Moloid Burn
Josh
-VERSUS-
Randomizer
Mark
Mark wins the cointoss, choosing odd initiatives
Both players keep
TURN 1 (Mark Initiative)
DRAW PHASE(Both Players draw 2 cards)
BUILD PHASE
Mark sets a resource, immediately flipping up New Baxter Building and recruits Ape X in the front row, searching out Ego Gem and equipping it to Ape X. He activates New baxter to draw a card and passes.
Josh then sets a resource and recruitsIllisionary Warriors in the hidden front row and passes.
COMBAT PHASE
Mark activates Ape X to draw a card, and passes.
Josh sends Illusionary Warriors into Ape X for a mutual stun, returning Ego Gem to mark's hand.
RECOVERY PHASE
Mark recovers Ape X.
Josh Recovers Illusionary Warriors.
Moloid Burn -> 49 Randomizer -> 49
TURN 2 (Josh Initiative)
DRAW PHASE(Both Players draw 2 cards)
BUILD PHASE
Josh sets a resource and plays Secret Files. (Josh grabs a moloid, while Mark grabs Random.)
Josh then recruits the moloid visible and a second Illisionary Warrior hidden. then he flips up Millenium, exhausting an ilusionary warrior, teaming up Injustice Gang and Doom and draws a card. Then he passes.
Mark sets a resource and recruits Dallas Riordan to the hidden area front row and then recruits Bette Kane <> Flamebird in the hidden front row as well. He follows up with ego gem back onto Ape X, he activate's Dallas to look at his top card, and decides to place it on the bottom of his deck. then he activates New Baxter to draw a card before passing.
COMBAT PHASE
Josh sends moloids into Ape X for a mutual stun, returning ego gem to Mark's hand before sending the illusionary warrior direct for 1 before passing.
Mark sends Bette Kane direct for 1 and passes.
RECOVERY PHASE
Josh recovers Moloids.
Mark recovers Ape X.
Moloid Burn -> 47 Randomizer -> 46
TURN 3 (Mark Initiative)
DRAW PHASE(Both Players draw 2 cards)
BUILD PHASE
Mark sets a resource and recruits Random behind Ape X. He equips BPRD signal device on Random and equips Ego Gem onto Ape X. before passing build to Josh.
Josh sets a resource and flips up a second Millenium, exhausting an illusionary warrior to draw a card and re-team up Injustice Gang and Doom, then recruits Dr. Doom in the support row, resolving his effect to place Master of Puppets on the top of his deck. he forms Doom adjacent to Moloids and passes.
COMBAT PHASE
Mark declares random into Doom, Josh thinks for a while before reinforcing with moloids and passing. Josh plays an Enemt of My enemy from his row, discarding an Ape X, and searching out a random and powering-up to a 6/6. Josh cinsiders his options for a while and flips up devil's Due. Electing to KO Moloids to place a +1/+1 counter on doom. mark responds, activating Bette Kane's effect targeting random and they both pass on a mutual stun. Bette kane's effect resolves and random recovers.
Mark then activates Dallas, looking at the top card of his deck, and decides to keep it there. he then uses randoms effect, (discarding a Bette Kane) to ready before declaring another attack with random. This time direct.
Once legal, Mark actvates ape X to draw a card, chaining New baxter building to draw another before using random's effect once more (discarding Hank Pym) to make Random a readied attacker.
After doing some math, Mark goes all in. PLaying a megablast from his Resource row, a second Megablast from his hand, followed by two crackshots from his hand. Both players pass and random hits direct for 19.
Mark then swings with random a final time for 19 more before passing.
"If you didn't stun back it was game man."
"I had a feeling. that's why I popped devil's due."
RECOVERY PHASE
Josh picks his jaw off the floor and recovers Doom.
Moloid Burn -> 6 Randomizer -> 43
TURN 4 (Josh Initiative)
DRAW PHASE(Both Players draw 2 cards)
BUILD PHASE
Josh sets a resource, flipping up Master of Puppets, and exhausting an Illusionary warrior, before recruiting a moloid adjacent to Doom. he exhausts Doom for to play the Moloid from his KO pile, and forms it protecting the other moloid and passes.
Mark sets a resource, and recruits Speed Queen in the support row, followed with an advanced hardware equipped on her. He continues immediately activating advanced hardware's effect burning Josh for 3 endurance loss, activates speed queen's ability to ready her, and activates advanced hardware again.
He then activates New Baxter for a quick draw and substitutes speedball for ape X (removing her from the game and losing the ego gem) before finally passing.
COMBAT PHASE
At 0 endurance there is no reason to play safe. Josh sends a moloid into speedball. Mark activates speedball for 3 endurance loss to josh and passes for a mutual stun. Then Josh team attacks a moloid and an illisionary warrior into Speed Queen. both players pass for another mutual stun. Josh then activates devil's due koinh Doom, both moloids and the exhausted illusionary warrior placing 4 +1/+1 counters on Zazzala, burning Mark for 12 and declares Zazzala into Random.
Once legal Mark activates randoms effect on zazzala to reduce her defense by 3 for a mutual stun and after some hesitation, both players pass in a mutual stun.
Josh then kos Zazzala to devil's due placing a +1/+1 counter on Illusionary Warriors, burning Mark for 3 more and swings for 2 direct. before passing combat.
Mark activates dallas, drawing a card. and swings direct on Josh with Bette Kane, playing a flying kick from his row for 4 before passing.
RECOVERY PHASE
Moloid Burn -> -12 Randomizer -> 15
Randomizer wins!
Thoughts:
Josh - The idea of a character 3 swinging 4 times is just crazy to me. If I hadn't forced that stunback this game would have been even shorter.
Mark - Playing this deck is like going for a relaxing walk on a perfect day, Or a nice refreshing beverage. You end the game and just kind-of want to let loose with a satifying "Ahhh" after a big gulp.
by the way, If this version ran Mikado and Mosha I DEFINATELY would have won on turn 3.
No comments:
Post a Comment