By: Adam Miller
Characters
4x Chomin, Qwardian Spy
13x Anti-Green Lantern, Army
4x Xallarap, Anti-Green Lantern Corps
4x Slipstream, Qwardian Conglomerate
3x Mark Moonrider, Forever People
Plot Twists
4x Mega-Blast
4x Flying Kick
4x Crackshot
4x Thunderous Onslaught
4x Blood Feud
4x The Ring Has Chosen
4x The Exchange
4x Royal Decree
Traditional AGL with New Gods support and an imaginative burn option from Mark Moonrider.
Royal Decree is basically just a "draw a card" effect to keep the deck as lean as possible. But the tricks lie in Thunderous onslaught. Allowing you to camp a Slipstream hidden and score an unstunnable swing before readying for a second run. In a pinch, A clutch Xallarap moved visible can prove to be an insurmountable wall too early in the game and a very strong defensive play, as you won't necessarily need Chomin to stun him to keep him in play. Blood feud ensures stunbacks and is a decent enough clutch pump if needed.
A very slick variant of an extremely good deck.
4x Chomin, Qwardian Spy
13x Anti-Green Lantern, Army
4x Xallarap, Anti-Green Lantern Corps
4x Slipstream, Qwardian Conglomerate
3x Mark Moonrider, Forever People
Plot Twists
4x Mega-Blast
4x Flying Kick
4x Crackshot
4x Thunderous Onslaught
4x Blood Feud
4x The Ring Has Chosen
4x The Exchange
4x Royal Decree
Traditional AGL with New Gods support and an imaginative burn option from Mark Moonrider.
Royal Decree is basically just a "draw a card" effect to keep the deck as lean as possible. But the tricks lie in Thunderous onslaught. Allowing you to camp a Slipstream hidden and score an unstunnable swing before readying for a second run. In a pinch, A clutch Xallarap moved visible can prove to be an insurmountable wall too early in the game and a very strong defensive play, as you won't necessarily need Chomin to stun him to keep him in play. Blood feud ensures stunbacks and is a decent enough clutch pump if needed.
A very slick variant of an extremely good deck.
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