By: Scott Hamilton
6x Alpha Primates - Army (1)
1x Green Goblin - Insanity Unleashed (1)
1x Mendel Stromm - Robot Master (1)
1x Basilisk - Basil Elks (1)
1x Speed Demon James Sanders (1)
1x Vulture - Arial Stalker (1)
2x Vermin - Sewer Rat (2)
9x Seekers - Army (3)
4x Jackal - Dr. Miles Warren (4)
3x Centurians - Army (4)
1x Aloyosha Kravinoff - Son of Kraven (5)
1x DeadPool -mMerc with a Mouth (5)
1x Blastaar - King of Baluur (6)
1x Annihilus - Destroyer of Life (7)
Plot Twists
4x Savage Beatdown
4x Mobilize
2x Mega Blast
3x Legacy of Evil
2x Get Him My Petsss
Locations
4x Negative Zone - Shadow Dimension
2x Negative Zone - Gateway
2x Negative Zone - Prison Alpha
2x Birthing Chambers
2x Fisk Towers
1x Green Goblin - Insanity Unleashed (1)
1x Mendel Stromm - Robot Master (1)
1x Basilisk - Basil Elks (1)
1x Speed Demon James Sanders (1)
1x Vulture - Arial Stalker (1)
2x Vermin - Sewer Rat (2)
9x Seekers - Army (3)
4x Jackal - Dr. Miles Warren (4)
3x Centurians - Army (4)
1x Aloyosha Kravinoff - Son of Kraven (5)
1x DeadPool -mMerc with a Mouth (5)
1x Blastaar - King of Baluur (6)
1x Annihilus - Destroyer of Life (7)
Plot Twists
4x Savage Beatdown
4x Mobilize
2x Mega Blast
3x Legacy of Evil
2x Get Him My Petsss
Locations
4x Negative Zone - Shadow Dimension
2x Negative Zone - Gateway
2x Negative Zone - Prison Alpha
2x Birthing Chambers
2x Fisk Towers
Main Idea of the Deck is to Move Jackal to the hidden zone and have him bang out a Seeker every turn from 4 and create board advantage. Add in NZ-Gateway and Fisk Towers if needed. Legacy of Evil, Birthing Chambers and The Seekers Rally should be able to keep your hand pretty full of options. Alpha Primates can also set up your resource row to get the best negative zone locations in Row mid to late game (Shadow Dimension is your first choice as it is re-usable to keep moving your 1 drops to hidden zone and keep that board advantage up but Prison Alpha will do in a pinch)
Mull Condition is Jackal or a Mobilize to get him. You will almost always have a seekers on 3 with 9 of them and Almost anything is a positive hit for Seekers with their rally. 5 cards can move Jackal to the Hidden zone on 4 and that is the lynchpin of this - If you cant make it happen, you’re kind of hosed...
Turns 5 thru end are really loose depending on the situation. Kraven gives your whole board +2 so he is useful as a kill condition - Deadpool is great for Defense on 5 - target their 5 with his backaup ability and when they swing with their 4 - Get him My Petssss. Kraven can then also be played on 6 for a kill turn as you can potentially fisk in another 1 drop - and play one too. Blastar and Annihilus get free stuns on your attack too...Nothing wrong with that. Lots of flight and range with your Seekers also so Formations are easier and you can pick theirs apart.
Mull Condition is Jackal or a Mobilize to get him. You will almost always have a seekers on 3 with 9 of them and Almost anything is a positive hit for Seekers with their rally. 5 cards can move Jackal to the Hidden zone on 4 and that is the lynchpin of this - If you cant make it happen, you’re kind of hosed...
Turns 5 thru end are really loose depending on the situation. Kraven gives your whole board +2 so he is useful as a kill condition - Deadpool is great for Defense on 5 - target their 5 with his backaup ability and when they swing with their 4 - Get him My Petssss. Kraven can then also be played on 6 for a kill turn as you can potentially fisk in another 1 drop - and play one too. Blastar and Annihilus get free stuns on your attack too...Nothing wrong with that. Lots of flight and range with your Seekers also so Formations are easier and you can pick theirs apart.
No comments:
Post a Comment