Just ONE
Mark
-VERSUS-
Crisis Doom
Aaron
Mark wins the flip and takes even initiatives.
Both players Mulligan
TURN 1 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and recrutis Boris in the front row.
Mark Does the same.
COMBAT PHASE
Aaron sends Boris into Boris for a mutual stun
RECOVERY PHASE
Aaron recovers Boris.
Mark recovers Boris.
Just ONE -> 49 Crisis Doom -> 49
TURN 2 (Mark Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Mark sets a resource and passes.
Aaron sets a resource and recruits San in his hidden front row. San triggers searching out Slaughter Swamp and placing it on top oh his deck.
COMBAT PHASE
Mark sends Boris into Boris for a mutual stun and passes.
Aaron sends San direct for 2.
RECOVERY PHASE
Mark recovers Boris.
Aaron recovers Boris.
Just ONE -> 46 Crisis Doom -> 48
TURN 3 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource, and recruits Dr. Doom, richards rival behind Boris. Dr. Doom's effect triggers, and Aaron chains Enemy of my Enemy from his row (Discarding Caliban). Enemy resolves fetching Wonder Woman, avatar of peace, and Doom resolves, placing crisis on infinite earths on the top of his deck. and passes his build to Mark.
Mark sets a resource and recruits Doom, richards rival as well, chaining to his enter-play effect, aaron flips up Latveria, and plays Reign of Terror, targetting Mark's Doom. Mark responds with a Boris activation. Boris resolves grabbing a Bad press, Reign spind Mar's doom back to his hand and doom's enter play trigger searches for a Bad press, placing it on the top of his deck.
COMBAT PHASE
With an empty opposing board and a crapton of bad press on the way, aaron declares an attack direct with San for 2 before using doom's effect to KO it and replace his face up Enemy of my enemy. he then plays Uncertain Legacy, grabbing Doom, Sorcerous Savant.
Aaron then swings with doom direct for 5 and activates Boris to search and grab Enemy of My Enemy, he then flips up Crisis on Infinite earths and plays the enemy of my Enemy, Idiscarding Boris) to search out Mr Sinister, placing it in his hand. he then passes.
RECOVERY PHASE
Just ONE -> 39 Crisis Doom -> 48
TURN 4 (Mark Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Mark sets and immediately flips Bad Press, underdropping Richard's rival, His effect put Bad press on the top of his deck and then recruits Boris protecting him. mark then plays Death of the dream boosted, exhausting both his doom and his boris to replace Aaron's Latveria and Crisis. and chaining doom's effect. KOing Boris to replace his Death of the Dream. the replacement resolves, and Mark flips up a second Bad press before allowing the replacement effect to resolve on Aaron. Then, he plays Reign of Terror, spinning Aaron's doom back to his hand and passing.
Aaron sets a resource and recruits Wonder Woman in the front row and both players pass to combat.
COMBAT PHASE
Mark passes with no ready characters.
Aaron declares Wonder woman into Doom. Mark flips up Underground Movement and slide Doom to his hidden area before passing for a 1-sided stun. Aaron passes.
RECOVERY PHASE
Mark Recovers Doom.
Just ONE -> 32 Crisis Doom -> 48
TURN 5 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and recruits Mr Sinister in the front row adjacent to Wonder Woman.
Mark sets and immediately flips a third Bad Press. He goes into the tank for a good while before playing Enemy of my Enemy, discarding Black Manta to search out Sage, recruiting her in his support row. and follows up recruiting black cat in the support row, immediately evading it before passing.
COMBAT PHASE
Mr. Sinister triggers.
Aaron sends Wonder Woman into Sage. Mark moves her hidden with underground movement. And reinforces with Doom before she stuns.
Then Aaron sends Mr. Sinister direct for 9.
RECOVERY PHASE
Black Cat auto-recovers
Mark recovers Sage.
Just ONE -> 18 Crisis Doom -> 48
TURN 6 (Mark Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Mark sets and immediately flips Straight to the Grave, sending Cable, temporal traveller to his KO pile. he then plays Messiah complex from his row (unboosted) to put Cable into his hand, recruiting Cable, and forming him behind Black cat.
Aaron sets a resource, then recruits Dr. Doom, sorcerous savant behind Wonder Woman and passes.
COMBAT PHASE
Mr Sinister triggers
Mark team attacks sage and Black Cat into Wonder Woman moving Black cat hidden from Underground Movement. Aaron stuns back Sage in a mutual stun. Then mark sends Cable into Mr. Sinister for an easy stun before playing Mystical Paralysis from his hand, exhausting his hidden Doom to exhaust Sorcerous Savant.
Aaron passes with no means to attack.
RECOVERY PHASE
Mark recovers Sage.
Aaron recovers Mr Sinister KOing Wonder Woman
Just ONE -> 15 Crisis Doom -> 35
TURN 7 (Aaron Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Aaron sets a resource and flips and activates Slaughter Swamp (discarding enemy of my Enemy) to put Wonder Woman back into his hand. recruiting her again. Marjk chains to the recruit, playing Mystical Paralysis from his hand, exhausting his hidden doom to exhaust Sorcerous savant again. Aaron then plays Doom, richards rival, KOing sorcerous savant to uniqueness and searching for Crisis on Infinite Earths, placing it on the top of his deck before finally passing.
Mark sets and immediately flips a fourth Bad Press, and plays Straight to the Grave from his hand, sending Richard Rider <> Nova to the KO pile and then Boosting a messiah complex from his hand (exhausting black cat and Sage) to place richard rider into his hand and gain 7 endurance. Then he finally recruits Richard Rider protecting Cable, triggering his effect, removing the top 7 cardsof his deck from the game (the beyonder, black cat, sage, soul world, 2x Boris, and Mystical paralysis) allowing mark to play any plot twists revealed this way as long as Richard's effect is active.
mark hums and haws and ultimately decides to form Cable protecting Richard.
Both players pass to combat.
COMBAT PHASE
Mr. Sinisters effect triggers.
Aaron plays meltdown from his hand, replacing a face down resource (dr doom) and then flipping up Crisis. He then declares Wonder Woman and Doom into Cable, flipping up doomstadt because... why not. Cable stuns back Wonder Woman in a mutual stun. And Aaron is forced to pass.
Mark sends Richard rider into mr. Sinister for a 1-sided stun and passes.
RECOVERY PHASE
Aaron recovers Mr. Sinister, KOing wonder Woman.
Mark recovers Cable.
Just ONE -> 16 Crisis Doom -> 19
TURN 8 (Mark Initiative)
DRAW PHASE
(Both Players draw 2 cards)
BUILD PHASE
Mark sets and flips Enemy of my Enemy (discarding Sage) to search out Human Torch, herald recruiting it in his support row, adjacent to the protected Richard.
Aaron sets a resource, and activates slaughter Swamp, (discarding Rictor) to grab and recruit Sorcerous Savant. Which thanks to richard rider's effect is immediately Mystical paralysis'd.
"this is over"
Both players pass to combat.
COMBAT PHASE
Mr. Sinister's effect triggers.
mark sends Richard into the protected Dr. Doom, richard's rival for an easy stun. Then Human Torch swings into Mr. Sinister for another 1 sided- stun. Then cable and black cat team swing into the 6 drop Doom, triggering cable's effect to flip down Enemy of my Enemy, playing it (discarding Doom) to fetch Sage. before the two 6 drops stun each other
Finally he sends Sage direct, Powering-up twice, emptying his hand.
RECOVERY PHASE
Just ONE -> 16 Crisis Doom -> -9
Just ONE wins!
Thoughts:
Aaron - I thought i could make a go of it when i was able to search out my curve up to 6, but i really needed to naturally draw any other characters to have a shot. It didn't pan out. After turn 3 at no point was i ever able to play a 4 cost plot, even with mr sinister in play. GG to mark I just hope I made it a game instead of a blowout.
Mark - Beating Aaron is always nice, but until That turn 5 underdrop i wasn't sure i could do it. I mean plot twists costing +8 on turn 8? Thats just dumb.
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