Wednesday, February 25, 2015

SEMIFINALS - Match 4AD - ...and the horse you rode in on VS Thunderworld

...and the Horse you Rode in on
- Josh
VS
Thunderworld
- Lee


Josh wins the flip and selects Odd initiatives.

Both players Mulligan.

        TURN 1 (Josh Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Josh sets a resource, revealing War Skrull, KOing it and placing an Act of Defiance face down in his row. He then recruits Hope in the front row.

Lee sets a resource and passes.

    COMBAT PHASE

Hope swings direct for 2.

    RECOVERY PHASE

    ...and the Horse you Rode in on -> 50    Thunderworld -> 48



        TURN 2 (Lee Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Lee sets a resource and flips up The Dark Dimension (Sending The Dwarf, Radioactive Man and Queen Lilith to the KO pile, returning Queen Lilith to his hand. He then recruits The Dwarf in the hidden area and Discards a second Dwarf to fetch Ritual Sacrifice, and place it into his hand before passing his build.

Josh sets a resource and recruits War Skrull into his front row, flipping up Act of defiance to team up Skrull and Revenge Squad. then flipping another to team up skrull and Underworld.

    COMBAT PHASE

Lee sends The Dwarf into Hope for a mutual stun.
Josh sends Warskrull direct for 3.

    RECOVERY PHASE

Josh recovers Hope.

    ...and the Horse you Rode in on -> 49    Thunderworld -> 46



        TURN 3 (Josh Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Josh sets a resource and recruits Professor Emil Hamiltion <> Ruin in the front row

Lee sets a resource and recruits Lilith in the hidden front row adjacent to The Dwarf.

    COMBAT PHASE

Josh attacks direct with everything.

Lee sends Queen Lilith into Warskrull. Once legal, looking at the top 3 cards, placing one on top of his deck and then sending Blackheart and Queen Lilith to the KO pile. warskrull stuns. Then He sends The Dwarf into Hope for a mutual stun.

    RECOVERY PHASE

Josh recovers Warskrull, KOing Hope.
Lee recovers The Dwarf.

    ...and the Horse you Rode in on -> 43    Thunderworld -> 36



        TURN 4 (Lee Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Lee sets a resource and recruits Blackheart in the hidden area protected by Queen Lilith.

Josh sets a resource and recruits Maxima, protected by War Skrull, leaving Ruin in the unprotected front row.

    COMBAT PHASE

Lee activates Blackheart, (Moving Queen Lilith, Rad man, and a Dwarf to the bottom of his deck) to KO Ruin. Lilith attacks Warskrull. Once legal, using her effect to look at the top 3, place a card on top of his deck and send Strange Love and Green Goblin to the KO pile, stunning warskrull before passing.

Josh swings direct with Maxima, once legal, playing Mob mentality on her from the row for 12 direct. (1 resource still face down)

    RECOVERY PHASE

Josh recovers War Skrull.

    ...and the Horse you Rode in on -> 38    Thunderworld -> 24



        TURN 5 (Josh Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Josh sets a resource, revealing War Skrull, KOing it and placing an Act of Defiance face down in his row. Flipping it up and teaming up Skrull and Hellfire CLub (From Blackheart). He then recruits Paibok forming warskrull in front of it, with Maxima unprotected in the support row.

Lee sets a resource and recruits Green Goblin in the hidden area and recruiting Lady Deathstrike visible. He then flips up Ritual Sacrifice, teaming up Underworld and Thunderbolts before flipping up Dark Dimension (Sending Death's Embrace, Shathra and Ritual Sacrifice to the KO pile.) Opting to return The Dwarf to his hand, immediately discardingit to place Ritual Sacrifice into hishand from his deck.

    COMBAT PHASE

Josh swings War Skrull into Lady Deathstrike. Lee activates Blackheart, (moving Shathra, Blackheart, and Green Goblin to the bottom of his deck) KOing WarSkrull.
Undanted, Josh sends Maxima into Lady Deathstrike, with +4 ATk from his face up ongoings and an extra +2 ATK from Paibok, Lee decides to stem the damage, powering up Lady Deathstrike before passing on the mutual stun. Josh then swings Paibok direct for 9.

Already in the red zone, Lee uses Ritual Sacrifice's effect (Moving Lady Deathstrike to the bottom of his deck) to gain 1 endurance. With no way to stun Paibox with 7 total attack on the field, Lee flips up two New Identity, having each one target Blackheart.

    RECOVERY PHASE

Blackheart gains two +1/+1 counters from the new Identities.

Josh recovers Maxima.
Lee recovers Lady Deathstrike.

    ...and the Horse you Rode in on -> 34    Thunderworld -> 7



        TURN 6 (Lee Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Lee sets a resource and recruits Madelyne Pryor in the hidden area.

Josh sets a resource and plays Mobilize from his hand (Discarding Black Bolt) to search for Super Skrull, noble sacrifice and recruits it protecting paibok. he then forms Maxima in the front row.

    COMBAT PHASE

Lee surveys the field. Some heavy atk values there for sure. he opts to team swing Blackheart and The Dwarf into Super Skrull (invulnerable from his cosmic effect.) Super Skrull exchanges stuns with Blackheart. Then Madelyn Pryor attacks Paibok, Paibok exhausts to play Death of Superman from Josh's row to KO Blackheart before allowing the one-sided stun. Lee then activates Lady Deathstrike, returning her to his hand to ready the Goblyn queen. He then sends Queen Lilith into Maxima. Once legal she checks the top three cards, places one on the top of Lee's deck and sends The Dwarf and Rad Man to the KO pile. He activates Green Goblin, stunning it to place a +1/+1 counter on Lilith and powers her up for 7 Atk onto the 7 DEF Maxima...

Josh powers Maxima up. Uh-Oh.

Lee sighs, and plays Death's Embrace from his hand, (Discarding Speedball is Dead) and chains Ritual Sacrifice (placing a Queen Lilith to the bottom of his deck) and resolves the search, sending a Lilith to the KO pile and placing one into his hand, then after resolving the search, gaining 1 endurance. and powering up Lilith. Landing the clutch mutual stun.
Finally, Madelyne Pryor swings direct for 12 and detonates her cosmic counter. Moving her visible and KOing all stunned characters in play. Leaving only Her and The dwarf in play, wiping Josh's field.

Lee then flips up a second Ritual Sacrifice, (sending Shathra to the bottom of his deck) to gain one endurance with a laugh.

    RECOVERY PHASE

    ...and the Horse you Rode in on -> 10    Thunderworld -> 1



        TURN 7 (Josh Initiative)

    DRAW PHASE
(Both Players draw 2 cards)

    BUILD PHASE

Josh sets a resource, flipping up Executive Privelege, and using its effect (Discarding Hope) to reveal Brainiac 13 and Mob Mentality. placing them both into his hand. He then recruits Brainiac, Terra-Man, and Captain America, forming them all into his front row.

Lee sets a resource and recruits Lady Deathstrike and Rad Man, forming Rad Man, protected by Deathstrike, and leaving Madelyne inthe unprotected support row.

At the end of the build phase, Josh flips up Battle for Metropolis (7 face-up ongoings) and activates Brainiac's backup effect targeting Madelyne. Making her a 12/6.

    COMBAT PHASE

Josh sends Captain America into Madelyne for the stun. Lee opts to not reinforce with Rad man and takes 9. Then Josh sends Terra-man into Rad Man, playing Mob Mentality from his hand for a 16 ATK 2 drop. Lee plays Strange Love from his hand, (Discarding Noble Kale) to recover Madelyne, then activates Lady Deathstrike's effect returning her to Lee's hand to ready Madelyne and reinforce Radioactive Man. Stopping 13 Breakthrough. He then flips a third Ritual sacrifice and activates all 3 (Sending Kale, Lilith and Blackheart) to gain 3 endurance But it isn't enough.

    RECOVERY PHASE

    ...and the Horse you Rode in on -> 10    Thunderworld -> -8


        Horse advances to the finals!


        POSTGAME THOUGHTS


Lee Thoughts:
"The thing about having a 4 drop KOing 3 drops and under is that you are also sacrificing the 4 drop attack. I wasnt expecting to face a solid curve, that Super Skrull on 6 suprised the hell out of me. While I felt like a good turn 7 Shuma Gorath or defensive blackheart could have saved me, being forced into the search to stay alive on 6 was a hard pill to swallow. Considering Shadowpact seems to enjoy the brink of endurance more, I have to say, Underworld can do it pretty good too!"

Josh Thoughts:
"All game long, I was sitting on that damn Cap, thinking I'd never have a shot to play it. Glad I didn't ditch him for that turn 6 mobilize!"

No comments:

Post a Comment