Friday, February 23, 2018

Semifinals Match 6: Fantastic Fun 2.0 VS Captain Italy

Fantastic Fun 2.0
Aaron

-VS-

Captain Italy
Steph

-GAME 1-


Aaron wins the flip and elects to take odd initiatives.

Steph Mulligans.

Aaron Keeps.



        TURN 1 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and recruits Black Panther in his hidden area and passes.

Steph sets a resource and recruits Moonstar.

    COMBAT PHASE

steph activates Moonstar (revealing Wave of destruction, Null Time Zone and Savage beatdown) keeping them all.

Aaron swings direct for 2 and first blood.

    RECOVERY PHASE

    Fantastic Fun 2.0 -> 50    Captain Italy -> 48




        TURN 2 (Steph Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Steph sets a resource and recruits Moonstar and passes.

Aaron sets a resource and recruits Invisible Woman and then equips Future tech onto Black Panther. He flips up new Baxter Building and activates it to draw a card. he then Uses ne baxter's effect (discarding invisible woman) to ready it and draw again before passing.

    COMBAT PHASE

Steph activates Moonstar (revealing Tropuble with Dinos, Pathetic attempt and reconstruction program) netting them all.

Aaron swings direct with invisible woman and Black Panther for 6.

    RECOVERY PHASE

    Fantastic Fun 2.0 -> 50    Captain Italy -> 42




        TURN 3 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets and flips a rowed Mobilize (discarding a Clash of Worlds) to fetch himself Mr Fantastic. he recruits him protected my Invisible Woman and then equips a Future tech to her. he activates New Baxter to draw and uses its effect (discarding Dr. Strange) to ready it and draw again.

    COMBAT PHASE

Steph activates Moonstar (revealing Bodyslide, Common Bond and SttG) keeping them all.

Aaron swings direct with everything for 11.

    RECOVERY PHASE

    Fantastic Fun 2.0 -> 50    Captain Italy -> 31




        TURN 4 (Steph Initiative)

    DRAW PHASE

(Both Players draw 2 cards)

    BUILD PHASE

Steph sets a resource and  plays SttG (sending The Captain to the KO pile) and then plays Reconstruction Program from her hand to place teh Captain into her hand.

She recruits the Captain in her visible support row and passes.

Aaron sets a resource and recruits Thing, idol o millions and then recruits it with a Future tech. he then draws a card from new baxter (discarding a Mr. fantastic 2 drop to draw again)

    COMBAT PHASE
The Captain gains the name Blink and steph draws a card.

Steph plays warp shards targetting Invisible woman.
Aaron chains A Child Named Valeria.
Steph chains Flametrap (discarding Bodyslide and Only Human)
"ouch"
Aaron chains black Panther's and Invisible woman's future tech's to deal 6 and chains mr. fan's effect (revealing 2x Uatus, Clash and Mobilize) wiffing.
Flame trap resolves stunning everything except Thing.

Warp Shards resolves removing Invisible woman shifted with 1 counter.

Then steph plays a second Warp Shards on thing, Aaron activates Thing to deal 3 and the game ends swiftly as steph declares her attack direct.
She sends Captain Blink direct. Once legal she thinks for a bit... and goes absolutely HAM. She plays 3 rowed Common Bonds (discarding 3 Pathetic attempts) for +12 Atk for Captain Blink, and then plays 3 Trouble with Dinos for +21 and then 2 savage beatdowns for anther 10 before passing



    RECOVERY PHASE

    Fantastic Fun 2.0 -> -4    Captain Italy -> 22


Captain Italy wins Game 1!


Thoughts:

Aaron - Baiting the child into a flametrap was huge. just bonkers good. But drawing into two Warp shards without me seeing it from moonstar? That's the real feat.

Steph - Aaron is going winless this week. I can feel it. TNNB VS Italy! The question is, if both decks i love to play make the finals... which do i pick?



-GAME 2-


Aaron elects odds again.


Aaron Keeps.

Steph Mulligans.



        TURN 1 (Aaron Initiative)

    DRAW PHASE

(Both Players draw 2 cards)

    BUILD PHASE

Aaron sets a resource and passes.

Steph sets a resource and passes.

    COMBAT PHASE

    RECOVERY PHASE

    Fantastic Fun 2.0 -> 50    Captain Italy -> 50




        TURN 2 (Steph Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE


Steph sets a resource and passes.

Aaron sets a resource and recruits Mr. Fantastic and passes.

    COMBAT PHASE

Mr fantastic swings for 2.

    RECOVERY PHASE

    Fantastic Fun 2.0 -> 50    Captain Italy -> 48




        TURN 3 (Aaron Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE


Aaron sets a resource and recruits Invisible woman protecting Mr. Fantastic. he equips her with a Future tech and then equips Mr. Fantastic with a Future tech before passing.

Steph sets a resource and recruits dr. Doom, richards rival and places a Common Bond on the top of his deck.

    COMBAT PHASE

Aaron Sends Invisible woman into Doom for a mutual stun and sends Mr fan direct for 5.

Steph then flips up Lust for Power, KOing dr. Doom.

    RECOVERY PHASE


Aaron recovers Invisible Woman.

    Fantastic Fun 2.0 -> 49    Captain Italy -> 37




        TURN 4 (Steph Initiative)

    DRAW PHASE

Instead of drawing, Lust for power triggers (revealing common bond, pathetic attempt, SttG, savage Beatdown and reconstruction program) Steph keeps them all. Steph ten plays a rowed Null Time Zone. aaron has no response, and she calls Child.
(Aaron draws 2 cards)

    BUILD PHASE

Steph sets a resource and plays SttG from her hand (sending the Captain to her KO pile and then plays a rowed Recon Program to get him back to her hand before she recruits The Captain in her visible support row. She then passes.

Aaron sets a resource and recruits Human Torch and Flips up 4 freedoms plaza before they both pass to combat.

    COMBAT PHASE
The Captain gains the name Blink and draws a card.

Steph Blays Warp shards onto Mr. fantastic.
Aaron chains a future tech burn from Mr. Fan. and Then goes ahead and activates Human Torch and Invisible woman for more burn and then chains two rowed Cosmic radiations.
The First cosmic resolves, and he burns with the 3 characters again before allowing the second one to resolve and of course... activates them all to burn once more.

Warp shards resolves Shifting out Mr. Fantastic with 2 shift counters.

And Captain Blink swings into Human Torch for a 1-sided stun.

    RECOVERY PHASE

Aaron recovers Human Torch.

    Fantastic Fun 2.0 -> 42    Captain Italy -> 10




        TURN 5 (Aaron Initiative)

    DRAW PHASE

Lust for power replaces Steph's draw with its effect (revealing Pathetic attempt, Common Bond, warp Shards, dr. Doom and Techno-Organic Virus) keeping all but doom.

Steph then flips a rowed Null Time Zone. With no mr/ fantastic in play Aaron cant chain the child even if he wants to. he passes.
Steph calls Child.
(Aaron draws 2 cards)

    BUILD PHASE

Aaron sets a resource and Shifts Mr. Fantastic into play. he then plays the 2 face down 100 Ideas from his row to fetch himself 2 cards from the bottom 4 cards of his deck and then recruits Thing and Namorita and activates 4 freedoms plaza to fetch a card. and forms thing protecting Torch and Invisible woman protecting Mr. fantastic while Namorita forms on the side of Thing.

Aaron passes.

Steph sets a resource and plays a rowed SttG (sending the Captain to the KO pile) and then she plays Recon Program from her hand to get him to her hand and recruits him next to Captain Blink.

    COMBAT PHASE
Captain Blink gains the name Cable, drawing Steph a card.
The Captain gains the name Annihilus, and again, draws steph a card.

Steph then plays Techno-organic Virus drawing 4 cards. once it resolvesm she plays another, drawing 4 more. Unsurprisingly, She plays a third drawing 4 more.

Aaron declares Thing into Captain Blink-able (haha!) But before it is legal Steph plays 2 bodyslides. 1 targetting Captain Annihilus and the other targetting Captain Blink-able.

Aaron swings direct with everything then plays Cosmic radiation, readying everything and activates Human Torch. Steph chains to this activation and plays Only Human on torch. Aaron chains Invisible Woman to deal 3 and Removes Namorita from play to play cosmic radioation again readying his board and activating Human torch for 5 as well as invisible woman. Steph responds to torch's second activation and Pathetic Attempts it. The chain resolves and poor torch doeseffectively does nothing. However this still leaves the score in Aarons favor -14 to 42 as he passes his combat phase.

The two Captains return to play with no names but the one they started with and steph immediately goes to work playing 2 common bonds from her hand (discarding a Pathetic Attempt, and the captain) She then plays reconstruction Program from her hand fetching the captain and plays a third Common Bond 9discarding The Captain) rendering both her 4 drops at 19 ATK.

Steph declares The Captain into Mr Fantastic In an unreinforcable position, Aaron takes 18 on the stun. next The Captain declares an attack on Human Torch. Once legal She plays a full playset of Trouble with Dinos and 2 savage beatdowns to end the game with an EXTREME prejuduce as her 53 ATK Captain swings for game.


    RECOVERY PHASE

    Fantastic Fun 2.0 -> -29    Captain Italy -> -14

Captain Italy wins sending a message to the naysayers! A dominating 2 games to 0!


Thoughts:


Aaron - my first winless week and its the frikkin semifinals. Null time calling child into warp shards into null time the following turn draw phase calling child again is just insane for a child lock to deal with.

Steph - Hey Aaron? Remember that time your wife beat you like you were a red-headed stepchild in an old disney flick? Twice? You remember that one Aaron? 2 game series in a row? Do you? Haha, yeah... That was a good time.


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