Migga City
JS
-VERSUS-
Secret Society
Mark
Mark wins the flip and elects to take odds.
JS Keeps.
Mark mulligans.
TURN 1 (Mark Initiative)
DRAW PHASE(Both Players draw 2 cards)
BUILD PHASE
Mark sets a resource and recruits The Riddler, riddle me this in his hidden front row, activating its effect to send the top card of his own deck to the KO pile (Mobilize) and passes.
JS sets a resource and passes.
COMBAT PHASE
Both players pass combat.
RECOVERY PHASE
Migga City -> 50 Secret Society -> 50
TURN 2 (JS Initiative)
DRAW PHASE
Mark chains riddler to the draw, targetting himself and sending Riddler to the KO pile.
(Both Players draw 2 cards)
BUILD PHASE
JS sets a resource and plays the usual suspects from his hand, searching for Poison Ivy, deadly rose and The Penguin, crime's early bird. (Randomly discarding Poison Ivy and enemy of my Enemy) He then flips Avalon Space Station, discarding Mad Hatter to grab Poison Ivy and recruit her into his front row. He then passes.
Mark sets a resource, recruiting Chemo in the hidden front row adjacent to The riddler and passes.
COMBAT PHASE
JS sends Ivy direct and passes.
Mark passes.
RECOVERY PHASE
Migga City -> 50 Secret Society -> 47
TURN 3 (Mark Initiative)
DRAW PHASE
Mark chains riddler to the draw, targetting himself and sending Gorilla Grodd to the KO pile.
(Both Players draw 2 cards)
BUILD PHASE
Mark sets a resource and recruits Poison Ivy, intoxicating into his visible front row before playing Mobilize from his row (discarding Dr. Polaris) the search out Black Manta before passing.
JS sets a resource and recruits Mad Hatter protected by Poison Ivy, paying 1 resource to steal mark's Riddler, then KOing it to Poison Ivy's effect Koing a resource (Caliban) to search and set 31st Century Mettopolis in his row before passing to combat.
COMBAT PHASE
Poison Ivy triggers, putting The Riddler into play from his KO pile.
"I guess everybody wins on that one." he then swings with Ivy into ivy. JS reinforces with Mad Hatter and Deadly Rose stuns. Then Mark sends Riddler into Mad Hatter. Once legal, he playsa path of destruction from his resource row, chaining Chemo's effect, koing itself to Replace it and finally chains Straight to the Grave (sending Sinestro and an additional Path of destruction to the KO pile). The chain resolves with the Path of Destruction granting +6 ATK to riddler for a 1-sided-stun.
JS passes combat.
RECOVERY PHASE
JS recovers Mad Hatter and KOs poison Ivy.
Migga City -> 42 Secret Society -> 47
TURN 4 (JS Initiative)
DRAW PHASE(Both Players draw 2 cards)
BUILD PHASE
JS sets a resource and recruits Blob, fred dukes protecting Mad Hatter. he then flips up 31st Century Metropolis teaming up Arkham Inmates and Brotherhood. and passes.
Mark sets a resource and recruits Gorilla Grodd protected by his Ivy and passes.
COMBAT PHASE
Poisin ivy triggers Putting Chemo into play from Mark's KO pile. Mark flips and activates Birthing Chamber to draw a card. then activates Riddler targetting himself (sending remote Facility to the KO pile)
JS declares Mad Hatter into Poison Ivy. Once legal, flipping up Lost City and powering him up (discarding Mad hatter) Mark responds KOing Chemo to replace Lost city. JS chains another power-up (discarding mystique) The chain resolves and Mad Hatter stuns ivy with no stunback Js then sends Blob into Grodd, once legal he activates avalon, discarding the Joker, headline stealer to recur Mystique and Mad Hatter before flipping up a second Lost city and using mystique to power him up to a 9/12. mark activates Grodd's effect, KOing Itself to target Mark and draw 4 and discard 4 (discarding 2 Poison Ivys, a black manta, and a Doomsday)
Blob ends up swinging direct for 6 and both players pass to recovery.
RECOVERY PHASE
Mark recovers Poison Ivy.
Migga City -> 42 Secret Society -> 37
TURN 5 (Mark Initiative)
DRAW PHASE(Both Players draw 2 cards)
BUILD PHASE
Mark sets a resource and plays straight to the grave from his hand, (sending Charaxes, moth monster and a Path of Destruction to the KO pile) he then recruits Black Manta protected by Ivy, triggering Charaxes to enter play from the KO pile in the front row adjacent to Ivy. He activates Black Manta's effect, paying 3 to grab a Path of Destruction. he then activates Birthing Chamber to draw a card and then passes.
Js sets a resource and plays Straight to the Grave, sending Mr. Sinister to the KO pile. And activatingAvalon (discarding Mad-hatter to grab Mr Sinister and Joker) Afterwards, recruiting Mr Sinister adjacent to Blob in the front row before bloth players pass to combat
COMBAT PHASE
Mr Sinister's effect negates even start of combat triggers, preventing Ivy from getting that delicious Chemo.
Mark goes into the tank for a few minutes and ultimately decides to team attack Charaxes and Poison Ivy into Mr. Sinister. Once legal, he plays Path of Destruction from his hand, targetting Charaxes, resolving at +6 ATK. a total of 13 ATK. Mark activates 31st century metropolis, awarding Mr. Sinister the Arkham and Brotherhood Team affiliations for the turn, and then powers up twice (discarding two Mystiques) leaving Sinister at 15/15.
Undaunted, Mark flips up and Activates Gorilla City (sending Gorilla Grodd to the KO pile, a total of 18 cards in the ko pile) granting Charaxes another +3 ATK.
JS checks his resources and ultimately passes. stunning back Poison Ivy.
Mark continues sending Black Manta into Blob. both players pass and Blob stuns. marjk then flips up Remote Facility, activating it (discarding Charaxes) to fetch a Riddler and sends Riddler into Mad Hatter powering it up once legal for another one-sided stun.
Both players then pass tot he recovery phase.
RECOVERY PHASE
JS recovers Mr. Sinister, KOing Mad Hatter and Blob.
Mark recovers Poison Ivy.
Migga City -> 31 Secret Society -> 31
TURN 6 (JS Initiative)
DRAW PHASE(Both Players draw 2 cards)
BUILD PHASE
JS sets a resource, and recruits Magneto protected by Mr Sinister and then reveals soul world in his hand and returns his one face down resource to his hand to set it before passing
Mark sets a resource and recruits Mr Freeze. Immediately activating his effect (removing Charaxes, 2x Gorilla Grodd, Poison Ivy, Dr. Sivana, Straight to the Grave, Remote Facility, dr. Polaris, The Riddler, Mobilize and Gorilla Grodd, Grodd awful from the game) He forms Mr freeze in the front row, protecting Black Manta, and forms Poison Ivy protecting Charaxes. He then activates Birthing Chamber to draw a card and flips up Omnipotence. JS chains Avalon to the Omni as well(Discarding The Penguin triggering his effect) Then chains 31st century metro, and flips up and chains The Usual Suspects before finally chaining Genosha, KOing it.
The chain resolves.
Genosha draws JS 4 cards, Suspects fetches Magneto and Scarlet Witch (randomly discarding The Joker, and a pathetic attempt) Metro grants Arkham and Brotherhood to Sinister, and Penguin triggers, returning The Joker to his hand, and finally Avalon resolves placing both Mystiques into his hand.
Omnipotence finally resolves and Mark commants. "You really didn't leave much did you." and calls Avalon Space Station.
Then Mark plays Straight to the Grave from his row, (sending Riddler and Path of destruction to his KO pile) before activating Black Manta, paying 3 to grab a Path of Destruction.
Both players pass to combat.
COMBAT PHASE
Mr sinister triggers.
Magneto Triggers, exhausting Charaxes.
JS sends Mr Sinister into Poison Ivy Forcing a stun.
Then he sends Magneto into Black Manta, Once legal discarding Magneto to power-up and activates Soul World to pay 4 and return Magneto to his hand. adn then powering up 4 more times (discarding magneto, mystique, mystique and harley Quinn, for a total of 24/24.
Realizing this puts him exactly at 0, Mark activates Remote facility (discarding dr. Sivana) to grab Black manta from his KO pile and powers up Black Manta.
JS then plays Enemy of my Enemy from his hand, (Discarding The Joker) to search out harley Quinn and Powers up Magneto one last time, leaving him at 27/27.
Both players pass and Black Manta stuns.
Mark then sends The riddler into Mr Sinister, once legal, playing Path of destruction from his hand for +8 ATK and activating Gorilla City (sending Mobilize to the KO Pile) for a mutual stun.
RECOVERY PHASE
Migga City -> 19 Secret Society -> -3
Migga City wins!
Thoughts:
Mark - I gambled that he didnt have more than 3 power-ups and thought i could buy another turn on the back of Mr. freeze. In retrospect I should have underdropped and recruited Chemo.
JS - I put my foot in my mouth the second i let Poison Ivy KO. I knew Chemo was coming and just didnt play very well around it and almost paid the price. if he makes it through that turn 6 with my board stuck exhausted from mr freeze I'm not convinced I win.
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