darius sends Shazaam into Goldface. Goldface KO's Prison Planet for +2/+2 and reinforces him with Fatality. next June Moon flies into Battlestar for a one-sided stun, then sends Blue Devil to do the same with Powell before KOing Blue Devil to his rowed New and Improved to gain 8

    RECOVERY PHASE
Endurance too high for abjuration to trigger.


WEE  DEFEATED BY Dark Magic
in Game Two
-10  -to-  22


This is it. for all the glory. All the marbles. and HELLA bragging rights!
Off to game 3 we go!
-GAME THREE-



Aaron selects odds.

Mulligan


        TURN 1 (Aaron Initiative)

    DRAW PHASE

(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and recruits Crippler in his support row.

Darius sets a resource and passes.

    COMBAT PHASE

Aaron flips up Prison Planet and attacks direct for 4.

Both players pass.

    RECOVERY PHASE


WEE -> 50  Dark Magic -> 46



        TURN 2 (Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Darius sets a resource and recruits Blue Devil before passing his build.
Blue Devil triggers, and Darius loses 4 endurance.

Aaron sets a resource and recruits Fatality, forming Crippler protecting her.

    COMBAT PHASE

Darius sends Blue Devil into Crippler.
Aaron pays 2 of Cripplers ATK and passes to the mutual stun triggering Cripplers effect.
Darius passes combat.

Aaron declares Fatality direct for 5

    RECOVERY PHASE
Darius recovers Blue Devil, but Crippler prevents Blue Devil from readying.
Aaron recovers Crippler.

WEE -> 47 Dark Magic -> 35


        TURN 3 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and recruits Battlestar, forming it to protect Fatality with Crippler formed adjacent to her. he then recruits a Capture Net onto Fatality and passes.

Darius sets and flips Wake the Devil, placing 2 cards on the bottom of his deck, one on the top and drawing a card. he then recruits Zatanna forming her behind the exhausted Blue Devil and passes.

    COMBAT PHASE

Aaron sends Crippler into Blue Devil, once legal, paying 2 ATK and passing. Both players pass into a mutual stun and Crippler triggers.
Next, Aaron sends Battlestar into Zatanna at 7/5, passing once legal.
Darius flips an Abjuration, paying 5 endurance putting her at +3 DEF, triggering her effect. he elects to pay 3 to draw a card for her ability. as she manages to brick the attack.
Aaron passes Combat.

Darius elects to also pass.
Aaron activates Capture Net on Blue Devil, chaining the flip of a Bounty hunt.
Blue devil returns to Darius' hand, proccing 6 endurance gain, and Aaron immediately spends the 2 bounty counters to draw 2 cards.

    RECOVERY PHASE

Abjuration does not trigger.
Aaron recovers Crippler.

WEE -> 46  Dark Magic -> 31



        TURN 4 (Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Darius plays Wake the Devil from his hand, placing 1 card on the bottom, 2 on the top and drawing a card, then sets a resource. and recruits the Mad Monk protecting Zatanna and passes.

Aaron sets a resource, and recriuts Goldface (Discarding the Shark and Powell) and forms Goldface protecting Fatality, while Crippler protects Battlestar.

They both pass to combat.

    COMBAT PHASE

Darius declares Zatanna into Goldface, once legal, playing a savage beatdown for 9 ATK.
Aaron goes into the tank, clearly debating if he should pop resources to try to brick or kiss goldface goodbye.
he plays a rowed Mobilize (Discarding Blind-Sided) and chains Fatality's effect, KO ing the mobilize resource to negate the played beatdown. The mobilize resolves, and Aaron fetches Sinestro, corrupted by the ring. Darius then adds another beatdown to the mix, flipping it up from his resource row.
    "Can't do that... Battlestar."
    "Oh shit."
The beatdown goes back facedown. Both players pass and Zatanna is stunned.
Darius then sends Grigori into Crippler for a one-sided stun and pays 1 endurance to ko it before passing his combat.

Aaron sends Goldface into Grigori for an uncontested stun. Following up with Battlestar swinging direct for 7. He activates Fatality's Capture Net to spin Grigori land 2 counters and immediately spend them to draw 2 cards before passing.

    RECOVERY PHASE

Abjuration fails to trigger.
Darius recovers Zatanna.

WEE -> 40  Dark Magic -> 14




        TURN 5 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource, and plays Mobilize (discarding Sinestro)
Darius plays The Conclave from his hand to negate the search paying 4 endurance.
    "Bummer."
Aaron then recruits Man-Eater protecting Battlestar followed by The Shark, also in his support row unprotected before equipping a capture net onto the Shark. He then passes his build.

Darius sets a resource and  pays 3 for Nightmaster (1) alt cost flipping up New and Improved to KO it, he then pays 3 again, oncemore KOing the 1 drop before recruiting ightmaster Demon Hunter protecting Zatanna at 13/13 and passing.

    COMBAT PHASE

    "Not looking good for you."
Aaron uses Man-eater's effect to target the protected Zatanna and sends Goldface into her. Once legal, KOing the rowed mobilize to Goldface's effect for a swing of 13 into her 5.
Darius KOs her to new and Improved. Goldface readies.
    "Huh. Using the Prison Planet against me."
    "No team swings for you... I think?"
Aaron shrugs and flips up Empire of tears, KOing Prison Planet and Bounty hunt. Then declares Goldface and Man-eater team swinging into Nightmaster.
    "That will do it." Darius passes stunning back Goldface.
Aaron continues direct with Fatality, Battlestar and The Shark for 9.

Both players pass to recovery.

    RECOVERY PHASE
Abjuration triggers, gaining 5 endurance. But it isn't enough.

WEE  DEFEATS  Dark Magic
in Game Three
36  -to-  -5
to win the series 2 games to 1!

Postgame Thoughts:

Aaron:
WEE is a beast and I think its a new fave for the BYOTT format. I'm going to build it for sure!
MVP in this series was battlestar, LowKey lockdown on big turns is gamebreaking.

Darius:
God-damned Battlestar. Definately one of those characters you just wiff on noticing his effect entirely until it kills you with a "gatcha!". Second place for this list isn't a bad time at all. It was ironic to me that focusing the anarchy play in game 1 is largely why I lost that game. It won me the TNNB matchup but WEE was just soo big up the curve, it basically was HIS board to control. You can't give away a win like that in the final and expect it to go your way.


 
And with that, our Summer of Love Champion is crowned! Stay tuned for the LAST Postgame report of the event to wrap-up our betting pool scores and winners!
 

 

THIRD PLACE TIEBREAK: BroStat-X -VS- Devourer of Speed


BroStat-X
pilot: JS

-VS-

Devourer of Speed
pilot: Wes


 

 Devourer of Speed wins the roll and takes even initiatives

JS mulligans, Wes keeps


        TURN 1 (JS Initiative)

    DRAW PHASE

(Both Players draw 2 cards)

    BUILD PHASE

JS sets a resource, and recruits Doop, forward observer and passes.

Wes sets a resource, and passes.

    COMBAT PHASE

Js flips up The New Brotherhood and swings direct for 3, proccing Doops for another 1 endurance loss.

Both players pass to recovery.

    RECOVERY PHASE


BroStat-X -> 50  Devourer of Speed -> 46



        TURN 2 (Wes Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Wes sets a resource and recruits Silver Surfer. he activates its effect (Placing a Savage Beatdown to the top of his deck) and passes.

JS sets a resource, and recruits Gin Genie in his visible front row and passes.

    COMBAT PHASE

Wes passes combat.

JS declares Gin Genie into Silver Surfer. Once legal, flipping up a second TNB.
    "Jesus Christ man."
    "It isn't going to get any better either."
Both players pass into a mutual stun. Doop procs an extra damage. JS elects not to use Gin genie's effect.
Doop swings direct for 5, and procs again for 1 more. Both pass to recovery.

    RECOVERY PHASE
Wes recovers Silver Surfer.
JS recovers Gin Genie

BroStat-X -> 48  Devourer of Speed -> 33


        TURN 3 (JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

JS sets a resource and recruits Senyaka forming it protected by Gin Genie.

Wes sets a resource and places Silver Surfers' Board onto Silver Surfer, and recruiting XS, forming her in the front row. He activates the surfboard to place a counter on the surfer and moves him to the hidden area. He then activates silver surfer, to grab Alias Investigations and place it on top of his deck before passing to combat.

    COMBAT PHASE

JS sends Gin genie into XS for a mutual stun. Doop procs for 1 additional damage.
Senyaka continues direct for 9. Doop again triggers for 1 more damage
Then Doop goes direct for 5 once more proccing his bonus damage.
Js passes.

Wes passes.

    RECOVERY PHASE

JS recovers Gin Genie.
Wes recovers XS

BroStat-X -> 46  Devourer of Speed -> 12



        TURN 4 (Wes Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Wes sets a resource and flips up Alias Investigations. He activates Silver Surfer to place Morg on the top of his deck and then activates Alias to rally for a character, clearly succeeding. he then Recruits Morg Protected by XS, then he activates the surfboard toplace a cosmic counter onto XS. Then passes his turn.

JS sets a resource, reveals a spoor in his row and recruits the reservist, triggering senyaka's burn for 2.
Spoor enters play and JS replaces the resource with a card from hand and forms him protecting Senyaka. Moving Gin Genie to his support row.

    COMBAT PHASE

Wes sends Morg into Senyaka for a mutual stun. JS doesn't reinforce.
With a score of 40 to 8 Wes doesn't have the luxury of making it to turn 6. Wes plays Flametrap from his hand (discarding barry Allen 4, and wally West 5) to stun his own Surfer, Doop, and Gin Genie.
He then declares XS into Senyaka. Once legal, playing two rowed Beatdowns, and using XS' ability to remove her cosmic counter to ready her. he then plays Team tactics from his hand exhausting XS to her own swing sending 28 atk over Senyaka for a mutual stun.

Both players pass to recovery.

    RECOVERY PHASE

Wes Recovers Morg, KOing Silver Surfer and XS.
JS recovers Spoor, KOing Doop, Senyaka, and Gin Genie.

BroStat-X -> 10  Devourer of Speed -> 3




        TURN 5 (JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

JS sets a resource and plays a rowed Glory Hound, targetting Morg and replacing the resource before recruiting Sabretooth from his resource row, opting not to replace the resource. He passes forming them both in his front row.

Wes sets and plays Kindred Spirits, fetching wally west, then activating Alias investigations to rally him successfully. He recruits Wally and forms him in his support row protected by Morg and passes.

    COMBAT PHASE

Spoor swings into Morg. Once legal replacing a rowed Rem-Ram to give him +3/-3.
Wes reinforces with Wally for the mutual stun.
JS follows up with Sabretooth into Wally. Once legal playing the Next brotherhood from his hand, and a Mind over matter leaving Sabretooth swinging at 20 ATK. Both characters stun. and both players pass to recovery.

    RECOVERY PHASE

BroStat-X  DEFEATS  Devourer of Speed
1  -to-  -18
 Securing third place!
 
Postgame Thoughts:

JS:
That XS wombo scared the hell out of me, but otherwise this deck went OFF. Not much more to say than that!

Wes:
God damned double TNB by 2?
Thats "Good Game" 9 times out of ten right there.
 
 

Monday, August 24, 2020

The Goods: FINALS WEEK

Too exited? Relax with a haiku.

 Searching for glory
Two teams, only one can win
This week, on the Goods


This is it! After 8 weeks of beat downs, shocking upsets and a massive pile of KO's, we have hit the Climax of the summer of Love 2's nostalgic stroll down memory lane.
Finally we bid answers to the question plaguing our times.
"What randomly paired team has the strongest love?"
With two entirely unlikely candidates poised for one, final contest,
we serve up our contenders, one final time.

 

WEE
Wild Pack + Emerald Enemies

This oddball mashup, at first glance seemed like a cheesy wannabe TNB, but the massive size of its mid-game characters and solid recursion tactics made for some pretty convincing wins. Entering the finals as the favorites, WEE seeks to prove that Marvel and DC CAN, in fact, play nice in a random pairing.
In their attempt to take home the gold, expect to see a big focus on Silver Sable if possible over Goldface to ensure some board control. Especially if they can mitigate the potency of Grigori on 4.


Dark Magic
Shadowpact + Thule Society

Giant-Slayers. God Killers. Lucky?
Their unprecedented and completely unexpected run to the finals included the dispatching of BOTH, BroStat-X AND Gods Matter, the predicted finals contenders at the start of the event. So it feels like a bit of a stretch to call it a "lucky" run. But does the perpetual underdog team have enough left in the tank to close out the completely unexpected Cinderella run?


CHECK OUT THE BRACKET

 

 

Monday, August 17, 2020

The Postgame Report: Week 7 - Semifinals

 A shocking upset!
a 60 endurance faceshot?
All this and more, on this week's...

This week was a DOOZY!
Click on the match headers to read the actual Match reports for each game!

Match 5: BroStat-X -VS- Dark Magic

Things immediately didn't look very promising, as BroStat-X won the roll to get their desired Odd initiative.
However, as it turns out, an early Total Anarchy really REALLY helps mitigate the output of TNNBroStat-X (see what I did there?) at one point leaving the potent rusher with a board of ZERO. Dark Magic did a risky play following up the boardwipe, paying 3 to alt recruit the 1 drop Nightmaster, before KOing it to New and Improved, and then paying 20 to alt-recruit Nightmaster 5 on a defending turn, before playing a Blue Devil, also new and Improved as well, leaving them on 3 endurance, but with TWO 5 drops! But the life-gain from Blue Devil and Abjuration kept them afloat to push through the under-dropped numbers on 6 and then secure the win on turn 7 to secure the upset.
While BroStat-X remains to play in the Bronze match tiebreak, they are otherwise, eliminated.

BroStat-X  DEFEATED BY  Dark Magic
-17  to  9
 
 

Winning the roll, Devourer had everything they could ever want in this game with a guaranteed turn 6 at their disposal, However a turn 3 Surfer Stun, limited the availability of search while Capture net began to whittle away at Devourer's field presence. Even while harassed though, Devourer managed a 60 damage faceshot on turn 6! However ignoring a well equipped opposing lineup for that ridiculous direct damage proved to not be enough, as WEE pushed back to secure the win on turn 6 by less than 10 points and move on to the finals.

WEE  DEFEAT  Devourer of Speed
-26  to -33

This leaves our finalists LOCKED IN. Our best-of-three finals will be:
Dark Magic -VS- WEE
While our 3rd place best-of-one tiebreak will feature:
BroStat-X -VS- Devourer of Speed

Expect the betting post to go live with the Goods betting report as well as some unique ways to make a metric crapton of betting points!


CHECK THE PLAYOFF BRACKET!

 

 

Match 5: BroStat-X -VS- Dark Magic

BroStat-X
Pilot - JS

-VS-

Dark Magic
Pilot - Darius

 

 BroStat-X wins the roll and elects to take odd initiatives

 Both players Mulligan.


        TURN 1 (JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
JS sets a resource and recruits Barnacle before passing.

Darius sets a resource and recruits Nightmaster, then passes.

    COMBAT PHASE
JS sends barnacleinto nightmaster.
Both players pass for the mutual stun.

    RECOVERY PHASE
JS recovers Barnacle.
Darius recovers Nightmaster.
 
        BroStat-X -> 49   Dark Magic -> 49

 


        TURN 2 (Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Darius  plays Wake the devil from his hand, electing to rearrange all 3 cards back on top of his deck and drawing a card.
Darius then sets a resource, and recruits Blue devil, protected by Nightmaster. Blue's effect triggers and he loses 4 endurance, before passing.

JS sets a resource and recruits Doop in the hidden area, shrugging.
    "Some wierd draws so far."
    "Hope that means yours sucked."

Both players pass to combat.

    COMBAT PHASE
Darius sends blue devil into Barnacle, and goes into the decision making tank for a while, before flipping up Total Anarchy.
Js passes and barnacle stuns and KOs. Darius sends nightmaster direct for 2, then passes.

JS debates a swing with the almighty Doop, then thinks better of it and passes.

    RECOVERY PHASE
 
        BroStat-X -> 43   Dark Magic -> 45

 


        TURN 3
(JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
JS sets a resource and recruits Senyaka, passing his build.

Darius sets a resource, and recruits Ilsa Haupstein, forming her in the front row protecting Blue Devil, and moving nightmaster to the support row for potential reinforcement duty.

    COMBAT PHASE
JS declares Senyaka into Nightmaster, Blue Devil reinforces and Nightmaster stuns and KOs. JS then declares Doop into Ilsa, flipping a rowed Planet X and replacing it for +2 ATK, before flipping up a rowed The New Brotherhood and passing at 5 ATK.
Darius activates Ilsa (discarding Witchfire) to fetch New and Improved. then flips a rowed Abjuration, paying 5 endurance, for +3 DEF.
JS considers putting more into the attack but either thinks better of it and passes, or doesn't have the pump. Best Guess? camping 1 or 2 Nexts.
Doop stuns and KOs. 

Both players pass to recovery.

    RECOVERY PHASE
 
        BroStat-X -> 42   Dark Magic -> 39

 


        TURN 4
(Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Darius sets a resource, and recruits Grigori, forming him into his front row, protecting Blue devil With Ilsa adjacent to him in the front row.

JS sets a resource, and recruits Spoor from the row. replacing the resource with a card in his hand.
Senyaka triggers dealing 2 damage to Darius, and Spoor forms protecting Senyaka before JS passes to combat.

    COMBAT PHASE
Darius sends Ilsa and Blue devil team swinging into Spoor. JS elects to stunback Ilsa, KOing her to Anarchy and Spoor stuns.
Darius then pays 4 endurance, for Grigori's effect to KO Spoor, then declares the mad monk into Senyaka.
    "This sucks."
The characters trade stuns and Senyaka is KOd to Anarchy. leaving JS with an empty board.


    RECOVERY PHASE
Darius recovers Grigori.
 
        BroStat-X -> 32   Dark Magic -> 26

 


        TURN 5
(JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
JS sets a resource, and recruits Senyaka.
he then reveals Amelia (revealing a rowed Kleinstock Brothers and a rowed Barnacle for her alt cost) recruiting her from the row.
Senyaka triggers, dealing 2 damage.
He then reveals Barnacle in the row, recruiting it and dealing 2 damage, then follows suite with Kleinstick brothers for 2 damage once more. opting not to replace the resource to stay at 4.
he forms Barnacle front and center, protecting Senyaka and adjacent to both Kleinstick bros and Amelia for maximum power, then passes.

Darius sets a resource, playing a rowed Mobilize (discarding Captain Marvel) to fetch Blue Devil, big blue. He flips up new and Improved, and KO's Blue Devil (2), triggering its effect and gaining 6 endurance, before recruiting Big Blue at 12/12.
Darius then goes into the tank, for a while...
    "Oh %&#@ it, you either have it or you don't."
Darius plays another rowed Mobilize, (Discarding Zatanna) to fetch Nightmaster, demon slayer.
He alt recruits the 1 cost Nightmaster paying 3 endurance, KO,s it to New and Improved, and pays 20 endurance to alt recruit the 5 drop Nightmaster at 11/11.
...and leaving his endurance at 3.
Darius forms Blue devil behind Grigori and leaves Nightmaster in the front row adjacent to the mad monk.

Both players pass to combat.

    COMBAT PHASE
    "Holy shit man. I think that lost you the game."
    "It might have, but if you had another TNB it would be up by now. And I'm betting you didnt draw into it"
JS flips up The Next Brotherhood.
    "You're right. I didn't hit NEW brotherhood."

JS declares Barnacle into Grigori at 8 ATK and passes.
Darius powers up to prevent breakthrough and they both stun, KOing Barnacle to Anarchy.
JS continues with Amelia and Kleinstick Bros team swinging into Blue devil. Amelia is stunned back and KO's to Anarchy in the mutual stun. Forced to pass, JS passes, camping his 9/4 Senyaka, apparently unable to get over the 11 def Nightmaster.

Darius sends Nightmaster into Senyaka for an easy stun, KO-ing it to Anarchy.

    RECOVERY PHASE
 At the start of the Recovery phase, Abjuration triggers, Darius chains New and improved, to KO Blue Devil and Gain 8 Endurance. Abjuration resolves and Darius gains 5 endurance.

Darius recovers Grigori.

        BroStat-X -> 19   Dark Magic -> 7

 


        TURN 6
(Darius Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
Darius sets a resource and recruits Blue Devil (5), losing 4 endurance and forming it behind Grigori. He continues using Nightmaster's effect to spend 1 resource and gain 5 more endurance before passing with the same formation as last turn.

JS sets a resource, and recruits Chrome from the row, opting not to replace it. Following up with Gin Genie, and lastly, a barnacle, protecting Gin Genie. He then plays a rowed Glory hound, (targeting Grigori) and replaces it, flipping into a new Brotherhood.

Both players pass to combat

    COMBAT PHASE
Darius sends Nightmaster into barlacle.
JS reinforces with Gin Genie and banacle stuns and KOs to anarchy.
Next Grigori swings into Chrome. JS reinforces and both characters stun. Chrome KO's to anarchy.
Lastly, Blue devil swings into Kleinstock Brothers for a one-sided stun. Kleinstock KO's.

Both players pass to recovery.

    RECOVERY PHASE
 Abjuration triggers, and Darius gains 5 endurance.

Darius recovers Grigori.

        BroStat-X -> 6   Dark Magic -> 9

 


        TURN 7
(JS Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE
JS sets a resource, and recruits a rowed Spoor into his front row. replacing the resource.
he then recruits a Kleinstick Bros leaving his resources again at 4.
he forms Spoor protecting Gin Genie and leaves the Bros in the front row adjacent.

Darius sets a resource, and recruits June Moon protected by Nightmaster and passes. Deciding not to use Nightmaster's effect.

    COMBAT PHASE
JS declares Spoor into Nightmaster with 11/7.
    "Not Legal."
Darius activates June, stunning Spoor. Currently with 9 endurance, he keeps control of her.
JS then declares a team attack, sending Gin Genie and Kleinstock into Nightmaster.
Once legal he plays Next Brotherhood from his hand.
Nightmaster stuns back Gin Genie and she KOs.
JS passes.

Darius sends Blue Devil into Kleinstock Bros for a 1-sided stun and ko, Then sends Grigori Direct.


    RECOVERY PHASE
 At the start of the recovery phase, Abjuration triggers, and Darius gains 5.


BroStat-X  ELIMINATED BY  Dark Magic
-17  to  9


Postgame thoughts:

JS:
Total anarchy really wrecked me in this one. I was expecting to see it but I was hoping it would be with an Ilsa search meaning no anarchy before turn 4. It looked like he nabbed it with his pre-build turn 2 Wake the Devil though. other than that, I felt like I played a pretty tight game, considering how badly turn 4 went.

Darius:
Ripping that Anarchy was glorious.
I'm not sure throwing Nightmaster into play on 5 was as efficient as I hoped it would be, but I needed bodies out fast and I knew in a pinch, I'd be gaining 13 endurance and it helped make me feel better about the cost. On 6 when I ripped another Blue devil off the top i really felt like I had made the right gamble to put it to bed as it allowed be to have a clutch +8 endurance option out again, as well as use Nightmaster 5's lifegain effect.. It was super odd that I never saw a single savage Beatdown that game though. Like, crazy odd.