By: Charles Burke
Characters
4x Yellowjacket, Rita DeMara
2x Mad Hatter, Mad as a Hatter
1x Paul Ebersol - Fixer, Problem Solver
1x Nathan Garrett - Black Knight, Corrupt Crusader
1x Klaw, Sonic Construct
2x Deadshot, Dead Aim
1x Shocker, Vibro-Shock Villain
1x Beetle, Armorsmith
1x Melter, Bruno Horgan
2x Scorpion, Fatal Sting
2x Parademon, Apokoliptian Ally
1x Catman, Thomas Blake
1x Karla Sofen - Moonstone, Uncertain Loyalty
2x Absorbing Man, Carl Creel
1x Ragdoll, Resilient Rogue
1x Heinrich Zemo - Baron Zemo, Baron of Zeulniz
2x Ultron - Ultron 11, Army
1x Executioner, Scourge of Jotunheim
Plot Twists
4x Mobilize
4x It's Not Over Yet
4x Cover Fire
4x Invasion Plans
3x Hero's Demise
3x Hard Sound Construct, Construct
3x Evil Reborn
2x Help Wanted, Team-Up
2x Dodge the Bullet
Locations
4x Birthing Chamber
Deck Style and Goal:
A curve-swarm KO deck.
Oxymoron? I think not. Secret Six and Masters of Evil both can cheat characters into play. Keep your curve while cheating in below curve characters to build an overwhelming board presence. Selectively team attack their board and KO their highest drops, while keeping your board mostly, if not completely, intact each turn. Don’t be surprised to find yourself with 8 and in some cases 10+ characters on your board on turn 6.
Playstyle:
Like many Master of Evils decks, this deck likes to swarm your pponent with lots of low cost characters. The addition of Secret
Six, though, allows you to hit your curve every turn while cheating in lots of low cost characters and then keeping them around.
Mad Hatter, Deadshot, Parademon, and the host of the 14 1 and 2 drops the deck boasts can all be cheated into play. Be sure to fill your KO’d pile with the low cost drops to be brought out with Hard Sound Construct and fuel Ultron’s return to the field.
The deck prefers evens and ideally you should be able to stun out your opponent’s board against a standard curve deck each turn via team attacks. A selective KO of their high drop forces them to recover a lower cost character. Drop a Cover Fire on your opponent’s initiative and watch their best laid plans crash and burn as their largest drop struggles to stun everything except your smallest characters as most of the mass of characters your board presence boasts are ranged. Steal the initiative and stun out as much of their board as you can and KO the larger drops. Rinse and repeat until you can attack them directly for the win.
4x Yellowjacket, Rita DeMara
2x Mad Hatter, Mad as a Hatter
1x Paul Ebersol - Fixer, Problem Solver
1x Nathan Garrett - Black Knight, Corrupt Crusader
1x Klaw, Sonic Construct
2x Deadshot, Dead Aim
1x Shocker, Vibro-Shock Villain
1x Beetle, Armorsmith
1x Melter, Bruno Horgan
2x Scorpion, Fatal Sting
2x Parademon, Apokoliptian Ally
1x Catman, Thomas Blake
1x Karla Sofen - Moonstone, Uncertain Loyalty
2x Absorbing Man, Carl Creel
1x Ragdoll, Resilient Rogue
1x Heinrich Zemo - Baron Zemo, Baron of Zeulniz
2x Ultron - Ultron 11, Army
1x Executioner, Scourge of Jotunheim
Plot Twists
4x Mobilize
4x It's Not Over Yet
4x Cover Fire
4x Invasion Plans
3x Hero's Demise
3x Hard Sound Construct, Construct
3x Evil Reborn
2x Help Wanted, Team-Up
2x Dodge the Bullet
Locations
4x Birthing Chamber
Deck Style and Goal:
A curve-swarm KO deck.
Oxymoron? I think not. Secret Six and Masters of Evil both can cheat characters into play. Keep your curve while cheating in below curve characters to build an overwhelming board presence. Selectively team attack their board and KO their highest drops, while keeping your board mostly, if not completely, intact each turn. Don’t be surprised to find yourself with 8 and in some cases 10+ characters on your board on turn 6.
Playstyle:
Like many Master of Evils decks, this deck likes to swarm your pponent with lots of low cost characters. The addition of Secret
Six, though, allows you to hit your curve every turn while cheating in lots of low cost characters and then keeping them around.
Mad Hatter, Deadshot, Parademon, and the host of the 14 1 and 2 drops the deck boasts can all be cheated into play. Be sure to fill your KO’d pile with the low cost drops to be brought out with Hard Sound Construct and fuel Ultron’s return to the field.
The deck prefers evens and ideally you should be able to stun out your opponent’s board against a standard curve deck each turn via team attacks. A selective KO of their high drop forces them to recover a lower cost character. Drop a Cover Fire on your opponent’s initiative and watch their best laid plans crash and burn as their largest drop struggles to stun everything except your smallest characters as most of the mass of characters your board presence boasts are ranged. Steal the initiative and stun out as much of their board as you can and KO the larger drops. Rinse and repeat until you can attack them directly for the win.
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