SHIELD Burn
Lee
-VERSUS-
Rad Man
Aaron
Aaron wins the flip and elects to take odds.
Mulligan
TURN 1 (Aaron Initiative)
DRAW PHASE(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and recruits green Goblin in the hidden area and passes.
Lee sets a resource and recruits Speedball, painmonger, activating his effect to burn all players for 3 and passes.
COMBAT PHASE
Aaron sends green goblin into Speedball for a mutual stun.
RECOVERY PHASE
Aaron recovers Goblin.
Lee recovers Speedball.
SHIELD Burn -> 46 Rad Man -> 46
TURN 2 (Lee Initiative)
DRAW PHASE(Both Players draw 2 cards)
BUILD PHASE
Lee sets a resource and recruits Squirrel Girl in the front row, her effect brings in a SHIELD agent burning for 2. he follows up with a second SHIELD agent and forms squirrel girl behind a shield agent and forms Speedball protecting the other agent. He then passes.
Aaron sets a resource and recruits Night Thrasher boosted (discarding Stark Armory) to search out Underground Movement and place it into his hand. and passes.
COMBAT PHASE
Lee activates Speedball burning them both for 3 and passes.
Aaron sends Night Thrasher into Speedball, once legal stunning Green Goblin to place a +1/+1 counter on Thrasher avoiding the stunback. Lee reinforces with SHIELD agents.
RECOVERY PHASE
Lee recovers Speedball.
Aaron recovers Green Goblin.
SHIELD Burn -> 42 Rad Man -> 38
TURN 3 (Aaron Initiative)
DRAW PHASE(Both Players draw 2 cards)
BUILD PHASE
Aaron sets and immediately flips up Underground Movement. Then plays Mobilize (discarding night Thrasher) to search out Radioactiveman and recruits him, forming him behind Night Thrasher. He then flips up Stark Armory and passes.
Lee sets a resource, activates Speedball burning both players for 3 more, and recruits Wolverine, in the hidden front row, returning Speedball to his hand before passing.
COMBAT PHASE
at the start of the combat phase Stark Armory gains a tech counter.
Aaron declares Night Thrasher into the front row SHIELD agent moving it into his hidden area once it is legal. Lee passes and takes 3 returning the Shield agent to his hand from squirrel girls effect. Radioactiveman then swings into squirrel girl. Using Underground Movement to move him to the hidden area. Lee reinfirces with his other agent and squirrel girl stuns.
Aaron passes.
Lee declares an attack direct with wolverine, once legal playing Blinding Rage from his row for 10 damage, and passes.
Aaron stuns green Goblin to place a +1/+1 counter on Rad Man, and chains Speedball is Dead from his hand on Rad Man as well stunning him.
RECOVERY PHASE
Rad Man recovers and gains 2 +1/+1 counters.
Aaron recovers green Goblin.
Lee recovers Squirrel Girl.
SHIELD Burn -> 35 Rad Man -> 21
TURN 4 (Lee Initiative)
DRAW PHASE
Aaron chains green Goblin's effect to the draw, placing a +1/+1 counter on Rad Man.
(Both Players draw 2 cards)
BUILD PHASE
Lee sets a resource and recruits Speedball, activating it to burn aaron for 3, then recruits three SHIELD agents burning for 6 more and flips up SHIELD Helicarrier, returning Speedball and 2 agents to his hand and substitutes a ready agent for speedball, burning for another 3 before finally passing.
Aaron sets a resource, rad man Gains a 4th counter, and Aaron recruits Iron Man, mighty avenger, equips it with extremis upgrade, and passes.
COMBAT PHASE
Stark Armory gains a tech counter.
Lee swings direct with wolverine for 8 and passes.
Aaron activates Stark armory, placing 2 +1/+1 counters on Iron Man. and declares an attack with iron man (opting to keep him visible) into the lone support row SHIELD agent for 8. Lee spins the agent back to his hand.
Continuing, Aaron sends Rad Man into SPeedball for 9 damage and a 1 way stun. looking at his endurance he passes to recovery.
RECOVERY PHASE
Lee recovers Speedball.
SHIELD Burn -> 18 Rad Man -> 1
TURN 5 (Aaron Initiative)
DRAW PHASE(Both Players draw 2 cards)
BUILD PHASE
Rad Man gains a +1/+1 counter.
Aaron sets a resource and recruits Captain Atom, protecting Iron Man and passes.
Lee sets a resource and recruits 3 SHIELD agents all in the support row and activates Speedball. Aaron plays Pathetic Attempt from his row negating speedballs effect. Lee then forms squirrel girl behind speedball keeping an L formation with the other three SHIELD agents in the back row before flipping up Birthing Chamber and activating it to draw two cards (discarding SHIELD Helicarrier) He then passes.
COMBAT PHASE
Stark Armory gains a tech counter.
Aaron activates Stark Armory to place a +1/+1 counter on Iron Man and activates Captain Atom, stunning itself to stun wolverine and the SHIELD agent directly Adjacent to Squirrel Girl. Lee returns the agent to his hand.
Aaron then sends Iron Man into the unreinforcable squirrel Girl for 10. Night Thrasher then swings into one fo the adjacent ready SHIELD agents for a fast power-up from Lee. he goes into the tank and ultimately decides to reinforce it as well.
Then Aaron Sends Radioactiveman into Speedball playing a Savage Beatdown from his hand and stunning Green Goblin to place a +1/+1 counter on Rad Man for 16 damage.
"If you have torture chamber the game is yours."
"I wish"
"Well... Holy shit."
RECOVERY PHASE
Captain Atom recovers from Iron Man's effect and gains a +1/+1 counter.
Aaron Recovers Night Thrasher and KO's Green Goblin.
Lee recovers Wolverine and KO's a SHIELD agent and Squirrel Girl.
SHIELD Burn -> -13 Rad Man -> -13
TIE GAME! 1 MORE ROUND!
TURN 6 (Lee Initiative)
DRAW PHASE(Both Players draw 2 cards)
BUILD PHASE
Lee sets a resource and recruits Life Model Decoy, boosted for 5, and gaining the powers and Keywords Of Captain Atom and recruits SHIELD agents behind him and activates Birthing Chamber to draw a card passes.
Aaron sets a resource, Rad Man gains a +1/+1 counter, and Aaron recruits The Captain adjacent to Iron man and then flips up Omnipotence. Lee responds using his Life Model Decoy to stun itself and Stun Rad Man. And also activates Speedball to burn Aaron for 3. Aaron then calls Savage beatdown.
Lee kicks a puppy and passes.
COMBAT PHASE
Stark Armory gains a tech counter.
The Captain Gains the name Iron Man and draws a card.
Lee declares Wolverine direct. Lee passes once legal and Aaron activates captain Atom to stun wolverine and a ready SHIELD agent. Lee chains evil Lair, flipping it up and exhausting the doomed agent to burn for 3 more. Then Lee sends his remaining SHIELD agent into The Captain, Once legal playing a blinding rage from his hand.
Aaron activates stark armory to place a +1/+1 counter on The Captain hoping to brick, but Lee plays a second Blinding rage from his hand forcing the mutual stun. Aaron take several minutes to do basic math and then decides not to reinforce.
lee passes combat.
Aaron sends Iron Man into Speedball. Lee powers up, on an otherwise easy stun and takes 9. Aaron then sends Night Thrasher direct for 4, realizing once again the score would be tied at the end of 6, he dramatically powers up night Thrasher.
RECOVERY PHASE
SHIELD Burn -> -37 Rad Man -> -36
Rad Man wins!
Thoughts:
Lee - Ok seriously here I finally have the chance to play my three beatdowns and i get Omni'd. %^$@ man. Brutal.
Aaron - I don't even know what to say. If any of those burn locations of shgowed up before turn 6 it would have ended on turn 4. easy.
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