Wednesday, July 1, 2020

-21- Dark Magic (Shadowpact + Thule Society)

By: Victor Black


Characters
4x Nightmaster, Jim Rook

4x Blue Devil, Dan Cassidy
3x Jared Stevens - Fate, Mystic Defender

3x Ilsa Haupstein, Great Heart
4x Zatanna, Magical Manipulator

4x Grigori Rasputin, True Father
2x Witchfire, Rebecca Carstairs

2x Nightmaster, Demon Slayer
2x Blue Devil, Big Blue

1x June Moon - Enchantress, Bad Witch
1x Zatanna, Showstopper

2x Shazam, The Sorcerer

1x Captain Marvel, Champion of Magic

Plot Twists
4x Total Anarchy
2x Abjuration, Magic
3x New and Improved
4x Mobilize
4x Savage Beatdown
4x Wake the Devil
4x Accept Your Destiny
2x The Conclave, Magic


This deck does a bit of everything, solid sift to dig for cards you are chasing, good control and board presence with some pretty intuitive KO options, An alt win condition that is actually viable thanks to Accept your destiny, and a really, really beefy curve thanks to Ilsa. By turn 3 if we haven't seen our new and improved, Ilsa's going to get it for us. otherwise, nothing wrong with either Abjuration for a clutch brick, or a total anarchy to keep their curve honest.

Why New and Improved?

Because on turn 5, you can free play night master, KO it and drop an 11/11 5 drop Nightmaster with a lifegain engine in it.
OR
KO that blue devil you had on 2, gain some decent endurance, then drop a 12/12 big blue, that will promise 8 more endurance on his KO. Along this train of thought, we have zatanna at 3 and 6 as well!

The staple Shadowpact support shines here, with double conclaves, but the power of grigori and the Thule support really shows that Shadowpact has been paying endurance for nothing. I mean why run divination and pay 3 endurance when you can just do the exact same thing for free with Wake the Devil? Sometimes, it pays to be evil.



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