Winners and losers this week! as we see 4 more teams eliminated!
Who will they be? All this and more as I get you...
Who will they be? All this and more as I get you...
LOSERS BRACKET:
41- Intergalactic Carpool -VS- The Cliffs of INSANITY
The
consistency of a Kree press build should completely bully most of the
synergies of the Cliffs of INSANITY. with a package focused on
replacement effects, they stand a fair shot to interrupt attilan search
utility and force INSANITY to stand on its own, unreliable legs.Favored to Win: Intergalactic Carpool by 12.5
42- IMMORTALS -VS- HellKnights
With
a fantastic showing into a potent hulk list, The IMMORTALS stand poised
for another bullying showdown, however, With the most consistent access
to a full fate suite, Immortals might have some issues keeping up. If
HellKnights can bank a clutch negate on a Code White, they might steal
the entire game. IMMORTALS, on the other hand, just needs to be a bit
more frugal with the Survival of the Fittest and has easy KO potential
on a stunned Hellboy. Either way, this one could go down to the wire.
The line is fair, but an upset isn't out of the question here.Favored to Win: IMMORTALS by 16.5
43- The Swingers' Club -VS- Devourer of Speed
While
the swingers are consistently ending games on 6, It's the defensive
options and utility of Devourer of Speed that has garnered the most
attention. An even initiative for Speed may be all it needs to lock in
another win. If it is stuck on an odd initiative, however, I see Morg's
return to hand utility being a bothersome problem for the swingers.Swingers need an even initiative, OR an odd initiative win on turn 5. with over 12 dedicated pumps, it is entirely doable.
Favored to Win: Devourer of Speed by 24.5
44- Tam'Ar Empire -VS- The MorMans are Coming!
Mormans
have some of the burstiest options in the remaining team roster,
however Tam'Ar Empire might be able to make a run of it with their lack of dedicated attacks until a super late game, and MorMans distinct lack of removal. A heavy brick vs a unique control and sustain build. This will be one to watchFavored to Win: The MorMans are Coming! by 10.5
WINNERS BRACKET
45- Gamma Robuts -VS- BroStat-X
BroStat-X
has been annihilating all comers thanks to it's heavy leanings into the
TNNB engine. Not infallible, but shockingly potent as no game so far
hasn't hit at least double TNB by turn 3. Will Dr. Doom and co, serve up
the team's first loss? With limited access to anti-rush the knee-jerk
reaction is, probably not. But in order to win, it'll take a clutch
reign, or two, to try to drag the BroStat roster kicking and screaming
past turn 6, where they may suddenly find themselves ending a game
deeper into the negatives than their opponent. That said...Favored to Win: BroStat-X by 22.5
46- Dark Magic -VS- Unjust Fear
Dark
Magic rides some potent KO tricks to facilitate solid control, however
they also hide some of the most potent endurance gain interactions among
the teams still in contention. I'll be favoring Unjust Fear here, but
by no means is it a guaranteed outcome. One wiffed drop. One clutch
brick or KO, and Dark Magic could work some if its namesake for a
surprise victory.Favored to Win: Unjust Fear by 9.5
47- Gods Matter -VS- Foul-Mouthed Dark God
Barring
some serious stall tactics I'm just not seeing, Foul-Mouthed dark God's
only real hope is that Gods Matter wiffs some major portion of their
turn 3 slipstream combo. This allows the Capt... er i mean Dr. Doom to
land some much needs Mystical Paralysis.Favored to Win: Gods Matter by 18.5
48- Crapple Jacks -VS- WEE
And now the question plaguing the minds of all those closely following the Summer of Love 2 action thus far:"How is Crapple Jacks undefeated?"
Well folks, If there is one single pick that I can say, is likely a sure thing. this is the one.
Pick WEE.
Do it.
If I am wrong I'll double the points scored for this game.
Seriously.
Favored to Win: WEE by 14.5
Agree? Disagree? let me know in the facebook betting post!
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