Tuesday, February 3, 2015

-4- Juvenile Crime - Sinister Syndicate(15) + Teen Titans(32)

- Luca Invernizzi

Characters:
2x Ray Palmer <> The Atom, Tiny Titan
3x Green Goblin, Insanity Unleashed
4x Lizard, Voracious Predator
3x Dawn Granger <> Dove, Avatar of Order

4x Vermin, Sewer Rat
3x Holly Granger <> Hawk, Avatar of Chaos
2x Kole, Kole Weathers

3x Terra, Tara Markov

2x Garth <> Tempest, Atlantean Sorcerer

1x Koriand'r <> Starffire, X'Hal's Fury

1x Raven <> Dark Raven, Titans Tomorrow West

Plot Twists:
4x Cover Fire
3x Circle of Defense
1x Heroic Sacrifice
1x Rejuvenation
1x Messiah Complex
1x Born of Blood
4x Enemy of my Enemy
4x Generation Next
2x Teamwork
2x Legacy of Evil

Locations:
1x Construction Site
2x The Vault
3x Solar Tower
3x USS Argus



Hi!

When I got SS and TT as chosen teams I was like:
“Well, look like it’s aggro time!”

I toyed out with the cards for a while and the aggro deck was really consistent.
Win on turn 4 or 5 depending on the initiative.It was also boring.

So I decided that, since this is a fun tournament, it would be worth it to try something a

little bit less obvious: a stall deck!

Game Plan:
Your standard plan is to win on turn 8, after a Koriandor clean up.

Mulligans tip:
Lizard is a must, but a search card for him is ok, too. If you have something
to drop on turn 1 and the team up, the hand is decent.

From turn 1 to 3 just swarm and set up your team up. Having one or 2 hidden chjaracter is
really usefull, so try to get at least one out there.
Lizard should start fishing as fast as possibile, allowing you to build a reasonable hand and
to find the team up before turn 4. Don’t be too afraid of using a circle of defense here, if
it helps you mantaining your board.
You are probably going to be able to play Legacy of evil on turn 3  if you have an hidden
drop and a team up.

Turn 4 is almost always Terra.
There are 9 locations in the deck, so you should be able to use Terra power most of the time.
Keeping board is important, so if you have to use a cover fire, do it.Turn 5 it’s Garth. From
now on, you should be able to play 2 defensive plot twists every turn, more then enought to
stop the opponent aggression.
Swarm on turn 6, so your defensive plot twists get bigger. At this point of the game, your
endurance may be a little low, so use Rejuvenation and Messiah to fix that.
Play Koriandor on turn 7 and slam all your defensive plot twist on the field. Stun averything
and go to turn 8 for the win.

Additional tips:

Solar Tower is gonna help you a lot, so don’t be afraid of using it, ok? The synergy between Solar, Arguss, Construction Site and Terra is incredible.
The Vault is not the best of the best, but it fills yourhand with characters, so it’s good enough.
Born of Blood is amazing. The best targets for it are Kyle and Lizard, in this order.

Good Luck :-p

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