Chess Press
Locations
4 [DCR] Checkmate Safe House - Team-Up {DCR}
2 [DCR] Brother Eye {DCR}
1 [DCR] Rook Control {DCR}
1 [DJL] Slaughter Swamp {DJL}
4 [DCR] Brother I Satellite {DCR}
2 [MHG] Penal Colony {MHG}
2 [MHG] Stargate {MHG}
2 [MHG] Hala {MHG}
Characters
4 [MHG] Dr. Minerva - Starforce {MHG}
1 [DCR] Sarge Steel - Knight {DCR}
2 [MHG] Lieutenant Kona Lor - Lunatic Legion {MHG}
2 [MHG] Captain Att-Lass - Starforce {MHG}
1 [DCR] Neutralization Protocol <> OMAC Robot - Army {DCR}
1 [MHG] Ultimus - Starforce {MHG}
1 [DLS] Alan Scott - White King {DLS}
1 [MHG] Ronan the Accuser - Starforce {MHG}
1 [MHG] Admiral Galen Kor - Lunatic Legion {MHG}
1 [MHG] Bron Char - Lunatic Legion {MHG}
1 [MHG] Commander Dylon Cir - Lunatic Legion {MHG}
1 [MHG] Colonel Yon-Rogg - Commander of the Helion {MHG}
4 [DCR] Ahmed Samsarra - White King {DCR}
2 [DCR] Annihilation Protocol <> OMAC Robot - Army {DCR}
1 [MHG] Shatterax - Starforce {MHG}
2 [DCR] Huntress - Reluctant Queen {DCR}
Plot Twists
4 [MXM] Enemy Of My Enemy
4 [MOR] Cover Fire
4 [MHG] The Lunatic Legion
Equipment
4 [MHG] Universal Weapon
Sometimes brute force isn't the answer. For the Kree, that's when it calls for MORE brute force. Your standard play here is to have a neutralization protocol in play on turn 5, where you press the standard 2,2,3,4 before using neutralization to stun one of your characters to press into your annihilation protocol on 5. 16 resources worth of Brute force on turn 5. but that should make sense, considering the only tool in the Kree belt is a hammer.
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