By: Eric Isabedra
Characters
3x Mr. Fantastic, Reed Richards
4x Dr. Minerva, Starforce
3x Clumsy Foulup, Puppet Dictator
3x Captain Att-Lass, Starforce
3x Lieutenant Kona Lor, Lunatic Legion
1x Namorita, Atlantean Warrior Princess
1x Thing, Ben Grimm
2x Colonel Yon-Rogg, Commander of the Helion
2x Commander Dylon Cir, Lunatic Legion
1x Mar-Vell - Captain Marvel, Soldier of the Empire
1x Ronan the Accuser, Starforce
1x Admiral Galen Kor, Lunatic Legion
1x Ultimus, Starforce
1x Mr. Fantastic, Father of Invention
1x Human Torch, Flame On!
Plot Twists
4x Cover Fire
4x The 100 Ideas
4x Mobilize
Locations
1x Baxter Building
1x New Baxter Building
4x Stargate
Equipment
1x Ego Gem, Unique * Infinity Gem
4x Fantasticar 2.0
3x Flamethrower
2x The Pogo Plane
4x Universal Weapon
4x Dr. Minerva, Starforce
3x Clumsy Foulup, Puppet Dictator
3x Captain Att-Lass, Starforce
3x Lieutenant Kona Lor, Lunatic Legion
1x Namorita, Atlantean Warrior Princess
1x Thing, Ben Grimm
2x Colonel Yon-Rogg, Commander of the Helion
2x Commander Dylon Cir, Lunatic Legion
1x Mar-Vell - Captain Marvel, Soldier of the Empire
1x Ronan the Accuser, Starforce
1x Admiral Galen Kor, Lunatic Legion
1x Ultimus, Starforce
1x Mr. Fantastic, Father of Invention
1x Human Torch, Flame On!
Plot Twists
4x Cover Fire
4x The 100 Ideas
4x Mobilize
Locations
1x Baxter Building
1x New Baxter Building
4x Stargate
Equipment
1x Ego Gem, Unique * Infinity Gem
4x Fantasticar 2.0
3x Flamethrower
2x The Pogo Plane
4x Universal Weapon
Deck Summary
Abuses Mr.Fantastic 2-drop to get lots of equipment while abusing Stargate/Minerva and Press mechanic to play characters to wield the equipment. Usual kill turn on 6.
Preferred Initiative: Evens
Mulligan condition: Stargate
Optimal play
Turn 1: No play.
Abuses Mr.Fantastic 2-drop to get lots of equipment while abusing Stargate/Minerva and Press mechanic to play characters to wield the equipment. Usual kill turn on 6.
Preferred Initiative: Evens
Mulligan condition: Stargate
Optimal play
Turn 1: No play.
Turn 2: Mr.Fantastic. If none, Dr.Minerva. Stargate to prepare for next turn drop. Mr.Fantastic searches for equipment (Pogo Plane if no Stargate, otherwise Universal Weapon)
Turn 3: Dr.Minerva + another 2-drop. Stargate Minerva to get next turn drop. Mr.Fantastic searches for equipment (Pogo Plane if no Stargate, otherwise Universal Weapon, or Ego gem).
Turn 4: Dr.Minerva + another 2-drop press + Thing 3-drop. Equip Universal Weapon to Thing. Stargate Minerva to get next turn drop. Attack their 4 drop with Thing (now 8/8) if will not be stunned. Attack with other 2-drop press. Use Thing's ability to stun their 3-drop if needed. Mr.Fantastic searches for equipment (Pogo Plane if no Stargate, otherwise Universal Weapon, or Ego gem).
Turn 5: Dr.Minerva + another 2-drop press + 3-drop press + Ronan. Equip Universal Weapon to Ronan. Stargate Minerva to get next turn drop. Use Cover Fire to stonewall opponent's attack. Mr.Fantastic searches for equipment (at this point, Fantasticars)
Turn 6: Kill turn. Mr.Fantastic searches for equipment (at this point, Fantasticars). Stargate a 2-drop. Dr.Minerva + another 2-drop press + 3-drop press + 4-drop press + Mr.Fantastic 5-drop. Play all equipment (some from your resource row). Usually 6-9 characters at this point with 4-7 equipment.
Turn 7: If needed Human Torch 6 (if enough resources at this point)
equipped with Flamethrower to end then do Cover Fire.
Other Notes
- Can put Fantasticars and Flamethrowers in resource row as Mr.Fantastic 5-drop will come in on turn six. Normally don't need until then.
- Use The 100 Ideas to get the missing pieces and get as close as possible to the ideal play above.
- Pretty consistent pulling off the ideal plays above. Turns 1 & 2 not as critical. Important to have Mr.Fantastic online from turn 3 onwards.
- Started off as a Child named Valeria build but Cover Fire is more than enough and just nuts.
- Fantasticar 2.0 nuts as well with so many characters on turn 6
- If odd initiatives, you can probably steal the turn with Cover Fire and hopefully end it on Turn 6.
Turn 5: Dr.Minerva + another 2-drop press + 3-drop press + Ronan. Equip Universal Weapon to Ronan. Stargate Minerva to get next turn drop. Use Cover Fire to stonewall opponent's attack. Mr.Fantastic searches for equipment (at this point, Fantasticars)
Turn 6: Kill turn. Mr.Fantastic searches for equipment (at this point, Fantasticars). Stargate a 2-drop. Dr.Minerva + another 2-drop press + 3-drop press + 4-drop press + Mr.Fantastic 5-drop. Play all equipment (some from your resource row). Usually 6-9 characters at this point with 4-7 equipment.
Turn 7: If needed Human Torch 6 (if enough resources at this point)
equipped with Flamethrower to end then do Cover Fire.
Other Notes
- Can put Fantasticars and Flamethrowers in resource row as Mr.Fantastic 5-drop will come in on turn six. Normally don't need until then.
- Use The 100 Ideas to get the missing pieces and get as close as possible to the ideal play above.
- Pretty consistent pulling off the ideal plays above. Turns 1 & 2 not as critical. Important to have Mr.Fantastic online from turn 3 onwards.
- Started off as a Child named Valeria build but Cover Fire is more than enough and just nuts.
- Fantasticar 2.0 nuts as well with so many characters on turn 6
- If odd initiatives, you can probably steal the turn with Cover Fire and hopefully end it on Turn 6.
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