- Robert Snyder
Characters (31):
-1-
3x Alexander Luthor - Duplicitous Doppelganger
3x Yellowjacket - Rita DeMara
2x The Calculator - Noah Kuttler
1x Cheetah - Feral Feline
1x Klaw - Sonic Construct
1x Nathan Garrett <> Black Knight - Corrupt Crusader
1x Paul Ebersol <> Fixer - Problem Solver
-2-
4x Beetle - Armorsmith
2x Melter - Bruno Horgan
2x Melissa Gold <> Screaming Mimi - Mimi Schwartz
1x Shocker - Vibro-Shock Villain
1x Weather Wizard - Mark Mardon
1x Dr. Psycho - Mental Giant
1x Crime Doctor - Bradford Thorne
-4-
2x Heinrich Zemo <> Baron Zemo - Baron of Zeulniz
1x Sinestro - Villain Reborn
-5-
3x Talia - Daughter of Madness
1x Black Adam - Teth-Adam
Locations (4):
4x The Science Spire
Plot Twists (25):
3x Coercion - Team-Up
3x No Mercy
3x The Wrecking Crew
3x Hero's Demise
3x Enemy Of My Enemy
3x Baddest Of The Bad
4x Hard Sound Construct - Construct
3x Savage Beatdown
At its heart this is a swarm/field control deck.
Generally you prefer to have the odd initiative because you like having turn 3 and turn 5, but you can live with evens.
You probably want to mulligan for a copy of Spire unless your opening hand has an Alexander Luthor and a Yellowjacket/Beetle and a bounce effect. You want to try to stun the opposing field on 3 or 4 (whichever is your initiative) so that you can better set up your mid-game.
On turn 5 Talia is the superstar that makes the deck go. You need to be aware of her ability so that you can play to it. Remember that if you discard for Enemy to find her you will miss your chance to use her on 5. If you have that Enemy and no Talia on turn 4 just use it during the recovery phase so that you can get ready to maximize turn 5.
My favorite play is using a Hard Sound Construct to bring Beetle into play and then discarding another 2 drop for his search. That way even if you only had your four drop entering turn 5 you can suddenly have 4 characters in play. If it’s not your init you can build defensively. On later turns you can flood out smaller characters to attack with or turtle and burn multiple times with Melissa Gold/Talia shenanigans. Crime Doctor and Melter can help keep your opponent's field in check.
-Entering turn 6 you should have 2/3 characters on the field if not more. If you’ve almost won or are going against a stall deck a good play is two one drops and Screaming Mimi using her power to burn for 5 or 6 then Spire-ing her back and discarding her to put her into play via Talia and burning again with your last point for another 5 or 6. This can then be repeated on turn 7 just drop a Crime Doctor as well to exhaust their bigger characters.
Besides Mimi you can get multiple uses out of Crime Doctor and Melter by using Talia tricks.
Lastly, sometimes it's ok to just swarm out on turn 4 or 5 if you have a copy of Wrecking Crew that you can use to the fullest. Having a big field makes Melissa Gold more potent.
Other thoughts:
-NEVER play Yellowjacket on turn one.
-Be wary of discarding the following characters for EomE: Klaw, Weather Wizard, Dr. Psycho, Crime Doctor.
-Don't forget that Coercion requires you to control a VU character and have a MoE character in your hand.
-You have no hidden hate. If there is a pesky hidden character with cost 3 or less you can try to use Shocker otherwise just force damage by maximizing Wrecking Crew.
-Sometimes you want to play Yellowjacket visible so she can benefit from Wrecking Crew/Zemo.
-Cheetah and Weather Wizard have terrific Vengeance effects for forcing extra damage. When you have a big field sometimes you want to just suicide them into a character to pump your field.
-You can play Wrecking Crew on a MoE character and it will still pump adjacent characters of the same cost even if they aren't teamed up.
-Remember to maximize Talia's power. If you have to Enemy for her try to do it on 4 not 5.
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