Wednesday, July 1, 2020

-10- Gamma Robuts (Doom + Sentinels)

By: Daniel Lanier


Characters
4x Boris, Personal Servant of Dr. Doom

4x Puppet Master, Overprotective Father

2x Sentinel Mark II, Army
2x Dr. Doom, Richards's Rival

4x Dr. Doom, Diabolic Genius
3x Ultron, Army
1x Sentinel Mark V, Army

4x Nimrod, Mutant Hunter
1x Ultron - Ultron 11, Army

3x Bastion, Leader of Operation: Zero Tolerance
1x Dreadnought Tank, Arsenal of Doom

1x Sub-Mariner, Ally of Doom
1x Tri-Sentinel, Super Sentinel

1x Dr. Doom, Lord of Latveria

Plot Twists
3x Mystical Paralysis
3x Reign of Terror
4x Enemy of My Enemy
4x Acrobatic Dodge
4x Reconstruction Program
1x Death of the Dream
1x Flame Trap
1x Political Pressure
1x Time Thief
1x Gamma Bomb

Locations
3x Doomstadt
2x Latveria


A Doom stall with the Sentinels greatest hits, looks to get to turn 8 and drop a win condition on you. Unless it isn't quite ready to do that yet, then it just nukes the table and moves on. Tri-sentinel following up a Gamma Bomb turn 8 (thanks to Latveria) is an exceptionally Hard play to survive. Sub Mariner has been sneaking pre-Gamma Bomb wins since 04 and doesn't look to be stopping now.


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