Thunderworld
- Aaron
VS
Doom Riders
- JS
JS wins the flip and selects Odd initiatives
Js Mulligans. Aaron keeps.
TURN 1 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
JS sets a resource and recruits Elasti-Girl.
Aaron discards The Dwarf, searching out Ritual Sacrifice, placing it into his hand and sets a resource. and recruits Green Goblin, insanity Unleashed inthe hidden front row.
COMBAT PHASE
JS attacks direct for 3.
Aaron Passes.
RECOVERY PHASE
Thunderworld -> 47 Doom Riders -> 50
TURN 2 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and passes.
JS sets a resource and recruits The Chief.
COMBAT PHASE
Aaron passes.
JS attacks direct for 3 with Elasti-Girl and activates The Chief, removing a counter from her to draw a card.
RECOVERY PHASE
Thunderworld -> 44 Doom Riders -> 50
TURN 3 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
JS activates the Chief to draw a card, (Removing a counter from Elasti-Girl) sets a resource and recruits Sugar Man protected by The Chief.
Aaron sets a resource and recruits Queen Lilith in the hidden front row, flipping up Ritual Sacrifice to team up Underworld and Thunderbolts.
COMBAT PHASE
JS attacks direct with Elasti-Girl and Sugar-Man.
Aaron attacks Elasti-Girl with Queen Lilith, (her effect reveals 2 death's embrace and a Radioactive man) Aaron opts to place one Death's Embrace on the top of his deck and sends the rest to the KO pile. on the legal attack, he also activates Green Goblin to place a +1/+1 counter on Queen Lilith for the easy stun. he then plays Two New Identity from the row both targetting Lilith.
RECOVERY PHASE
New Identities place two +1/+1 counters on Lilith. (making her an 8/7)
JS elects to not recover Elasti-Girl, KOing her.
Aaron recovers Green Goblin.
Thunderworld -> 37 Doom Riders -> 44
TURN 4 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and flips Dark Dimension. (Sending queen Lylyth and 2x Shathras to the KO pile, returning The dwarf to his hand, discarding it immediately to fetch another Ritial Sacrifice. He then plays Death's Embrace, (Discarding Bullseye, lester) to search for two copies of Blackheart, placing one in his hand, and the other in his KO pile.
Aaron then recruits Blackheart, behind Lilith, passing his build.
JS sets a resource and recruits Dark Beast before flipping up a Forbidden Loyalties from his row, (Discarding a Mento) to place a +1/+1 counter on dark beast ad teaming-up Horsemen of Apocalypse and Doom Patrol. He forms dark beast in the front row protecting Sugar Man leaving The Chief in the front row.
COMBAT PHASE
Aaron activates Blackheart, (placing Queen Lilith, Blackheart and Radioactive Man on the bottom of his deck from the KO pile) to KO Sugar Man, JS responds with Sugar Man's effect, removing from play Mento and Elasti-Girl from his KO pile to place a +1/+1 counter on him and responding again with The Chief's effect, removing the +1/+1 counter from Sugar Man to draw a card before KOing Sugar man.
Aaron continues with Queen Lilith into Dark Beast, Once legal triggering her effect, (Revealing Rad Man, Shathra, and Dark Dimension, placing Dark Dimension on top of his deck and the rest to the KO pile. JS reacts and discards a Misfits for a +1/+1 counter on Dark Beast. Aaron responds by activating Green Goblin placing another +1/+1 coutner on Lilith, ensuring the mutual stun.
He then activates Ritual Sacrifice, placing Rad Man on the bottom of his deck to gain 1 endurance.
RECOVERY PHASE
New Identities place two +1/+1 counters on Lilith.
Aaron recovers Lilith, KOing Green Goblin.
JS recovers Dark Beast.
Thunderworld -> 34 Doom Riders -> 40
TURN 4 (JS Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
JS sets a resource and recruits Apocalypse protected by Dark beast before passing his build.
Aaron sets a resource and plays Death's Embrace from his hand, (Discarding Green Goblin) for two Thanos, courting Death, sending one to the KO pile and the other to his hand before recruiting Thanos in the visible support row.
COMBAT PHASE
JS sends Dark beast into Thanos, using his effect to discard Elasti-Girl to place a +1/+1 counter on it. Aaron flips up The Dark Dimension (Sending The Dark Dimension, new identity, and Blackheart to the KO pile) returning Thanos to his hand and discarding it to power up for the mutual stun, triggering Thanos' effect to KO Dark Beast. JS then sends The Chief and Apocalypse direct for 11.
Aaron sends Blackheart into The Chief for an easy stun before sending Queen Lilith into Apoc. Oncve legal, (revealing Queen Lilith, Lady Deathstrike, and Green Goblin) Opting to place Queen Lilith on top of his deck and sending the rest to the KO pile. the attack stuns Apocalypse without contest from JS.
Aaron then sends Shathra from the KO pile to the bottom of his deck for Ritual Sacrofice's effect to gain 1.
RECOVERY PHASE
New Identities place two +1/+1 counters on Lilith.
JS recovers Apocalypse, KOing The Chief.
Aaron recovers Thanos.
Thunderworld -> 19 Doom Riders -> 22
TURN 5 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and recruits karla Sofen<>Moonstone protected by Thanos and uses her effect to recruit Green Goblin for free in the hidden front row.
JS spends all 6 of his resources to Apoc's effect. placing six +1/+1 counters on it and passes.
COMBAT PHASE
Aaron flips up a second ritual Sacrifice, and uses both of their effects to place Lilith and Blackheart to the bottom of his deck for 2 endurance gain.
he then sends Thanos and Blackheart into Apocalypse for a mutual stun on the fives, Aaron then sends Karla Sofen and Green Goblin Direct for 13, before stunning Green Goblin to place a NINTH +1/+1 counter on Lilith, before sending her direct for the game.
RECOVERY PHASE
Thunderworld -> 14 Doom Riders -> -10
Thunderworld advances to the top 8!
POSTGAME THOUGHTS
JS Thoughts:
"With the solid board control I never had a good opportunity to use my recovery tricks at all. Losing Dark Beast hurt me bad. as i was counting on the follow-up card draw to net me 3 more cards that turn."
Aaron Thoughts:
"Lilith ends the game on turn 6 at 14/13. Not much can compete with that kind of hidden beater while curving out normally with other characters on the side. With its really substantial board control. This deck just rocks!"
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