Sunday, February 22, 2015

Match 3Z - League of Doom VS Ultimate Fear


League of Doom
- Mark
VS
Ultimate Fear
- Steph



Mark wins the flip and elects to take evens

Steph Mulligans. Mark keeps

        TURN 1 (Steph Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Steph sets a resource and recruits Wasp inthe hidden area.

Mark sets a resource and passes.

    COMBAT PHASE

Steph activates Wasp's effect to burn Mark for 3. (Removing Cover Fire, Iron Man, Quicksilver, Clint Barton and Nick Fury)

    RECOVERY PHASE

    League of Doom -> 47    Ultimate Fear -> 50



        TURN 2 (Mark Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Mark sets a resource and recruits Gypsy, looking at the top 3 cards of his deck before placing one on top and the rest on the bottom.

Stephj sets a resource and recruits Clint Barton in the hidden support row adjacent to wasp.

    COMBAT PHASE

Mark sends Gypsy direct.

Steph sends Clint Direct and activates Wasp to burn for 3, (Removing Forbidden Loyalties, Sleeper Cells, Bullseye, Liberation Day and Wasp)

    RECOVERY PHASE

    League of Doom -> 40    Ultimate Fear -> 48



        TURN 3 (Steph Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Steph sets a resource and recruits Blade, independant contractor in her hidden area, protecting Wasp.

Mark sets a resource and recruits Batman, founding Member in the hidden area protected by Gypsy.

    COMBAT PHASE

Steph sends Blade into GYpsy, once legal, using his effect to move her into the visible area stunning her. Steph continues with Clint attacking Direct before activating Wasp for yet another 3 burn. (Removing Iron Man, Shimmer, Dr. Light, Wasp, and The Triskelion)

Mark swings with Batman direct for 5.

    RECOVERY PHASE

Mark Recovers Gypsy.

    League of Doom -> 29    Ultimate Fear -> 43



        TURN 4 (Mark Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Mark sets a resource, playing Enemy of my Enemy from the row, (Discarding Dr. Doom) to search for Aquaman, placing it into his hand before recruiting Dr. Doom diabolic genius behind Gypsy and flupping the EomE face down from his effect. Mark then flips up For the Glory of Doom! to team-up JLA and Doom.

Steph sets a resource and recruits Iron Man in the visible support row.

    COMBAT PHASE

Mark plays Reign of Terror, thinking a LONG while... before settling on targetting Blade, returning it to Steph's hand. Then declaring Doom into Iron man. Once legal flipping up Doomstadt to avoid the stunback. before sending Batman and Gypsy direct.

Steph activates Wasp to force 3 more endurance loss. (Removing The Underworld Star, 2x Dr. Sivana, Sleeper Cells, and Clint Barton)

    RECOVERY PHASE

Steph recovers Iron Man.

    League of Doom -> 26    Ultimate Fear -> 32



        TURN 5 (Steph Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Steph sets a resource and recruits Shimmer protecting Iron Man, and Blade protecting Wasp in the hidden area.

Mark sets a resource and recruits Superman, metropolis marvel in the support row unprotected adjacent to Dr. Doom.

    COMBAT PHASE

Steph flips up Triskelion and plays forbidden Loyalties from the row, (Discarding Iron Man) to place a +1/+1 counter on Iron Man and teaming up S.H.I.E.L.D. and Fearsome Five.
She then activates Shimmer's effect (now able to exhaust 5 characters) to which Mark responds with a Batman Activation (Discarding Batman) to replace the team-up. And Steph chains a second rowed Forbidden Loyalties, re-teaming up and placing a +1/+1 counter on iron man (Discarding Nick Fury)
Mark, not liking the 9/9 Iron man chains a mystical Paralysis played from his hand, to exhaust Iron Man and shimmer finally resolves, exhausting his board.
She then sends Blade into Batman. Once legal Moving him into the Visible area in a mutual stun. before exhausting wasp, removing Clint Barton from the game to remove Batman and passing.

    RECOVERY PHASE

Steph recovers Blade.

    League of Doom -> 23    Ultimate Fear -> 29



        TURN 6 (Mark Initiative)

    DRAW PHASE
Steph chains The Underworld Star from her row to the draw phase, (Discarding Lady Deathstrike) and chains Triskelion (removing 0 cards from play). Trisk resolves, placing Sleeper Cells into her hand before resolving The Underworld Star grabbing Dr. Light.
( Then Both Players draw 2 cards)

    BUILD PHASE

Mark sets a resource and recruits Aquaman (placing Mystical Paralysis and Batman into his hand from the KO pile.)

Steph sets a resource and recruits Dr. Light, forming him in the support row adjacent to Iron Man. And activates Dr. Light's effect targetting Superman, Stunning him before playing Sleeper Cells from her row (exhausting  Shimmer, Wasp, and Hawkeye) to ready Dr. Light, immediately activating to stun Dr. Doom. Doom responds with a Mystical Paralysis exhausting Iron Man.

    COMBAT PHASE

Without flight, Mark can't attack without triggering Iron Man's effect first and checks Steph's RFG pile. not seeing any Press the attacks and worrying about a timely reinforcement effect, he ultimately sends Gypsy into Shimmer for the easy stun (triggering Iron Man's effect) before sending Aquaman into Iron man himself for another uncontested stun. Steph counterswings her last ready character, Blade into Gypsy. Mark responds and KO's Gypsy to For the Glory of Doom!'s effect to burn for 2. Blade readies, but Steph passes.

    RECOVERY PHASE

Shimmer auto-recovers and gains a +1/+1 counter from Iron Man's effect.

Mark recovers Superman, KOing Dr. Doom.
Steph recovers Iron Man.

    League of Doom -> 14    Ultimate Fear -> 17



        TURN 7 (Steph Initiative)

    DRAW PHASE
Steph chains Triskelion to the draw phase, (removing 0 cards from play) and places Lady Deathstrike into her hand.
(Both Players draw 2 cards)

    BUILD PHASE

Steph sets a resource and substitutes Lady Deathstrike into play, replacing Iron man before playing Liberation day, removing Wasp from the game to search for Thor. recruiting him in the support row, and activating him immediately. With 21 cards left inher deck and 24 in her RFG pile, Mark elects to take deck damage and eats 21 endurance loss. She then actiates Lady deathstrike, returning her to her hand to ready Thor, activating him again for another 21. She then substitutes Lady Deathstrike removing Dr. Light from the game, and activates her effect again, readying Thor, and burning for another 21 endurance loss.
"Sorry Mark. Rules are rules."
She then flips up a second triskelion, activating it (removing Lady Deathstrike from play) to get Sleeper Cells and plays it. Exhausting Blade, wasp and Clint to ready Thor, burning for another 21.

"Holy shit."Mark sets a resource and plays Enemy of my Enemy (discarding batman) to search out Dreadnought Tank, recruiting it.

    COMBAT PHASE

Dreadnought Tank triggers (Thanks Doomstadt!) returning Shimmer and Wasp to Stephs hand before she has the opportunity to use Shimmer's effect.

With her board exhausted, Steph passed combat.

Mark swings with Superman into Thor and plays Savage Beatdown from his row for a mutual stun before sending the Dreadnought Tank and Aquaman direct, playing another beatdown from the row on Aquaman and playing Mightiest Heroes from his row as well, (Discarding Wonderwoman) to put an aquaman into his hand for a power up for a total of 31 direct.

But alas, the damage was done.

    RECOVERY PHASE

    League of Doom -> -75    Ultimate Fear -> -23


        Ultimate Fear advances to the top 4!


        POSTGAME THOUGHTS:


Mark Thoughts:
"84 burn from Thor on turn 7? Not even caring about teamups? That's just silly!"

Steph Thoughts:
"I was so petrified of Batman I didnt bother flipping up any team-ups or triskelions until I had my second team-up on turn 5. I'm sorry Mark, I really wanted to stop but Aaron Insisted I activate any other options I had. So blame him! I'll make you some cookies later! Thanks for being a good sport!"

No comments:

Post a Comment