Crisis Doom
Locations
1 [MOR] Latveria
1 [MOR] Doomstadt
1 [DJL] Slaughter Swamp
Characters
4 [MVL] Boris, Personal Servant of Dr. Doom {MVL}
4 [MHG] San - The Alienated One {MHG}
1 [MEV] Caliban - Pestilence {MEV}
4 [MHG] Dr. Doom - Richards’s Rival {MHG}
2 [EA] Dr. Doom - Diabolic Genius {EA}
1 [DCL] Wonder Woman, Ambassador of Peace {DCL}
1 [MEV] Rictor - Julio Rictor {MEV}
1 [MMK] Jester-Jonathan Powers {MMK}
1 [DCL] Lex Luthor, Metropolis Mogul {DCL}
1 [MVL] Mr. Sinister, Visionary Geneticist {MVL}
1 [MHG] Dr. Doom - Sorcerous Savant {MHG}
1 [MCG] Human Torch, Herald {MCG}
1 [DCL] Koriand'r <> Starfire, X'Hal's Fury {DCL}
1 [DJL] Aquaman, King of the Seven Seas {DJL}
1 [DJL] Psycho-Pirate, Roger Hayden {DJL}
Plot Twists
3 [DJL] Crisis on Infinite Earths, Team-Up {DJL}
3 [MUN] Uncertain Legacy {MUN}
4 [MVL] Mystical Paralysis {MVL}
3 [MOR] Reign of Terror {MOR}
3 [MCG] Pathetic Attempt {MCG}
3 [MOR] Acrobatic Dodge {MOR}
3 [MVL] Mobilize {MVL}
4 [MXM] Enemy Of My Enemy {MXM}
1 [MHG] Time Thief {MHG}
4 [MCG] Omnipotence {MCG}
1 [MMK] Meltdown {MMK}
This is not the Crisis Doom you played back in the day. Control. Control. Control. setting up an angry Koriand'r explosion on 7 and if it somehow goes even further, grand theft Pirate on 8.
The meta calls in this veriant are extremely satisfying and effective, from the mr sinister negation and Rictor resource hatred, to the 1-off time thief just to poach something key an opponent needs. like that 1-of 7 drop they have or a PA you don't want to see. Acro-dodge on an already large bottomed Doom is just gold in the early game.
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