Both Guns Blazing
JS
-VS-
Spider-Stall
Aaron
JS wins the flip and elects to take odds.
JS Keeps.
Aaron Mulligans.
TURN 1 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
JS sets a resource and recruits Alfred, then passes.
Aaron sets a resource and passes.
COMBAT PHASE
Both pass combat.
RECOVERY PHASE
Both Guns Blazing -> 50 Spider-Stall -> 50
TURN 2 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and recruits Aunt May searching for Ultimate Spidey. he then flips up a rowed Empire State University and activates it, exhausting Aunt May to net a card.
JS sets a resource and recruits Dagger protected by Alfred. he then flips up a rowed Midnight Sons to team up Marvel Knights and Gotham Knights and activates Alfred's effect, returning alfred to hand to search out Bat-Signal before recruiting Alfred again protecting dagger and passing.
COMBAT PHASE
Dagger exhausts to a batsignal played from JS' hand to search out Dagger. He discards Dagger to fetch Midnight Sons.
RECOVERY PHASE
Aaron recovers Aunt May.
Both Guns Blazing -> 50 Spider-Stall -> 50
TURN 3 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
JS sets and flips Midnight Sons teaming up Marvel Knights and Fantastic 4 and plays a rowed Bat-Signal exhausting Dagger to search out Mr. Fantastic and recruits him into play. he then activates Alfred to search out Wild ride. he plays it and fetches Dagger (losing 1 endurance) and then discards Dagger to grab a Midnight Sons. he then equips Mr fantastic with Utility Belt. before he recruits Alfred protecting Mr. Fantastic and passes.
Aaron sets and flips Bad press before recruiting ultimate Spidey entering play with 2 web counters. he activates ESU exhausting aunt may to net a card before passing.
COMBAT PHASE
JS passes combat.
Aaron sends Spider-man into alfred. JS reinforces with Mr. Fantastic and alfred stuns.
RECOVERY PHASE
JS recovers Alfred.
Both Guns Blazing -> 48 Spider-Stall -> 50
TURN 4 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and activates ESU exhausting aunt may, then plays an Enemy of my enemy from his hand (discarding Human Torch) to search out Scarlet Spider. He reveals it to remove uniqueness on his spider-men and plays Straight to the Grave from his hand (sending ultimate Spiderman) to his KO pile and flipping up Soul World to pay 4 and place it into his hand. he then plays Indebted from his hand (discarding another Indebted) to search out spider-man <> the spider shifting it with 1 shift counter and recruiting his second Ultimate Spidey (entering play with 4 counters) The new spiderman is formed protected by aunt may while the other remains adjacent in his support row and he passes.
JS sets and flips Midnight Sons to team-up Marvel Knights and Teen Titans and then plays a Wild Ride from his hand searching out Invisible Woman (losing 1 endurance) and recruiting her protecting Dagger. Js then activates Alfred to search out Catcher's Mitt recruiting it onto Invisible Woman before recruiting Black Panther ih his hidden area and re-recruiting Alfred protecting Mr. Fantastic. he then activates Mr Fantastic's effect (revealing Wild Ride, common cause, Cosmic radiation and Child) after wiffing it he passes to combat.
COMBAT PHASE
Aaron sends Ultimate Spider-Man into Alfred, Once legal JS plays A Child Named Valeria from his hand.
Both players pass combat.
RECOVERY PHASE
Both Guns Blazing -> 47 Spider-Stall -> 46
TURN 5 (JS Initiative)
DRAW PHASE
Aaron chains ESU to the draw (exhausting aunt may) netting a card.
(Both Players draw 2 cards)
BUILD PHASE
JS activates Dagger to return her to his hand and then discards her for a Midnight Sons.
Js then sets and flips Midnight Sons, Teaming up Marvel Knights and Fearsome 5. Js follows up with an Enemy of my Enemy played from his hand (discarding commissioner Gordon) to fetch Roy harper. He recruits Roy protected by Invisible Woman and Aaron immediately spends 3 web counters to exhaust roy. JS activates utility Belt to negate it and Aaron spends his last 3 web counters to try it again.
Roy chains and exhausts to grant himself +2 ATK for the turn.
Js then recruits Micro-Chip and activates Alfred to fetch A Child Named Valeria then recruits Alfred protecting Mr. Fantastic once again before passing.
Aaron sets and flips up a Bad press before flipping up Omnipotence.
JS chains Child and passes.
Aaron calls Alfred.
Aaron then reveals Scarlet Spider and recruits a third Ultimate Spider-man (entering play with 6 web counters) and recruits Black Cat protecting it. he then activates Soul world paying 4 to grab human Torch from his KO pile.
Both players pass to combat.
COMBAT PHASE
Js activates Microship to flip bat-signal face down. Aaron chains 2 web counters to exhaust Black Panther and invisible woman forcing him to wait a turn before cashing in on the signal.
both players then pass to recovery.
RECOVERY PHASE
Both Guns Blazing -> 47 Spider-Stall -> 42
TURN 6 (Aaron Initiative)
DRAW PHASE
Aaron chains ESU to the draw phase (exhausting aunt may)
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets and flips Omnipotence. then chains a boosted Death of the dream from his hand (exhausting black cat and an ultimate Spider-man to replace 2 Midnight sons and removing the Gotham Knight and Teen Titans crossovers. JS chains exhausting Alfred to grant Roy +2 ATK.
Omni resolves.
Aaron calls Common Cause.
"Welp now its over."
Aaron recruits Human Torch.
"NOW it's over."
Aaron passes his build.
JS sets a resource and recrutis Dr. Light and forms invisible woman protecting him.
COMBAT PHASE
Aaron sends Human Torch into Doc Light for a 1 sided stun ultimate Spidey #2 swings into invisible woman who removes her invisibility counter to remove the attacker from the attack. the other ultimate spidey then swings into invisible woman for a stun and both players pass to recovery.
RECOVERY PHASE
JS recovers Doc Light KOing invisible Woman.
Both Guns Blazing -> 40 Spider-Stall -> 42
TURN 7 (JS Initiative)
DRAW PHASE
Aaron chains ESU to the draw (exhausting aunt may) netting a card.
(Both Players draw 2 cards)
BUILD PHASE
JS sets anf flips enemy of my Enemy (discarding Dagger) to fetch garth, recruiting him protecting Dr. Light he then equips War Wagon to Alfred and passes his build.
Aaron sets and flips a third Bad press, he then spends 2 web counters to exhaust Mr. fantastic. JS exhausts Mr fantastic just to spite Aaron. Continuing, he then spends 6 web counters to exhaust Dr. Light. he then spends 1 counter to exhaust alfred. and then recruits Koriand'r forming her behind Human Torch. and passes.
COMBAT PHASE
JS sends Roy into Black Cat. Once legal Aaron opts to reinforce and black cat stuns. Then Garth swings into an ultimate Spider-man who is also reinforced on a 1-sided stun then he passes.
Aaron sends Human Torch into Roy for a 1-sided stun. Then sends Koriand'r into Alfred. and passes.
RECOVERY PHASE
At the start of Recovery Koriand'r triggers Stunning all characters JS controls and ending the game.
Both Guns Blazing -> -2 Spider-Stall -> 37
Spider-Stall wins!
Thoughts:
JS - I feel like Aaron plays Both guns so often, that dismantling it came easy to him.
Aaron - It is ironic that playing against Both guns for once gave me some pretty unique insights into improving it. The beter prepared deck won though. Both guns needs a 2.0 or it'll never top 8.
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