By: John Gallegos
Characters
3x Lois Lane, Star Reporter
2x Professor Emil Hamilton, Garrulous Genius
3x Apparition, Tinya Wazzo
1x Shrinking Violet - Leviathan, Salu Digby
4x Superman, Red
1x Krypto, Superdog
4x Wildfire, Drake Burroughs
3x Star Boy, Thom Kallor
3x Brainiac 5.1, Querl Dox
3x Cosmic Boy, Rokk Krinn
3x Superman, Deterrent Force
1x Mon-el - Valor, Lar Gand
1x Kara Zor-El - Supergirl, Claire Connors
Plot Twists
3x Prismatic Shield, Construct
3x New Recruits
4x Past, Present, and Future, Team-Up
2x Removed from Continuity
2x Home Sweet Home
4x Let's Go, Legionnaires!
2x Terror Incognita
Locations
2x Cosmic Tuning Fork
2x Science Police Central
Equipment
4x Dual Sidearms
2x Professor Emil Hamilton, Garrulous Genius
3x Apparition, Tinya Wazzo
1x Shrinking Violet - Leviathan, Salu Digby
4x Superman, Red
1x Krypto, Superdog
4x Wildfire, Drake Burroughs
3x Star Boy, Thom Kallor
3x Brainiac 5.1, Querl Dox
3x Cosmic Boy, Rokk Krinn
3x Superman, Deterrent Force
1x Mon-el - Valor, Lar Gand
1x Kara Zor-El - Supergirl, Claire Connors
Plot Twists
3x Prismatic Shield, Construct
3x New Recruits
4x Past, Present, and Future, Team-Up
2x Removed from Continuity
2x Home Sweet Home
4x Let's Go, Legionnaires!
2x Terror Incognita
Locations
2x Cosmic Tuning Fork
2x Science Police Central
Equipment
4x Dual Sidearms
This power curve works best with initiative on even turns. Apparition is there to tackle hidden threats. Superman Red can hit hard in the beginning with the right set-up.
You want to recruit Brainiac on 5 as his draw ability is great.
Star Boy is basically pretending to be a plot twist. And The team-up is just bonus draw here.
Superman Deterrent Force will hopefully make them pass their combat phase on turn 7.
Past, Present, and Future is just there for the draw effect. Terror Incognita can give you an instant win later in the game to lock it down.
You want to recruit Brainiac on 5 as his draw ability is great.
Star Boy is basically pretending to be a plot twist. And The team-up is just bonus draw here.
Superman Deterrent Force will hopefully make them pass their combat phase on turn 7.
Past, Present, and Future is just there for the draw effect. Terror Incognita can give you an instant win later in the game to lock it down.
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